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Kaku Ancient Seal News

Global launch times of KAKU: Ancient Seal!

Dear adventurers,

As the mist covering the Elemental Land continues to dissipate, the launch of KAKU: Ancient Seal on Steam Early Access draws nearer.

Considering that adventurers are all over the world, we have specially prepared a grand global time unlocking map. Those unsure of the release time can refer to the image below:



Thanks to all the adventurers who have been waiting and supporting us for a long time. On May 4th, Hope you can have fun in your adventure!

https://store.steampowered.com/app/1179580/KAKU_Ancient_Seal/

[h2]Don’t forget wishlist the game now and follow us![/h2]

Version Comparison—Dev Log 04

To Adventurers:

Since the demo was released in October last year, we have devoted all our efforts to optimizing and iterating on the game performance and visual effects, as well as localization work. We haven't made any updates to the current demo. Due to the significant version difference between the demo and the early access version, we have decided to remove the demo version.

Here is a comparison between the demo version and the early access version:
[previewyoutube][/previewyoutube]
[h3]In the early access version, players will be able to experience the complete game storyline and gameplay guide. Looking forward to your epic adventure on May 4th![/h3]

https://store.steampowered.com/app/1179580/KAKU_Ancient_Seal/

[h2]Don’t forget wishlist the game now and follow us![/h2]

KAKU: Ancient Seal will be released on May 3rd as an Early Access version!

Adventurers, after years of hard work, the seal of the ancient land is finally about to be released!

[h3]We are happy to tell you that KAKU: Ancient Seal will be released at 6pm PDT / 9pm EDT / on May 3rd as an Early Access version, priced at $24.99 / €24.5.[/h3]

Here is our latest trailer:
[previewyoutube][/previewyoutube]
Adventurers are welcome to play the Early Access version of KAKU: Ancient Seal. Here are some instructions for the Early Access version.(Our demo only supports Chinese and English for now, but the early access version will support 12 languages upon release. Check our Steam store page for supported languages.)

[h3]Why Early Access? [/h3]

First of all, the core gameplay of the Early Access version will be consistent with the final release, but we plan to add more exploration, puzzle solving, and combat for the full launch. The added content is mainly to expand around the existing core gameplay.

The main purpose of our Early Access launch is to optimize and improve the game. During this process, we can fully understand the players’ preferences and listen to their suggestions. This will allow us to better discover the game’s shortcomings and improve them in a targeted manner.

[h3]Early Access Game Content [/h3]
  1. A complete main storyline with over 30 hours of gameplay.
  2. Four complete, massive maps.
  3. Numerous epic boss battles.
  4. Four huge puzzle-solving levels.
  5. Dozens of underground ruins with totally different styles.
  6. A slew of hidden collectables scattered throughout the land, such as chests, sacred stones and essences.
  7. Rich and diverse bestiary of foes.


Thanks again to all the adventurers who have been waiting and supporting us for a long time. On May 4th, look forward to your journey in the ancient land of KAKU!

https://store.steampowered.com/app/1179580/KAKU_Ancient_Seal/

[h2]Don’t forget wishlist the game now and follow us![/h2]

Art Style—Dev Log 03

Happy New Year to all! Wishes everyone good health.Ahem... this devlog is late but still come.We have received numerous feedback from players regarding KAKU’s art style, so our artist is eager to share some ideas with you.Here we have our artist and scenic editor!

[previewyoutube][/previewyoutube]

The following is a summary:

[h3]1.Why did KAKU adopt realistic scenes and cartoon characters?[/h3]

Artist YIP:In fact, we initially tried a variety of settings to find the right style of KAKU. Finally, we decided on this style that few have tried: the combination of realistic scenes and cartoon characters.

Artist YIP:In terms of realistic scenes, it allows the players to enjoy the game in a not-so-strange world.In terms of cartoon characters, it is cuter and more affectionate. We really look forward to the spark of combining these two.



[h3]2.Could you share some ideas about scene design?[/h3]

Scenic editor Snake:To be honest, all the scenes in KAKU have been polished by us for a long time.For each area, we designed it with a certain texture, such as the gradient of the hierarchy, and its ABCD area.



Scenic editor Snake:The initial scene is relaxing in the freehand as the tone, let players play with a relaxed mind. But as the player explores, the environment will become more and more dreary, gloomy, and tense.

Scenic editor Snake:It is worth mentioning that each area has its corresponding different weather effects, which bring about various environmental changes. The richness of the area, with the realistic scene style and rich animation color,I believe it will become the favorite point of players.



