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Vecter News

Vecter 1.0.1.5 - MOAR BUG FIXES



If you're still having issues with YouTube videos, when reporting them please also give me the link to the YouTube video you were having problems with. Not all videos are born equal it seems

- Game no longer says occasionally that it's out of date when it's not out of date
- In first person, when pausing, you would have the ship com on top of the menu. This has been fixed
- Can no longer see the road disappear behind you when going really fast (probably)
- Casual mode bug fix where a hole would spawn right in front of your ship after starting from a checkpoint and you couldn't get around it
- Fixed various issues with YouTube videos not playing.
- Added the optional launch flag "-override-graphics" which will reset the graphics settings back to normal if you configured them in such a way that it crashes the game.

Also, there's a little movement to try and ask the band "The Midnight" if they are willing to share some of their songs with with me so I can add them to the game for everyone to enjoy. They allow their songs in Twitch streaming so it doesn't hurt to ask. If you'd like to see their songs in Vecter as standard, help by Liking / Retweeting this tweet in order to get their attention. Just click on the image bellow.



Version 1.0.1.0 is out fixing some of the reported bugs + random thoughts



HELLOOOOO EVERYONE!

Itemized release notes are at the bottom but if you fancy reading some random BS than carry on

How we all doing tonight / this morning / this afternoon? Good lunch / dinner / breakfast?

As the commotion from launch day is starting to quiet down I can start focusing on what's happened and the things that I need to fix and do to keep moving forward. But first, a few stats!

Launch day traffic was............ ridiculous.



I mean look at it, it's bigger than anything I've ever seen and I really wasn't expecting it to be that high, Thank you for making this happen and I'm really happy so many of you enjoy Vecter this much.

Vecter smashed through 200K downloads like it was made of butter, I didn't even have time to celebrate and it already reached 210k downloads. Maybe I'll be able to do something more appropriate at 300k.

The good news is the backend (the thing that handles the leader board and such) did not go down for even a second, and handled the extra traffic without any issues. I'm impressed, thank you Microsoft Azure for the robust service.

The bad news is that it's costing an Arm and a Leg.



As you can see, it already costs double the previous months and it's only been two days. More players means more server costs. However the good news is that players have also been very generous.

During the past 2-3 days I've raised £400 in donations. I thank you all very much, you are very kind, and the money is going straight into server costs and buying a Switch dev Kit for when I'm done with the Android port.

And that's about it, onto the bug fixes for version 1.0.1.0

- Fixed the "Day 1" achievement
- Death billboards will no longer show up in Training after playing Hardcore
- Sound effects are now muted while the pause menu is up
- Pause menu will no show the "Stop YouTube" button even AFTER you have removed the link form your clipboard
- Fixed the animation of the stencil/backdrop that was loading instantly instead of blending into existence via hexagons
- Pausing the game in speed demon no longer reduces your speed back to the allowed minimum speed, instead continues with the same speed you had before pausing the game
- You no longer start -KM from the track in casual
- Sound of breaking gates and jump pads no longer gets cut off when going really fast
- Death billboards now no longer disappear when you're very far away from them

Backend fixes:
- There is now a string length limit in the leaderboard so people don't have names like "thwuoehiuahdsuiahduisahdiousahduiashdiusahdiusahdiushauidhsauidhsaiu"
- Anticheat has been tweaked for less hackage. Also the "hacker" actually came clean and I think that was really nice of him or her: https://steamcommunity.com/app/1175140/discussions/0/4420805388065096349/

Winners of the Launch day competition!



Hello everyone! It has been 30+ hours since Vecter has launched and you know what that means! Competition OVER!

So! Time to see who our winners are ey? Let's start with the "Based on Skill" category as that one is easier to identify,



Congratulations to INSIDIOUSIN! You are the winner of the of the Skill competition. You were the top player in Hardcore on Launch day and get the first pair of Phillips Ear Buds! Thanks for playing and hope you like them;

Okay! Now for the "Based on Luck" category. What I did was I basically did a database extract of all the players that played Top Dog on that day and thrown them in a random picker here: https://www.randomlists.com/random-picker . I recorded the whole thing so there are new doubts as to who the winner is. Let's watch:

[previewyoutube][/previewyoutube]

Congratulations to CAT! You have won! WOOOOOOOO! A pair of Phillips Ear Buds goes to you.

I have made contact with both the winners through Steam in order to get their details. InsidiouSin has already replied to confirm and is 100% locked in as winner. Cat I'm waiting on you to accept my friend request on Steam to arrange shipment of your prize! You have one week to get in touch.

Congratulations to you both again and hope you and everyone else had fun on launch day! I know I did pulling my hair out and watching the graphs!

The runner-shooter 'Vecter' is intense, colourful and free - out now

With sleek arcade-racing action, the bright and colourful Vecter has left Early Access today along with the recently launched Linux version.

Read the full article here: https://www.gamingonlinux.com/2020/10/the-runner-shooter-vecter-is-intense-colourful-and-free-out-now

Vecter 1.0 Out Now!



Let me make this absolutely clear: My intention is to ALWAYS have Vecter Free. I'm not doing this for money, I'm doing it maybe a little bit for the fame, but mostly I'm doing it because I can and it's fun to me. I don't need the money, I DO need people to have fun and enjoy Vecter, that's the whole point of this. It is Free on PC, will be free on Android and I will do everything that's in my power to make it Free on every single platform that Unity runs on. Now back to the article...

556 days since the first bit of code got uploaded to Github. The very first day of development.

It's been a long journey, but not a painful one. No slepless nights trying to meet a deadline, no sales target to hit, just "I wanna make a game, and here it is!"

To get an idea how long it's been, here's a video showing dev progress throughout.

[previewyoutube][/previewyoutube]

Well here it is indeed. Today Vecter leaves early access and shows itself in full Version 1.0 (Oficially 1.0.0.0). Thank you to everyone who has played, submitted bugs and helped me make it the best little game it could possibly be. This is what we've all been working for!

Now let's enjoy it. No more work, just time to chill out and have fun for a day or two. GO PLAY!

And if you play hard enough today, maybe you'll win a pair of headphones. I'm running a little competition for the next 24 hours with two potential winners. If you want to participate, details here.