Update [0.3.1.0] - Technical Changes

I wish every update could be magical and bringer of new features, but sadly that's not always the case. Sometimes you have to sit down and work on making what's there more efficient and reliable so you can get a better experience overall. This is one of those updates.
Changelog
- Preparations have been made to change the render pipeline to a new technology called Universal Render Pipeline (URP). This is necessary to ensure consistency between PC version and eventual mobile versions post-launch. It's also necessary to get VR working properly.
- One of the effects of these changes is that now menu items are affected by the CRT effect and the change of FOV like every other element in the game.
- Scoreboard in multiplayer has been changed from the old version to each ship having its own score indicator above itself.
- Score submission algorithm completely rewritten to be better, fault tolerant and handle bad internet connections
- Modified one of the secret achievements to be a bit more achievable
- Moved the "Loading / Saving" spinner to the centre of the screen so it's more obvious
- Spinner only appears in menus (apart from the pause menu) since it's not overly useful during a run.
- Fixed a bug where, after changing the menu colour, the colour wouldn't stick until restarting the game.
- The spawn-in animation is now tied to the ship's speed so, in theory, the level generation should never lag behind the ship.
- Most reflection issues fixed
- Reflections turned off in multiplayer as there are some bugs with it I need to figure out with multiple perspectives
- The game will no longer let you exit while it's uploading a score. The exit button will change to say "Please wait" and it will exit the game for you when it's done uploading.
- The song credits text will no longer appear in the bottom left while watching a youtube video