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Memoirs of a Battle Brothel News

Blogpost: I own my IP 100% and all creatives should too

Hi all,

A few recent events, not specifically one in particular, have made me think about IP ownership and how it affects creatives in general. So I decided to write a little rant that might be insightful to other people who are thinking about entering the creative field.

Own your work. Own it all.

This is the only way to not only guarantee that you will have complete artistic freedom, but also maintain some degree of business ethics (if you’re an ethical person). From time to time, I make some promises and statements about how I go about developing and selling games. I want people to enjoy my games and the worlds I create, and I never want them to feel cheated or deceived.

It is entirely because I am my own boss that I can make these kind of grandiose statements. There are no strings over me, no massive corporations that I take marching orders from, no investors or any other organized group that I owe fealty to when it comes to my games.

I understand that it is a tremendous advantage that I have over 99% of the games industry, and it comes with very high costs (the main one being that I do not have a stable salary). I know as a solodev I have chosen one of the hardest ways to compete in this industry. Hard in so many ways I can’t really list them all here.

But I’m not here to sell millions of copies so I can afford a penthouse in some exotic foreign locale. I make games because there is something in my soul that I want to share, and a vision that I would like to see completed.

So yes, going solo is hard. But you will own your ideas. You will not just be another faceless employee for some corporation. It is still possible to make art. And if you can accept the consequences for that, and if your heart yearns for something beautiful… then perhaps it is a mountain you should climb.

-ManlyMouseDan

Dhaze's written playthrough of Memoirs now complete!

Actually, it's been complete for a while, I just haven't dedicated the time to the impressive amount of data entry needed :D. Dhaze was kind enough to write a very entertaining walkthrough of my game. Not an exhaustive or comprehensive playthrough, but a good look at what a first run of the game would look like.

And now it's complete!

You can find part 1 here: https://www.memoryofeternity.com/dhazes-detailed-non-comprehensive-playthrough-memoirs-part-1/

Please let me know if there are any missing chapters or other mistakes. The playthrough ends at Part 50 and the review.

Thanks again to Dhaze, and I hope you enjoy.

Series-wide Updates!

Hi everyone!

I’m happy to announce that I’ve rolled out some minor but useful quality of life patches for all my finished games. Especially since a lot of people who played Memoirs are looking into my older (and even less polished) work :D.

The Singularity Wish

This is my first commercial game and you can tell it was where I learned a lot of the basics. I re-played it recently and was actually pleasantly surprised by how much I like it! Revisiting old games you've made is actually a really neat experience. Reminds me of when I used to write short stories.

In the patch I’ve added a cheat mode and rebalanced the methods needed to achieve the best endings. One thing that’s always bothered me is how hard it was to achieve some of the rarer endings in this game, so I finally went back and made is slightly easier (or much easier if you use the cheats).

A reminder that this game’s endings are all semi-canon, which is cryptically explained in the sequel, Singularity: Tactics Arena.

Singularity: Tactics Arena

S:TA is probably my first "real game." It also probably has the narrative I'm most proud of (Memoirs had a lot of problems stemming from how non-linear it is). I definitely plan on bringing back some of the characters here but like I said before, since Memoirs and most of the games I have planned are prequels, the timeline has to "catch up."

For the patch I added a pixel perfect mode, which is similar to some of the lossless applications I know some players are using to run the game.

It will make the game look sharper overall but also introduce more visual artifacts and errors.

Some people may prefer it over the default look.

You can find it in the options!


Memoirs of a Battle Brothel



My most commercially successful game! Memoirs has a special place in my heart and so do the characters. I intend to bring them all back in Vampire Syndicate, given enough time. I am especially interested in fleshing out some characters that didn't get too much screentime.

The patch also adds pixel perfect mode, but I also fixed some various typos and minor bugs.


Baldr’s Squid Isekai



Next on my to-do list is the April update for Baldr’s Squid Isekai, the stealth sequel for Memoirs. I’m excited as the next update will include a lot of new content :D.

That’s it, thanks for playing my games and as always, I appreciate your feedback.

Version 1.09 (new pixel perfect mode and minor typo/bug fixes)

Hello everyone!

I've updated the game to add a new pixel perfect mode, which is similar to some of the lossless applications I know some players are using to run the game.

It will make the game look sharper overall but also introduce more visual artifacts and errors.

Some people may prefer it over the default look.

You can find it in the options!

Baldr's Squid Isekai now available in Early Access!

The stealth sequel to Memoirs is released!

You can find it here: https://store.steampowered.com/app/2610440/Baldrs_Squid_Isekai_A_Parody/