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Little Kitty, Big City News

Patch Notes for 8/9/24

Today we have fixes for save file issues, stuck bugs, Doggo Quest issues, animation improvements and more. Full notes are below!

Animation improvements and fixes
- Kitty's carry animation layer now has a bit more movement
- Improvements to Kitty's sneak animations and blends
- Improvements to Kitty's pickup and drop animations
- Updated Kitty's drag start animation to one that blends better
- Improved Kitty's pawing animations and transitions
- Improvements to eating animations
- Improvements to crouching animations and precision aiming animations
- Improvements to Kitty's pouncing animations

Save/Load improvements
- Add try/catch for invalid saves
- Fix opening save confirm menu, pressing cancel, and getting stuck w/ controller
- Player settings now validated before loading
- Improved overall save logic which fixes players unable to load the game if their save got corrupted (loss of power, etc)
-- When reading save files:
* If the save fails to validate/load, a backup will be loaded if it exists
* If the backup fails to load, or doesn't exist, the problematic save will be deleted. this should prevent on-game-start issues with bad save files. this is the worst case scenario
-- When saving to disk:
* A backup is created (ie: SaveFile_0.es3.bac)
* The game is saved to file
* The file is validated, and if it fails to validate (ie: we read a value from it) then the backup is restored. backups are also validated before being restored
logging added to any failures of the above steps

Misc fixes
- Fixed the player sometimes not teleporting to the Doggo yard (or in other cases, not at all) if their first teleport was at the dock manhole
- Added Open Inventory and Open Todo list actions to the button rebind menus
- Fixed getting completely stuck mid jump if you were jumping onto a ledge and you happened to press sprint at just the right moment mid jump

Update for 6/13/24

- Lots more collision fixes and improvements
- bananas now sleep on spawn
- briefcases no longer spawn rubber ducks
- fixed the Traditional Chinese showing some elements in simplified on the main menu
- fixed a bug where slomo could get stuck on if you tripped a human JUST as you were about to catch a bird (or other edge cases)
- fixed some of the Traditional Chinese files not properly getting updated
- improved collisions and fixed areas of the doggo yard where the dog balls could get stuck
- Fixed convenience store worker getting stuck in a "return the fish" loop
- fixed some ledge climb transitions which could cause an edge case where the transition didn't finish the kitty would get stuck mid climb
- fixed the trashcan in the far main street's exit being wrong which would put in the wall on exit
- slight changes to kitty's arms and look-at when pouncing on a bird and some look-at tweaks in general

Update 1.24.5.31_3600

  • The game will now query steam achievements and stats and make sure they are synched with in-game achievements and if not, resolve it
  • Fixed some cases where player save position could be saved as NaN
  • Fixed DualShock4 + DualSense not working on emote wheel
  • Fixed the right clavicle on kitty pointing weirdly when pouncing a bird
  • Traditional Chinese translation has been completely redone
  • Fixed the Unstick Me button text missing a character in Japanese
  • Lots more collision bits on buildings and streets have been fixed
  • Save games now show the percent of the game you’ve completed
  • Fixed a case where the BANANAs were going away
  • Fixed some potted plants disappearing
  • Fixed bananas tripping peds when they were too far from the ped's feet
  • Added effects to when a ped trips on a banana
  • Removed the blue bin from the convenience store
  • Fixed the banana not ever tripping anyone else after tripping someone once
  • Made adjustments to the ledge climb that would get "stuck" to prevent it from getting stuck
  • Fixed a bug in the ledge climb code that would put the climb point on step higher than it should have

Update Notes for 5/23/24

- bones and rubber ducks will reset their positions on load unless they were used to progress "their quest"
- soccer balls now no longer save their position unless you've completed their individual net quest - if you haven't completed it, the ball will reset on each load
- slight wall jump improvements to make it harder to do them accidentally
- made it a tad easier to cling to a wall for a wall slide
- improvements to ledge climbing overall
-- ledge climbing onto a thin ledge will now no longer force you to keep moving forward and drop off the other side - you will now stop
- precision jumping visuals are now a bit more accurate and will "snap" to the legde if you can ledge climb to give you more of a visual indicator for success
- added a visual paw indicator feedback when it snaps
- updated the precision jump dot lines to be more accurate
- fixed birds getting stuck on you if you caught one and immediately got scared
- doggo balls will now reset to their spawn position on loading if they haven't been put in the hole
- the blue rooftop bin and the conv store fan will now reset their positions on load if they havent been used to complete their quest - after the quest is complete, they save their position
- fixed being able to get a prompt for crawling while pulling a bin
- lots of collision updates, fixes and improvements
- fixed a case where the construction yard failsafe for hiding the blue bin wasn't working
- fish now reset their position on load unless they are eaten
- fixed not being able to get on top of the kyoto style house
- fixed the aim paws not aiming off of tall drops
- if you precision onto ivy, you'll now auto cling/climb
- fixed a bug that caused the game to play slowly if you caught a bird and tripped a human right after
- fixed not being able to pull bins in non-english languages
- kitty will pause when sneaking now when you stop moving instead of transitioning back to an idle state

Hotfix 1.24.5.14_3530

fixed some nests sliding away from their spawn point to unreachable areas
fixed collision on some fixes in the target alley