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Season 12’s Style of Thieves Theme Reveal!

Whether it’s Season 12, launching on PlayStation®5, a recent Community Weekend, tweaks to ship speeds or the Emporium Extravaganza, it’s been an absolute onslaught of activities on the seas of late, but we still need to put a big tick in the Style of Thieves box before Season 13 rears its fiery beard on July 25th. So let’s get it in the diary now – how does July 8th-11th sound?

Well, it’s good for us, so we’re looking forward to the company of those who can join. While you’re more than welcome to select your clothes and snap your suits in advance, please note that only images submitted via social media within each theme’s 24-hour window will be accepted.

On each of the aforementioned days we will create a post across Sea of Thieves social channels declaring that a theme has begun. It’s then up to you to share your screenshots of surprising fashion, including the name of the theme you’re entering and any other relevant information (a couple of the themes this time need some additional details, so check before you share)! Scroll down and read the How to Enter section for a rundown of the full rules, as well as some helpful advice.


Once a theme’s 24-hour entry period has ended, our crew will scroll the digital catwalks and select the pirates they feel found the most fascinating fits. That list is then whispered into the ear of a passing parrot which is then trusted to deliver the information through squawked Morse code to the most approachable member of our Art team. As long as this bird-based message is communicated effectively, this far more artistically minded individual will have the final decision on the pirates who win this Season’s Style of Thieves prizes!

There will be three winners per category, meaning 12 entries total, and those lucky pirates will take home a pair of the elusive Fashionista’s Finery Gloves. The plan is to announce the winning pirates via social channels on July 18th, a week after the final theme takes place. And as always, a necessary reminder that even if you don’t win Style of Thieves, as with all of our social media contests, is intended to be about the fun first and foremost. More than anything, we hope you enjoy messing about with your pirate’s wardrobe.

And speaking of clothes containers, here are your points of inspiration we’re asking you to pick some fits for this time around:

[h3]The Themes[/h3]
Each theme will start at 10am UTC on the dates detailed below, with entries accepted via a variety of social media channels for a full 24 hours.

Superhero
Pick a costume and a name to match your pirate’s new justice-seeking persona! Make sure you state what your hero name would be when you share your entry.
Entry date: July 8th

Seven Deadly Sins
Gluttony, Anger, Envy, Lust, Pride, Sloth and Greed offer a range of twisted angles for pirates happy to embrace their darker side. Remember to state your outfit’s inspiration when you share your entry.
Entry date: July 9th

Monochrome
Find a focused fit designed around a single shade for this minimalist-minded theme.
Entry date: July 10th

Gaudy
From flashy rings to oversized pantaloons, push the idea of restraint from your mind and embrace your pirate’s most lavish looks, coherence be damned.
Entry date: July 11th

Image credit: SenshaPO on X/Twitter

[h3]How to Enter[/h3]
Now into the part of the article that’s the same every time, including the sentence you just read. We’ve got eyes everywhere, in a nice ‘enter however you feel comfortable’ kind of way, so you’re free to submit on a variety of social channels. That said, each comes with its own quirks as follows:
  • To enter on X/Twitter, make sure you include @SeaOfThieves and #StyleOfThieves in your post.
  • For Instagram, you just need to post using #StyleOfThieves.
  • Add your entry as a reply to that day’s theme post on Facebook.
  • Post your entry with #StyleOfThieves in the #pirate-fashion channel of our official Discord server.
And regardless of where you’re sharing your entry, be sure to include the name of the theme you’re entering in your post, along with any extra info called for by the theme.

