Update [0.3.0.16] Bug fixes!
Man I've been working flat out this week... I really need a break. I keep saying I'll take one then I keep jumping back on to fix issues. I have no self control... Anyway here's what's changed/fixed
- Upgraded to the latest version of Unity 2019.3.13
- Fixed the vsync setting not being saved properly
- Fixed some minor code bugs that won't be noticeable to the user, but will make the game run a little better
- Updated the launcher so that if you now try to play vecter on a Intel HD Graphics card you will get a little warning message telling you that your card is not supported before you can start the game. You can turn this off by following the instructions in the message
- Massive memory leak fixed which was causing crashes after enough playtime
- Fixed a bug where the ship would just crash 5 seconds after starting a run
- The Spinners are now generating correctly and not too far to the side
- Gap Walls should no longer appear immediately before or after a spinner. Fake walls still do though
- Fixed a bug where the spinner with extended blades would push you the wrong way, causing you to loose all of your lives.
- Better tracking in the log for uploading scores so i can see what happens when people experience issues
- Attempted to fix a bug where the ship would die on a loop if you didn't accelerate in casual mode. I couldn't reproduce the issue but i attempted a fix anyway (maybe i get lucky)
- You can now press escape on the keyboard in the rebind controlls menu to cancel a rebind for a controller button (this does not work for rebinding the keyboard buttons)