[h3]3.Will there be female characters in the game?[/h3]

Artist YIP:Our protagonist is an ignorant teenager who lives in the snowy mountains all year round. This image has also had several iterations.In fact, a female persona of KAKU did exist. But due to the development cycle and cost, we still decided to produce only the male version. What a pity!



Artist YIP:When designing KAKU, we also referred to many images from movies and TV series.We wanted our character to be a cartoon image with the characteristics of a primitive man, which makes him more affable.In fact, during the design process, there were many other versions of KAKU, but most of them are only in the design draft.



There is no end to the optimization of art.We want to create a more realistic scene, endow KAKU's world emotion and ecology, and make it more attractive.We will continue to respond player's expectations and bring a more detailed KAKU: Ancient Seal.

https://store.steampowered.com/app/1179580/KAKU_Ancient_Seal/

And that’s everything we've got for today. We will be sharing more news and updates about the game in the near future! Please let us know what you think about the game in the comments below.

[h2]Don’t forget wishlist the game now and follow us![/h2]

Combat System—Dev Log 02

What's more fun than only discussing how to make a game's combat?Get everybody moving!Come to battle.

Like everyone, we are both developers and players. During the development of the combat system, each member has their own persistence and difficulties. It is undoubtedly the best to be verified in actual combat. We can also keep fit and relieve pressure (Fact: Whoever wins is the king).
Let's take a closer look at the combat system:

[previewyoutube][/previewyoutube]

For the battle mechanism in KAKU: Ancient Seal, we aim to provide players with fast-paced, casual and fun gameplay.Its battle design was inspired by action games such as Samurai Warriors.

Unlike other hardcore action games,to allow more players to quickly learn how to play and familiarize themselves with the game's combat mechanisms, we prioritized flexible character controls, real-time feedback and cool, freestyle battle mechanics when developing this game.

Battles in the game have reduced punishments for incorrect actions, allowing players to enjoy a high error tolerance.No matter whether you are action game veterans or beginners, you can attack enemies at own pace and enjoy the thrill of battle.


[h3]1.Design of three types of weapons[/h3]

Players can use three types of weapons in the game, including a main weapon (Stone Blade), secondary weapon (Wood Shield) and a ranged weapon (Slingshot).



The Stone Blade features a fast attack speed and balanced damage. It's frequently used in battles,and is the foundation of attacks.The Wood Shield is a slow and heavy attack weapon. It inflicts an extra Resistance reduction effect on the enemy. In short, the Wood Shield is a weapon that combines both attack and defense.

The Slingshot is a fast ranged weapon and plays an important role in exploring and solving puzzles. Unlimited Stone Shots are mainly used for collecting materials and puzzle solving. The damage dealt in actual combat is very low. However, it has elemental projectiles with various properties.



The Flame Shot dealing high damage to a single enemy unit and its explosive attacks also deal AOE splash damage; the Poison Shot has a continuous HP deduction effect on enemies within range; the Lightning Shot features a powerful AOE control ability, which deals chain lightning damage to monsters within range and also paralyzes them.


[h3]2.Skill tree and special ultimate[/h3]

All three types of weapons have their own unique "skill tree". Players can freely learn a variety of combat skills, and can specialize in a single type of weapon or a combination of all three. We designed the way that skills are used based on derivative gameplay, and basically, all basic attacks have various skills to choose from. Each type of weapon has its own special ultimate, which players can enjoy discovering.




[h3]3.encourage to take the initiative to attack[/h3]

The game features an energy bar. Displacer moves and skills both consume energy. But players shouldn't worry about low or zero energy leading to hard battles. The battle mechanism is designed to encourage players to take the initiative to attack. In KAKU, players cannot only recover energy by eating Mushroom Skewers, but they can also do so by continuously attacking monsters. If players maintain good attack combos, they'll continue to gain energy, making them braver and braver!



During the game's development, in addition to technical issues, what kind of battle methods and styles can attract players a lot? We have been thinking about this question a lot, but still haven’t got a clear answer. So regardless of battle designs or other designs, we will keep polishing them to bring players a better gaming experience!

https://store.steampowered.com/app/1179580/KAKU_Ancient_Seal/

The above is the content of the second dev log. If you want to know any other content related to our development, please feel free to leave your comments.. We will continue to share the latest development content for you from time to time. I believe that when we meet again, we will all be better!

[h2]Make sure to wishlist the game now and follow us on social media to stay up to date with all the announcements![/h2]