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Shadow of the Road News

Shadow of the Road is a gorgeous new turn-based RPG set in a steampunk Japan

There were two little concepts that got me with Shadow of the Road: steampunk, and feudal Japan. Two very clashing aesthetics, the former is characterized by heavy metals and hulking machinery, where the latter champions tranquillity and wood-based structures. Developer Another Angle, however, has struck the balance perfectly, transporting traditional Japanese folklore into a heavy metal world gone mad and throwing in Baldur's Gate 3-style combat for good measure. Safe to say, I can't wait to get my hands on it.


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XCOM 2 style tactics head to fantasy Japan in Shadow of the Road

Enjoy the brand-new trailer!

[h2]Samurai![/h2]

Lots of things have been happening recently, and we barely have time to share everything with you. We still have a lot of work to do, but we are so glad to see how our dreams come true and Shadow of the Road becomes what we always envisioned it to be. We hope that the final result will bring you the same delight and pleasure that we get from working on the game. We will share more news soon, but today we are excited to reveal the brand-new trailer!

Take a look at what we’ve been working on lately and look closely — there are a lot of hints! Enjoy the trailer:
[previewyoutube][/previewyoutube]

Also we are actively working on the new visual identity, tell us in the comment section — what do you think about the new key-art?



And last, but not least: we are honored to be a part of Isometric Sale in the upcoming section - wishlist Shadow of the Road right now!

Join our Discord server to make sure you don’t miss out on any good stuff.

FOLLOW US:
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Shadow of the Road Has a Publisher!

[h3]Samurai![/h3]

Today we bring great news – we’ve found a publisher for Shadow of the Road. We recently signed a deal with Owlcat Games, who you may know as the developers behind Pathfinder: Kingmaker, Pathfinder: Wrath of the Righteous, and Warhammer 40,000: Rogue Trader. They have a lot of experience publishing their own games, and we trust that Shadow of the Road is in good hands.

Owlcat Games will take care of all publishing activities and share their knowledge and experience with us. At the same time, their involvement allows us to free up resources and focus on what we do best – making a fun game for you! We expect you will see the fruits of our cooperation very soon, and we hope you love it!

Cheers,
Another Angle Games

Follow Shadow of the Road:
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What we’ve been working on lately… #5



Samurai!


It’s been a while since our last update, but rest assured – we’ve been fully immersed in some exciting developments that we’ll share with you in the coming weeks. And while we can't reveal everything at once, we'll be slowly spilling the beans.

To back this up, here’s a glimpse into what we’ve been up to recently. Ready to dive in? Let's take a journey together!

[h2]Stealth System[/h2]

First off, we've implemented an exciting new stealth system that’s aimed at enhancing your gameplay experience. With the press of a button, you can slip into stealth mode, revealing the enemy’s area of control and their vision.

[previewyoutube][/previewyoutube]

Just imagine sneaking past foes, using every bit of the bush and every shadowy hideout to your advantage... The thrill of moving undetected is at your fingertips!

And while in stealth mode, you can silently take down isolated enemies or even ambush them. But be cautious - if your target is too close to their ally, you can get ambushed yourself. Thrilling, isn't it?

[h2]Continuous Combat Flow[/h2]

Next, we’ve reworked our combat system to feature a continuous timeline. This change brings in a lot of depth and new possibilities (more about that in the future ;)).



Each character now has a frequency that determines how often they will take their turn, and the order can be shifted both left and right within the timeline. It simply provides a more dynamic and strategic combat experience.

[h2]Hoist the sail![/h2]

To wrap things up, we have a special treat for you – a teaser for a brand-new level that’s yet to be revealed. We won’t give away too much, but let’s just say we hope none of you suffer from seasickness! ;)



[h2]Finally…[/h2]

We really appreciate your patience and that’s why we want to show you that we’re making steady progress with the game. To keep up with all the latest updates and sneak peeks, join our Discord and follow us on social media.



We're excited to share more with you soon. Stay tuned, Warriors – the best is yet to come!

Cheers,
Another Angle Games

Follow Shadow of the Road:
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https://store.steampowered.com/app/1173980/Shadow_of_the_Road/

What we’ve been working on lately… #4



Samurai!


We're super pumped to be back and ready to spill the beans on what we've been up to lately. Hope you're just as stoked about these new developments as we are!

In today's devlog we'll be focusing on updates related to the combat system. We've poured our hearts and souls into polishing this aspect of the game because… Hey, we're gamers too, and we know how crucial it is to the whole experience.

[h2]Co-op Skills[/h2]

Let's kick things off with Co-op Skills. We see this mechanic as absolutely pivotal in the game, rooted in the connections between characters. These relationships will evolve based on player choices, the progression of events, and more. And when those links hit the sweet spot, get ready for some seriously epic special moves!

Check out the sneak peek video below and let us know what you think!

[previewyoutube][/previewyoutube]

[h2]Environment[/h2]

Now, let's talk about shaking up combat with environmental interactions. We've introduced something that we call Reactive Objects. Picture this: you're in the heat of a battle, there's a barrel or something else nearby, and suddenly, bam! It explodes and changes the course of the battle!

[previewyoutube][/previewyoutube]

But wait, there's more! We've been fiddling with the destruction system, adding depth to it. Factors like the source and magnitude of force used on items affect how they react, so it's gonna make battles feel even more intense and satisfying.

[previewyoutube][/previewyoutube]

[h2]Utilize every advantage[/h2]

And guess what? We're not stopping there. Say hello to Interactable Items. We're throwing these into the mix to spice up the combat even more. These items may be scattered across the battlefield or stored in our inventory, if acquired beforehand.

inb4 - Yes, grenades are present in Shadow of the Road!

[previewyoutube][/previewyoutube]

Plus, who hasn't seen those epic action movie scenes where the hero, armed with nothing but their fists, turns anything they can find into a weapon? Trust me, sometimes improvisation can be a lifesaver and a complete game changer in a fight!

Occasionally, you'll snag weapons dropped by enemies, but there's also the wild card factor: sometimes an item might just activate on its own, shaking up the whole environment!

[previewyoutube][/previewyoutube]

[h2]In the end! [/h2]

To wrap things up, big thanks for checking out this devlog! We hope that you like the updates and where Shadow of the Road is headed. Stay tuned because we're aiming to chat with you more often as time goes on!

Oh, and don't forget to hit that follow button on Shadow of the Road's socials - Facebook, Instagram, X (Twitter), and TikTok. Plus, join our Discord crew for the inside scoop on upcoming beta testing and to shoot the breeze with fellow gamers!



Warm regards
Another Angle Games


Follow Shadow of the Road:
📍 Facebook
📍 X (Twitter)
📍 Instagram
📍 TikTok

https://store.steampowered.com/app/1173980/Shadow_of_the_Road/