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A thought about the MoonFall series: Are my games novels?

Hi everyone! This is going to be a long rambling essay-type thing, so feel free to skip it if you’re not into those. The only practical item I have to discuss is that the next installment in the MoonFall series, Baldr’s Squid Isekai, is nearing the end of its crowdfunding period. So if a weird parody game with meta elements is interesting to you, go check that out here​.

Okay, moving on. Some of you may know that I trained and endeavored to be a novelist. This fact will explain a lot about why my games are like the way they are. The MoonFall setting and the characters in it have been rattling around my head for almost 20 years now.

At times I play off my work as “just porn games,” and this is not entirely false modesty. I do think that my games are the products of a lone hobbyist with limited resources and experience, because that is nothing but the truth. But I also have tremendous, impractical ambitions for the series, and I think some of you who have delved deeper in, and peered behind the curtain, may have been entranced by it. At least, I hope so.

Like many creatives, I want to create something beautiful. Something profound, that stirs the human spirit and questions the basic principles that govern how we live our lives. The fact that I’m attempting this through a bunch of porn games could perhaps be explained as part of my own brand of irreverent humor.

Because of the above, I don’t approach game development the same way that most others, even indies do. My games, individually or taken as a whole, are not profit vehicles in which to slowly milk consumers so I could live extravagantly. Each of them are created with intent, puzzle pieces of a larger design.

While they can be enjoyed individually, they are designed to be part of a whole, slowly filling in a grand tapestry of secrets, lore, mysteries and characters. My games are in many ways more similar to novels in a long series than games.

I won’t lie, these attempts can sometimes be clumsy. There are numerous obstacles in tackling alone a project that would normally take entire teams of people. But I think there is great value in preserving a singular vision for a work, that every element of a game is made by a small team, or even a single person.

The opening installments of the series (The Singularity Wish, Singularity: Tactics Arena, Memoirs of a Battle Brothel) were my initial forays into the medium. They were learning experiences for me. The tentative first steps into unknown lands.

Now that I have some measure of my abilities, I will begin attempting more serious work. Expect a significant increase in production value and overall quality, especially when it comes to narrative as we move into a more steady production schedule.

And there is no time like the present. As the names of my games may indicate, the issues of artificial intelligence and our shared uncertain future are of great interest to me. We are living in, dare I say with some humor, interesting times.

The MoonFall series is my (perhaps fumbling) exploration of truth and meaning. Is that wildly grandiose for a bunch of porn games? Yes. Is it good art? I can’t tell, creators are cursed to forever be distanced from understanding the quality of their work.

But I could do far worse than chasing an unreachable dream. Something something, even if you miss, you’ll land among the stars.

And whatever comes, I’m glad I get to share the journey with you. I think this is the start of something really special.

-ManlyMouseDan

Trailer for Baldr's Squid Isekai

Hi everyone, this is the parody project that I've been working on that will be releasing very early next year (January if everything goes well).

It's not entirely unrelated to Memoirs and the MoonFall setting. In fact, it's very much a short, stealth sequel. I'm looking forward to it!

[previewyoutube][/previewyoutube]

Update and timeline for future projects

[previewyoutube][/previewyoutube]


Steam links:

That Which Rises: https://store.steampowered.com/app/1546820/That_Which_Rises/

Baldr's Squid Isekai: https://store.steampowered.com/app/2610440/Baldrs_Squid_Isekai_A_Parody/

Vampire Syndicate: https://store.steampowered.com/app/1833570/Vampire_Syndicate_Gangs_of_MoonFall/



Transcript:

Hi everyone, it’s been a while and I’ve been really busy, but I thought I would post an update on what I’m working on so far.

After the unsuccessful Kickstarter for Vampire Syndicate, I’ve been helping TORii with a project that we’ve been working on for a few years now.

It’s called That Which Rises, and it’s sort of a cross between a grand strategy game and a cRPG with some rogue-lite mechanics and lovecraftian horror.

If you’re familiar with my previous games, you probably already have glimpses of my specific brand of unsettling eldritch beings, but this game will probably provide a more complete look at what they are.

It also takes place in the MoonFall setting, about 400 years before Memoirs. It’s set mostly in the Kingdom of Dyavol after the events of the Second MoonFall and the fall of Gushan.

Development is about 30 percent finished and we expect to release it late next year.

In the meantime, we’re doing something that’s probably a little stupid. What started off as a joke grew into something bigger, and we will be releasing a parody game based on Baldur’s Gate 3, Squid Game, and Three Houses. We will call it, Baldr’s Squid Isekai.

It’s really just a giant, affectionate joke about RPG tropes in general, and it’s running on the same gameplay systems as That Which Rises, so it’s kind of a test run for us. Expect this to come out very early next year.

Finally, we haven’t given up on Vampire Syndicate, of course. It’s my most ambitious project and it’s also my favorite.

I don’t know if other writers often talk about this, but sometimes when we’re really invested in something, we daydream about it. Stephen King called it “peering through a hole in the page.” And it is, like you’re poking your head through to another reality.

So… I’m taking pains not to screw it up. And you’ll hear about it more next year too.

2024 will be a big year for me. Not in the least because it will probably answer the question of whether I’ll be doing this whole video game thing longterm or not.

Anyways, thanks for attending my ted talk. Wish me luck.

Oh, and before I forget, there will also be a small content update for Memoirs next year too.