[h3]Rules of the Runway[/h3]
We’ve put together some handy hints and rules to make sure you capture your pirate’s best side and don’t accidentally enter an ineligible picture:
  • No Costumes on the catwalk – we want to see your creativity and individuality in how you mix and match items, so no all-in-one Costumes.
  • Complete cosmetic sets are not permitted. Our artists designed those items to go together and, again, we want to see stylish creativity. Ideally, an outfit should contain no more than four items from the same named set, but as long as creativity from multiple styles is evident then your outfit will be accepted.
  • Unless a theme calls for it, all shots should be solo pirates and not crews. Only the pirate in the picture will be eligible for the prize.
  • Find a simple or plain background to pose against to let your outfit pop. Backgrounds and locations will not be considered when judging the outfit.
  • Lighting does help us appreciate your efforts, so find a well-lit spot to fully peacock your picks. Coloured or tactical lighting won’t be considered part of the outfit.
  • Toggle off your HUD for a clean snap and avoid a name getting in the way! If you haven’t set it, the Toggle HUD command can be assigned to a button from the HUD category of the Keyboard and Mouse or Controller area of your Settings menu.
  • Screenshots should be a reflection of the game – no external editing or filters should be applied.
  • Keep your submissions to a 16:9 or 1:1 ratio, making sure your entire outfit is in shot, including your shoes! This will help us when framing winners, and ensures a degree of parity when comparing submissions.
  • While you may use any emotes for your shot, any features added to the outfit via an emote (e.g. oars, weapons, sparklers) won’t be taken into consideration as part of an outfit during judging.
  • One shortlist will be compiled per theme, using entries across all platforms, meaning it’s not necessary to post your submission to all channels. If you make sure you use the correct tags, we will see it!
  • The unique prize means you can’t win more than once in Style of Thieves, but you’re more than welcome to continue entering for the fun of it!
Image credit: BaitCrate on X/Twitter

There we are, the details of the next Style of Thieves contest are now known in more places than one little spot in the Midlands, and we’ll see the fashion-minded freebooters among you between July 8th and 11th 2024. Find your frocks, ponder your pants, have fun and good luck!

A Look Back at Season 12 Community Weekend

Hello! It’s been a while since we’ve had one of these lookbacks, so just give us a second to dust off the inkwell and make sure we didn’t leave any pineapple and Pondie sandwiches lurking under the pile of unsolved bottle maps.

All clear. There’s still a bit of a smell but we can’t spot anything… oh well!

Right, Season 12 Community Weekend. From 11am UTC on June 15th to the same time on June 17th, we hosted the second Sea of Thieves Community Weekend of 2024, but the first to welcome in our pirates on PlayStation®5! How did you all find it? It’s no good talking, these are words typed a few days ago at least, they don’t have ears. Judging from the responses and numbers we’ve seen, though, we’d say a lot of you had a right lovely time of it.


In case you’re not sure what people were having a lovely time with, here’s a quick refresher so you can understand not to miss the next Community Weekend: pirates who set sail during the Event window earned the Season 12 Community Weekend Flag and Performing Pup Emote, while over the course of the first 15 hours (after a short hiccup getting started – apologies for that) the viewing hours of Sea of Thieves on Twitch increased the Community Emissary Grade and pushed in-game rewards of all flavours to the highest possible multiplier of all the Events we run, this then being active until the end of the Community Weekend.

Plus, Raid Voyages on Skeleton Forts were open for all, regardless of your reputation levels – and all pirates, Legend or not, got access to a single-use Legend of the Veil Voyage to let newer pirates have a taste of the legendary Voyages that await!

Another spot of seasoning we sprinkle on Community Weekends is the draw of Pop-Up Plunder, with Season 12 Community Weekend offering up 12 new maps shared via social media that led crews to random loot, leading to them brawling with nearby crews to claim a single, shared dig spot. This Event’s maps took pirates around some iconic locales, from the traps of Thieves’ Haven to the shores of the Coral Fortress, but it was the joy of seeing crews try to pry chests from the very middle of a spike trap on Sailors’ Bounty that proved to be our crew’s highlight. We’ve been doing this for a while, it wasn’t going to stay easy forever…

A final bit of flavour comes to these Events via the Picture Walls present at every Outpost, and crucially, as detailed in our livestream on the day, not at The Reaper’s Hideout, because it is not an Outpost (they’d probably deface it anyway). Crews took a myriad of photos throughout the Event. From solo snaps to huge group shots, silly poses to highlights of rare spoils, these commemorative moments never fail to give us a grin.


