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Kaku Ancient Seal News

Combat System—Dev Log 02

What's more fun than only discussing how to make a game's combat?Get everybody moving!Come to battle.

Like everyone, we are both developers and players. During the development of the combat system, each member has their own persistence and difficulties. It is undoubtedly the best to be verified in actual combat. We can also keep fit and relieve pressure (Fact: Whoever wins is the king).
Let's take a closer look at the combat system:

[previewyoutube][/previewyoutube]

For the battle mechanism in KAKU: Ancient Seal, we aim to provide players with fast-paced, casual and fun gameplay.Its battle design was inspired by action games such as Samurai Warriors.

Unlike other hardcore action games,to allow more players to quickly learn how to play and familiarize themselves with the game's combat mechanisms, we prioritized flexible character controls, real-time feedback and cool, freestyle battle mechanics when developing this game.

Battles in the game have reduced punishments for incorrect actions, allowing players to enjoy a high error tolerance.No matter whether you are action game veterans or beginners, you can attack enemies at own pace and enjoy the thrill of battle.


[h3]1.Design of three types of weapons[/h3]

Players can use three types of weapons in the game, including a main weapon (Stone Blade), secondary weapon (Wood Shield) and a ranged weapon (Slingshot).



The Stone Blade features a fast attack speed and balanced damage. It's frequently used in battles,and is the foundation of attacks.The Wood Shield is a slow and heavy attack weapon. It inflicts an extra Resistance reduction effect on the enemy. In short, the Wood Shield is a weapon that combines both attack and defense.

The Slingshot is a fast ranged weapon and plays an important role in exploring and solving puzzles. Unlimited Stone Shots are mainly used for collecting materials and puzzle solving. The damage dealt in actual combat is very low. However, it has elemental projectiles with various properties.



The Flame Shot dealing high damage to a single enemy unit and its explosive attacks also deal AOE splash damage; the Poison Shot has a continuous HP deduction effect on enemies within range; the Lightning Shot features a powerful AOE control ability, which deals chain lightning damage to monsters within range and also paralyzes them.


[h3]2.Skill tree and special ultimate[/h3]

All three types of weapons have their own unique "skill tree". Players can freely learn a variety of combat skills, and can specialize in a single type of weapon or a combination of all three. We designed the way that skills are used based on derivative gameplay, and basically, all basic attacks have various skills to choose from. Each type of weapon has its own special ultimate, which players can enjoy discovering.




[h3]3.encourage to take the initiative to attack[/h3]

The game features an energy bar. Displacer moves and skills both consume energy. But players shouldn't worry about low or zero energy leading to hard battles. The battle mechanism is designed to encourage players to take the initiative to attack. In KAKU, players cannot only recover energy by eating Mushroom Skewers, but they can also do so by continuously attacking monsters. If players maintain good attack combos, they'll continue to gain energy, making them braver and braver!



During the game's development, in addition to technical issues, what kind of battle methods and styles can attract players a lot? We have been thinking about this question a lot, but still haven’t got a clear answer. So regardless of battle designs or other designs, we will keep polishing them to bring players a better gaming experience!

https://store.steampowered.com/app/1179580/KAKU_Ancient_Seal/

The above is the content of the second dev log. If you want to know any other content related to our development, please feel free to leave your comments.. We will continue to share the latest development content for you from time to time. I believe that when we meet again, we will all be better!

[h2]Make sure to wishlist the game now and follow us on social media to stay up to date with all the announcements![/h2]

DEV LOG 01

Since the release of the demo in October, we have received many feedback and suggestions from players. The question we are often asked is how is the progress of the game development?When will the game be released? Will the demo be updated? So we will update regularly to introduce more development content of the game and share our progress. If you have other questions you want to know, please leave a message in the comment area, and we'll answer some of your questions.

KAKU:Ancient Seal is expected to be released in 2023. We are looking forward to the game launching as soon as possible, but no matter how urgent the mood is, we will first ensure the quality of the game and the player's game experience.

