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Little Kitty, Big City News

Minor Update - Updated Credits

Updated the credits to include names and companies of the people who did the localization for Polish, Turkish, Italian and Russian

New languages added and a bundle with Cat Quest III!

Meowdy, everyone!

Ready to get whiskered away on not one, but TWO purrfect epic feline adventures? Introducing The Kitten Kaboodle Bundle featuring Cat Quest III and Little Kitty, Big City for 10% off all together. Whether you’re exploring a vibrant city or slaying dragons, this bundle has it all for cat lovers and adventurers.🐈‍⬛🎉

To celebrate, Little Kitty, Big City is also on sale for 25% off now! Tell your friends!

Check out the bundle here!
https://store.steampowered.com/bundle/45139/The_Kitten_Kaboodle_Bundle/

We’re also adding new languages for Little Kitty, Big City: Italian, Polish, Russian, Turkish. If you play in those languages, let us know what you think!



Thanks and stay pawesome! ⭐😻

New Languages and Bug Fixes (1.24.9.24_3706)

- Added 4 new languages and full translations to the game
Polish
Turkish
Italian
Russian

- Fixes to various UI elements to reduce text overlap and general text not fitting into their panels for long strings
- Fixed a bug with the achievement "Snack Time!" where it would not get triggered properly
- Movement controls can now be rebound to joysticks
- Fixed a rare issue where user preferences were being deleted on xbox

Patch Notes for 8/9/24

Today we have fixes for save file issues, stuck bugs, Doggo Quest issues, animation improvements and more. Full notes are below!

Animation improvements and fixes
- Kitty's carry animation layer now has a bit more movement
- Improvements to Kitty's sneak animations and blends
- Improvements to Kitty's pickup and drop animations
- Updated Kitty's drag start animation to one that blends better
- Improved Kitty's pawing animations and transitions
- Improvements to eating animations
- Improvements to crouching animations and precision aiming animations
- Improvements to Kitty's pouncing animations

Save/Load improvements
- Add try/catch for invalid saves
- Fix opening save confirm menu, pressing cancel, and getting stuck w/ controller
- Player settings now validated before loading
- Improved overall save logic which fixes players unable to load the game if their save got corrupted (loss of power, etc)
-- When reading save files:
* If the save fails to validate/load, a backup will be loaded if it exists
* If the backup fails to load, or doesn't exist, the problematic save will be deleted. this should prevent on-game-start issues with bad save files. this is the worst case scenario
-- When saving to disk:
* A backup is created (ie: SaveFile_0.es3.bac)
* The game is saved to file
* The file is validated, and if it fails to validate (ie: we read a value from it) then the backup is restored. backups are also validated before being restored
logging added to any failures of the above steps

Misc fixes
- Fixed the player sometimes not teleporting to the Doggo yard (or in other cases, not at all) if their first teleport was at the dock manhole
- Added Open Inventory and Open Todo list actions to the button rebind menus
- Fixed getting completely stuck mid jump if you were jumping onto a ledge and you happened to press sprint at just the right moment mid jump

Update for 6/13/24

- Lots more collision fixes and improvements
- bananas now sleep on spawn
- briefcases no longer spawn rubber ducks
- fixed the Traditional Chinese showing some elements in simplified on the main menu
- fixed a bug where slomo could get stuck on if you tripped a human JUST as you were about to catch a bird (or other edge cases)
- fixed some of the Traditional Chinese files not properly getting updated
- improved collisions and fixed areas of the doggo yard where the dog balls could get stuck
- Fixed convenience store worker getting stuck in a "return the fish" loop
- fixed some ledge climb transitions which could cause an edge case where the transition didn't finish the kitty would get stuck mid climb
- fixed the trashcan in the far main street's exit being wrong which would put in the wall on exit
- slight changes to kitty's arms and look-at when pouncing on a bird and some look-at tweaks in general