We mentioned a livestream just then and we’d definitely be remiss not to elaborate as, again, this was a fine community endeavour hosted in honour of the Event. Titled The Trading Company Tour, it tasked four groups of top-tier pirates with the job of earning as much gold as they could for a pre-selected Trading Company, with the aim for these crews to showcase the variety of activities and play styles that comprise the Sea of Thieves experience, and they truly did not disappoint with a range of tactics on display from sinking to loot trading. You can catch up on the Tour and connected ‘banter’ from members of our Community team right here.

But that’s enough about what we organised for the day, we’re far more interested in what you all got up to. The easiest way to work that out? Numbers! The biggest of which was 290,191,761,714, being the total amount of gold earned, HUGE! That’s enough to buy 207,279,829,795.7 Greggs sausage rolls, if we assume one gold is worth one UK quid. Or some Dark Adventurers gear! Maybe, like, three boots or something (which would be an inconvenient number if this wasn’t a pirate game).

But what else occurred while you were all making such stacks of coin? Some quickfire numbers for you: 52,997,680 cannonballs were fired, while 3,557,318 pirates were also loaded as cannon ammo. 9,091,054 bananas were cronched. 3,513,974 tankards of grog were quaffed. Aside from all that fun, plenty of you visited the Ferry for a number of reasons: 3,472,599 took a trip from a gunpowder explosion, 434,650 succumbed to volcanoes and somehow 1191 pirates got on the wrong end of a firework.


The new features of Season 12 seem to be making an impression too. 700,404 Bone Caller Skeletons were summoned to help in combat, pirates were sent flying by a Horn of Fair Winds on 819,395 different occasions and you collectively ran 279,421,500 metres along tightropes, which works out to roughly 62 trips from one coast of America to the other. Pirates also fell off tightropes 905,948 times. We’re hoping that wasn’t all the same scoundrel.

Also, 3702 Burnt Grubs were eaten. A new record! For some reason…

Speaking of your antics, we also awarded a bunch of Hats of Unfeasibly Glorious Fame across the Event for a multitude of marvellous reasons. Long-overdue bonnets were bestowed upon consistently brilliant buccaneers like Pipsuwu, InkyGhosts and Didichat. Community MVPs were highlighted and honoured with people such as D4ndano and Carrillo, and creative efforts like DatLlama’s jacket and LzySoren’s actual coin also saw them receive surprise head-warmers.


You all joined in with our own fun on social media channels too. From asking if the colours of the flag were one shade or another to encouraging us to stack an unnecessary number of Gunpowder Barrels on a ship, with an unfortunate conclusion, it’s always a joy to see the amount of fun had over a Community Weekend across all of our spaces, and not merely in-game.

And that, in give or take 1000 words, was Sea of Thieves Season 12 Community Weekend, huzzah! As always, these Events are what they are due to the efforts of so many, so we’d like to extend our thanks to the hard-working Community Managers, Moderators and Deckhands who support our social spaces, the team behind the scenes who help fix the things our Community team panic about going wrong, our Video team for engineering a genuinely foolproof (and now fool-tested) stream setup and everyone else who remains on call to ensure these brilliant weekends can happen.

And, of course, a huge thanks to all of you, the pirates who turn up with your fun, your antics and your infectious spirit for the seas we share. Cheers to you all, and we hope to see you next Community Weekend so we can do it all again!

Microsoft очень довольна приемом Sea of Thieves на PlayStation 5 — сообщество игры успешно расширяется

Microsoft выпустила в марте на PlayStation 5 свою многопользовательскую пиратскую адвенчуру Sea of Thieves, наряду с еще тремя другими тайтлами от внутренних студий.

