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Beta 475 Changelog | Release Candidate

[h2]CHANGES FROM LAST BETA[/h2]
[h3]BUG FIXES[/h3]
  • Fixed: Fixed an issue where overlays would not properly reset to the inactive framerate when you were no longer interacting with them.

  • Fixed: Fixed an issue where overlays would sometimes flicker under various circumstances.


[hr][/hr]
[h2]CHANGES FROM LIVE[/h2]
[h3]CHANGES[/h3]
  • Added: Overlays will now have a Minimum and Maximum framerate slider in their settings. This is currently capped to a minimum of 10 FPS, and a maximum of 144 FPS. Setting the Maximum does NOT mean that it will be able to render at that - this entirely depends on your system, and will consume more resources the higher it is. Overlays WILL get set to the minimum framerate when you are not hovering over them with the cursor. If you want an overlay to always render at the maximum, set the minimum to the desired rate.

  • Added(?): Deezer UWP App support. (This is semi added. It will see the application, but the window title for Deezer does not change as far as I can tell, so it will not be able to tell you what song is playing, I think)

  • Changed: Frametime resource bar will now display Framerate underneath the Frametime. (I.E. 6.4ms / 144fps)


[h3]BUGFIXES[/h3]
  • Fixed: Nvidia Optimus laptops should now be able to see the windows desktop cursor on desktop captures.

  • Fixed: Debug panel will now properly display controller names.

Beta 473 Changelog | Release Candidate

[hr][/hr]
[h2]CHANGES FROM LIVE[/h2]
[h3]CHANGES[/h3]
  • Added: Overlays will now have a Minimum and Maximum framerate slider in their settings. This is currently capped to a minimum of 10 FPS, and a maximum of 144 FPS. Setting the Maximum does NOT mean that it will be able to render at that - this entirely depends on your system, and will consume more resources the higher it is. Overlays WILL get set to the minimum framerate when you are not hovering over them with the cursor. If you want an overlay to always render at the maximum, set the minimum to the desired rate.

  • Added(?): Deezer UWP App support. (This is semi added. It will see the application, but the window title for Deezer does not change as far as I can tell, so it will not be able to tell you what song is playing, I think)

  • Changed: Frametime resource bar will now display Framerate underneath the Frametime. (I.E. 6.4ms / 144fps)


[h3]BUGFIXES[/h3]
  • Fixed: Nvidia Optimus laptops should now be able to see the windows desktop cursor on desktop captures.

  • Fixed: Debug panel will now properly display controller names.

470 Changelog

[hr][/hr]
[h2]CHANGES[/h2]
[h3]CHANGES[/h3]
  • Removed: Logging for window texture updating states. This is not really needed anymore and just spams the logs.

[h3]BUGFIXES[/h3]
  • Fixed: Raycasters(Cursors) are now actually fixed in all cases. The dots should no longer disappear in applications like Elite Dangerous, or Bigscreen. (Tested in Elite, Bigscreen, FS2020)

  • Fixed: Monitors that are set to Landscape (Flipped) in windows should no longer be displayed upside down when captures.

  • Fixed: Keyboard audio should now come from the correct location in applications where thee cursors used to be in the incorrect position. (Elite, Bigscreen, fs2020).

Beta 470 Changelog | Release Candidate

[h3]This is a release candidate build, and is likely to go to the live branch! Please test it![/h3]

[hr][/hr]
[h2]CHANGES FROM LAST BETA[/h2]
[h3]CHANGES[/h3]
  • None.

[h3]BUGFIXES[/h3]
  • Fixed: Raycasters(Cursors) are now actually fixed in all cases. The dots should no longer disappear in applications like Elite Dangerous, or Bigscreen. (Tested in Elite, Bigscreen, FS2020)

  • Fixed: Monitors that are set to Landscape (Flipped) in windows should no longer be displayed upside down when captures.

  • Fixed: Keyboard audio should now come from the correct location in applications where thee cursors used to be in the incorrect position. (Elite, Bigscreen, fs2020).


[hr][/hr]
[h2]CHANGES FROM LIVE[/h2]
[h3]CHANGES[/h3]
  • Removed: Logging for window texture updating states. This is not really needed anymore and just spams the logs.

[h3]BUGFIXES[/h3]
  • Fixed: Raycasters(Cursors) are now actually fixed in all cases. The dots should no longer disappear in applications like Elite Dangerous, or Bigscreen. (Tested in Elite, Bigscreen, FS2020)

  • Fixed: Monitors that are set to Landscape (Flipped) in windows should no longer be displayed upside down when captures.

  • Fixed: Keyboard audio should now come from the correct location in applications where thee cursors used to be in the incorrect position. (Elite, Bigscreen, fs2020).

Beta 469 Changelog

[hr][/hr]
[h2]CHANGES FROM LIVE[/h2]
[h3]CHANGES[/h3]
  • Removed: Logging for window texture updating states. This is not really needed anymore and just spams the logs.

[h3]BUGFIXES[/h3]
  • Fixed: Raycasters(Cursors) should now cast to the proper location when in apps like BigScreen, Elite: Dangerous, Saints and Sinners, etc. (I think.)