The demo version will not be updated for the time being. We have received feedback from players recently, and some of them are in the optimization plan for the official version. At present, we are fully developing the game.

The video below is our answer to recent players' questions and wondering about the latest developments in our game.

[previewyoutube][/previewyoutube]

[h2]If the video is slow to load, you can watch the condensed content under the video first.[/h2]

Q:What is the design concept of the poster?

A:We have two major posters. The poster on the left is to manifest game elements of free exploration, we adopted a bird-view composition of the game world to maximize the presentation of the vast continents in the game.

The poster on the right was designed around the leading characters of our KAKU Team aiming to highlight the gaming feature of role-playing. In this sense, a large part of the image is used to underscore the characters themselves and present their features and personalities in KAKU.



These are also natural scenes that are really visible in the game. and some scenes even offer an opportunity for exploration.

Our concept designer is still outputting new concept designs (this sentence was added by concept designer).




Q:Will there be the main storyline plots in the official version?

A:The Demo we have released is a standalone experience package fitted with temporarily allocated plots and quests, which are provided for the purpose of guiding players to understand the gameplay, features and progression routes. Basically, they act as a tutorial.The official version will offer diverse character relations and world events in terms of the storyline.


Q:Is the same mode applied to all relics challenges?Will there be more diverse and challenging passes?

A:In this demo,we only released small relics in the Flame Mountains. The whole game contains 40 medium and small-sized relics and 4 large-sized temple.




Q:Will the combat experience be improved?

A:Our fights are designed around a delightful fight experience, with avoidance of hardcore gameplay and a combat mechanism that determines life or death in just one move.

Every fight that we design involves special action patterns and weak point counterattack mechanisms.If you fail a challenge once or twice and still haven't found a certain pattern, you can reinforce your attributes to overpower them.

Don't worry, we have been working hard to balance the data through repeated tests.



The Armored Bear is a subordinate wild boss in the Flame Mountains. In the most remote area of each element continent is a leader guiding the element spirit. They freely manipulate the force of elements and destroy everything before their eyes.


Q:Will it be better to optimize in the official version?

A:First of all, we apologize for any inconvenience caused to players by game breakdowns or running disruptions, and we can definitely count on us to make further optimizations to address these issues. We hope that players who open the black screen of the game for the first time wait patiently, maybe you can enter the game.


https://store.steampowered.com/app/1179580/KAKU_Ancient_Seal/

These are the contents of today’s dev log.If you have any other questions, please feel free to leave your comments. We will pick up some of your questions and answer them in subsequent dev log.

Welcome to follow our official account and communicate with us at any time. Thanks every player for your understanding and support to us! See you in the next time.

[h2]Make sure to wishlist the game now and follow us on social media to stay up to date with all the announcements![/h2]

Dev Livestream 2!

[h3]We decided to start the second dev live tream on October 8th at 2pm GMT+8.

Players who missed the last live stream can follow our second live stream and welcome to make valuable comments and suggestions on the demo, and we will select some to answer during the live broadcast! We will also try to answer some of your concerns outside of the demo this time, looking forward to you watching our live stream and interacting with us.

Want to learn more about KAKU: Ancient Seal? Here you can![/h3]

KAKU: Ancient Seal is live now on Steam!

[h3]KAKU: Ancient Seal is live now on Steam and you don't want to miss it![/h3]

[h3]Interested players can also add our games to the wishlist to get the latest information![/h3]

https://store.steampowered.com/app/1179580/KAKU_Ancient_Seal/

Dev Live Stream Preview!

[h3]We decided to start the dev live tream on October 4th at 2pm GMT+8.

At that time, everyone is welcome to make valuable comments and suggestions on the demo, and we will select some to answer during the live broadcast! If time permits, we will also try to answer some of your concerns outside of the demo, looking forward to you watching our live stream and interacting with us.

Want to learn more about KAKU: Ancient Seal? Here you can![/h3]