Sea of Thieves Release Notes - 3.0.2

[previewyoutube][/previewyoutube]
[h3]Gameplay Improvements[/h3]
Ship Speed Rebalancing
  • The Sloop, Brigantine and Galleon have all received a set of speed changes, balancing each ship type and placing more emphasis on ship direction and sail management during naval encounters.
  • In a straight tailwind scenario, the Galleon with its three sails angled to the wind will now gain the advantage, followed by the Brigantine, then Sloop.
  • In a straight headwind, the Sloop will have less wind resistance from its single sail and will be at an advantage over the Brigantine, and then the slower Galleon.
  • Sidewind and crosswind scenarios will also now favour the Galleon when all sails are catching the maximum amount of wind. However, Galleon crews who mismanage the wind will suffer the largest penalty.
Sailing into a Headwind
  • Ships heading into a direct headwind will now be required to angle the sails to reduce the wind resistance and maintain their speed over longer distances. Sailing with sails flat into the wind will no longer be optimal.
Double Barrel Pistol Balancing
  • The damage of standard and charged shots from the Double Barrel Pistol has been increased.
  • A charged shot now takes less time to charge, allowing players to prepare this heavy-damage attack more quickly.
  • Hip firing the Double Barrel Pistol is now slightly more accurate.
  • Reload time has been reduced, allowing players to reload more quickly and get back into the action.
War Chest Commendation Balancing
  • Following the launch of Season 12, the team has adjusted a number of Commendations from the War Chest, reducing the criteria needed to unlock the various Grades. Players with progress already above the newly rebalanced levels will be required to perform one more action to refresh the Commendation progress.
  • When using the Double Barrel Pistol to defeat enemy threats, the Blown-Away Bones, Blam of the Damned and Double Deep Trouble Commendations will now progress more quickly.
  • Utilising throwing knives to attack Gunpowder Skeletons will now progress the Keg Knife Kaboom Commendation more quickly.
  • Players using scattershot against enemy threats will find the Holey Wood Holes, Scatter Bones, Spooky Spread and Peppered Meg Commendations have been made easier to obtain.
  • Using the Bone Caller to attack Skeleton Ships will now progress the Skeleton Squared Commendation more quickly.
  • Crews cashing in the Horn of Fair Winds will now find the amount needed for the Storm Sale Commendation has been reduced.
  • Players using harpoon tightropes to transfer treasure to their ship will now progress the Carry On Lootin’ Commendation much more quickly.
  • The Rib Roast and Title Fight Commendations requiring players to best Skeleton Lords in combat have now been switched to provide progress to the whole crew when defeated, rather than only rewarding a single player.
Hit Registration Improvements
  • Recent improvements to hit registration for player encounters have now been brought to threats encountered within the world, providing an improved ranged combat experience against skeletons, Phantoms and Ocean Crawlers.

[h3]Pirate Emporium[/h3]
Show off your personal style with purchases from the Pirate Emporium! Pick up exclusive cosmetics such as ship liveries, costumes, weapons, pets and emotes using your Ancient Coins, purchasable with real money. Head to the Pirate Emporium page to browse and buy the latest additions!

New Items – Now in Stock!
  • Pet Protector Ship Collection
  • Dire Dark Warsmith Ship Collection
  • Dire Dark Warsmith Ship’s Crest
  • Dire Dark Warsmith Weapon Bundle
  • Dire Dark Warsmith Costume Set
  • Paradise Garden Costume Set
  • Paradise Garden Weapon Bundle
  • Painted Cat Collector’s Pet
  • Storm Strike Curse
  • Stormfish Chaser Clothing Bundle (returning from Season Ten Plunder Pass)
  • Baleful Bloom Costume Set (returning from Season Seven Plunder Pass)
  • Tiny Tree Emote (free!)

[h3]Outpost Cosmetics [/h3]
New Outpost Stock!
  • The Outpost weapon shops now stock a further range of Heavy Swords and Rapiers from the Ocean Crawler, Deep Ocean Crawler and Azure Ocean Crawler sets, locked behind their associated Commendations.
  • The Crustacean Courtly Jacket is also available from the Outpost clothing shops for those with enough gold to spare.
  • Players who have reached reputation level 65 with the Gold Hoarders will now unlock access to the Gold Hoarders Boots, currently found in the Outpost clothing shops but moving to the Gold Hoarders representatives in a future update.

[h3]Updates[/h3]
Front End Pirate Log Access
  • The Pirate Log is now conveniently accessible from the front end menu when launching Sea of Thieves! Players can now more easily check their Season and reputation progress before joining a session on the seas.
Player Reporting Improvements
  • A QR code has been added to the Report a Player menu to provide easier access for console players wishing to submit a report via a mobile device.

[h3]Fixed Issues[/h3]
Gameplay
  • ‘The Lair of LeChuck’ – Players will no longer become stuck after the LeChuck fight or the wedding ceremony and can now once again consistently complete the Tall Tale.
  • Crews purchasing Captain’s Supplies from the shipwright should now consistently find their supplies are delivered to their ship’s barrels.
  • Players can no longer achieve full billow with the Horn of Fair Winds without it losing its charge when used.
  • Players should no longer find themselves joining a session in an empty grey scene when attempting to rejoin a previous session.
  • Attacking a Chest of Rage with a range of weapon types will now consistently enrage the chest.
  • Players are no longer able to swap between platforms in rapid succession and gain access to exclusive cosmetics in their session.
  • Selling Ashen Chests recovered from Ancient Vaults will now progress the correct Ship and Pirate Milestones.
  • Players using inverted mouse controls will no longer find their input switched when diving or surfacing for a Faction battle.
  • Food items will no longer appear in Cannonball Barrels at Skeleton Forts.
  • When starting an Ashen Emissary Voyage as an Athena’s Fortune Emissary, the island chosen for the map will no longer be situated outside The Devil’s Roar.
  • The Ashen Chest found inside the Vault at emergent Skeleton Fort encounters will now be unlocked by default.
  • ‘The Lair of LeChuck’ – Players will no longer be able to defeat LeChuck while inside the church before he has a chance to retaliate.
  • ‘Shores of Gold’ – Diving to a Tall Tale checkpoint should no longer return the crew to a nearby Outpost.
Emporium Extravaganza Event
  • The Ancient Coin Trinket erroneously granted to some players during this Event has now been removed from those inventories. Players who legitimately obtained the Trinket are unaffected and will retain their reward (please raise a ticket with our Support team if you encounter any issues with this).
Throwing Knives
  • Players will now be able to jump freely if they stow their throwing knife while charging a heavy strike.
  • Players will now be able to run if they stow their throwing knife while aiming.
  • Throwing knives embedded in ships’ ladders will no longer prevent players from grabbing on to the ladders.
  • Throwing knives at a Gunpowder Barrel held by a player will now consistently cause the keg to explode on impact.
  • Players fighting the Ghost of Graymarrow with throwing knives will now deal the intended amount of damage.
  • Players engaging in Raid Voyages with throwing knives will now deal the intended amount of damage to enemy threats.
Double Barrel Pistol
  • Players holding aim and fire while reloading will now consistently see the weapon switch to an aimed state and begin to charge.
  • Players holding aim and fire then releasing while reloading should no longer see the weapon briefly switch to an aimed state before returning to idle.
  • Players are no longer able to skip the animation for pulling back the second hammer when firing.
  • Players fighting the Ghost of Graymarrow with a Double Barrel Pistol will now deal the intended amount of damage.
  • Players engaging in Raid Voyages with a Double Barrel Pistol will now deal the intended amount of damage to enemy threats.
Environment
  • The cannons on the north side of Kraken Watchtower are now visible when they shoot at vessels.
  • Crews diving to a Raid Voyage within the Treasury of the Secret Wilds will no longer discover gold piles which cannot be claimed.
  • Players will now consistently be able to pick up and take items from Collector’s Chests inside the Shrine of Ocean’s Fortune.
  • Removed a number of areas where players could fall out of the environment within the Pirate Legend Hideout.
  • The Glorious Sea Dog Tavern no longer features invisible objects around the island.
  • ‘The Legend of Monkey Island’ – A Vanity Chest has been added to the circus stage, enabling players to remove the Skeleton Curse if they have one equipped in order to put on the circus costume.
Visual and Audio
  • Crews defeated in a Faction battle will now experience a smooth transition into and out of the Tunnels of the Damned.
  • Players using the Skull of Siren Song will now animate smoothly between wielding and using the weapon.
  • Sprinting onto a harpoon tightrope with a weapon equipped will no longer cause the weapon to be wielded, letting players move smoothly along the rope.
  • Lesedi’s Spyglass will no longer change into another spyglass when the player dies or rejoins their session with the item equipped.
  • The Barrel Bombardier and Checkmate Cannons now display correctly when viewed at all distances.
  • The Deadlock Jailer Costume now better fits pirates of all body types.
  • The Flaming Jackal Pocket Watch now displays the correct date.
  • PC players using AMD GPUs and DirectX12 should now consistently see visual effects from fireworks when fired.
  • ‘The Legend of Monkey Island’ – Items will now appear at the correct size when held by players during the Tall Tales.
  • ‘Captains of the Damned’ – When voting on the Tall Tale, one dagger will now appear on the Tall Tale book to show the player selection.
User Interface
  • Players should now be able to purchase the relevant promotions once they have reached the required Company reputation level.
  • After purchasing a Ship Renaming Deed from the Emporium in the front end, players should be able to rename their ship without needing to restart the game.
  • When purchasing a ship, having a ship name rejected will no longer temporarily cause the ship price to appear as free.
  • All barrels around the Sea of Thieves will now have category item counters, as intended.
  • Players will now see an infinity symbol on replayable Voyages in the Quest Table menu.
  • Switching quickly through the What’s New articles should no longer display the incorrect imagery alongside a piece of news.
  • The Guild Motto displayed in the Guild Branding screen now consistently matches the one that was selected during Guild creation.
  • The pickup interaction for placed pets will now always be visible above the ground.
  • Dismantling a ship no longer warns players of losing Captain’s Voyages.
  • Playing in windowed mode on PC will now correctly display the front end session setup screen.
Text and Localisation
  • The description of the Quite the Collection Commendation has been updated to include the requirement to be representing the Guardians of Fortune when handing in Reaper’s Bones Emissary Flags.
  • Improvements made to Tall Tale Quest Books to resolve a range of text issues for those playing in Japanese.
  • Improvements made to text sizes within Tall Tale Quest Books to resolve overlapping text across a range of non-English languages.
  • ‘The Legend of Monkey Island’ – The localisation of the Sword Master has been updated to follow the correct terminology in the Korean language translation.
Performance and Stability
  • Players leaving a crew during a session should no longer cause other crew members to be disconnected from the game and experience a Longbeard error.
  • Further improvements made to game stability to reduce scenarios where players unexpectedly exit the game or become disconnected from their session.
  • Improvements made to memory management to reduce scenarios where players may experience a sudden disconnection on lower-performance PC and console hardware.
  • Sea of Thieves on Steam will no longer unexpectedly close if the game is started on an HDR screen then dragged to an SDR screen during startup.
  • Improvements made to texture streaming on the front end for lower-performance PC hardware, reducing scenarios where players may experience textures failing to load and leaving them shown at poor quality.

[h3]Known Issues[/h3]
To learn more about known issues in Sea of Thieves currently being tracked and their status, head over to our Known Issues support site article.

[h3]Download and Installation[/h3]
Download Size:
  • Steam: 3.89 GB

Более половины игроков забросили Sea of ​​Thieves для PlayStation 5 в первый месяц

Портал TrueTrophies заметил, что Sea of Thieves для PlayStation 5 лишилась 58% аудитории. Вышедшее в апреле пиратское кооперативное приключение забросила половина пользователей, купивших игру в первый месяц.