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Wurm Online News

Valrei International. New Server



Wow, what a launch! It's had ups and downs but on the whole it's been amazing! We have smashed all time records peaking at a concurrent 2200+ users! It's big times for Wurm and we'll continue on making them bigger, so let's get into what's happening!



New lands found!


After the massive influx of players with the launch on Steam, the lands of Harmony and Melody have quickly become densely populated as new players find their home. We've been monitoring deed density and player count, and with the continuing growing player base, we've decided to launch another server to accommodate all the new players!

Cadence will be a 16km x 16km map equal to Harmony, with a focus on waterways providing plenty of coastal lands.

We will be launching this server on the 21st of August, so get prepped!


Priest faith

After announcing our intentions to merge faith, we have been listening to your feedback on the matter. We spent time discussing this internally and have decided to not go forward with the merge. Our initial goal was to address the meta of skilling on PvE servers while being priests within PvP, but given your feedback, we're willing to change our plans. We want to encourage priest play on the PvP server rather than skilling off the server and will work on a more agreeable solution.





Priests, links, and favor


As we have worked on addressing balance issues with priests and linking, we have spent considerable time reading through your feedback on the forums and in-game. The appeal of linking multiple priests is due to the way the existing favor regeneration and sacrificing systems work. With this in mind, we will be introducing a new system to address those weak spots within playing a priest.

Expect to see a discussion post regarding that soon!



There's plenty more in the works and we're looking forward with working with all of you in making sure it continues to improve Wurm as we keep the ball rolling after the amazing Steam launch!



I'll be continuing to farm and smith (more likely stand around idle) and I know you will too, keep on Wurming!

Retrograde & the Wurm team

Patch Notes: 15 August 2020

  • Change: Tutorial server should no longer show CA Help (shows Tutorial Help instead), Freedom or GL-Freedom chats.
  • When checking for disease due to too many creatures being on the same tile:
    • For now, players will no longer become diseased or contribute to other creatures becoming diseased.
    • Non-diseased creatures hitched to the same vehicle as each other will no longer cause each other to be diseased. This includes hitching posts.
  • Bugfix: Fixed Alignment still falling in the opposite way of your deity during sermons
  • Bugfix: Tamed/Dominated creatures from other kingdoms will now attack people with deity immunity to creatures/monsters.
  • Bugfix: Fixed surface prospecting showing wrong vein quality.
  • Bugfix: Fixed issue with teleporting not cancelling actions.
  • Bugfix: Non-English Help channels will now show CA colours properly.
  • Bugfix: Shortly after the servers come back up from the update, sandstone and rocksalt veins will appear on the new servers (Harmony, Melody, Defiance), as they were missing from the start.

Patch Notes: 11 August 2020

Regarding Linked Priests


In the last patch, we introduced a stopgap mechanic to address an exploit regarding the ability to link more priests than your skill allowed.
While investigating this exploit, we discussed how linking many priests allows limitless favour, meaning that by merely purchasing many premium accounts, you can bypass the entire mechanic that balanced channelling skill gain and enchanting.

While this issue has existed for a long time on the older servers, in brand new servers this creates a significant divide between those able to pay for many premium accounts and those that cannot, and shows a massive balance issue.
To address this all we will be changing how skill gain works with multiple linked priests, allowing up to 2 linked priests at normal skill gain, with the skill gain decreasing per added priest.
We will continue to monitor the situation and make changes if necessary.

In addition to these changes, starting Monday, August 24th faith and deity will transfer between Northern Freedom PvE and Defiance. If you are a priest on both sides, the deity with the highest faith will take priority.
If you are in the HOTS kingdom your deity will be swapped to Libila.

Patch Notes
  • Change: Instead of reducing favor regeneration, linking now reduces Channeling skillgain depending on the number of links.
    • For up to two links there is no skillgain penalty.
    • For more than two additional linked characters, the penalty is 15% less skillgain for each linked character. The penalty is capped up to 90% less skillgain.
    • We’ll be monitoring the situation and further changes may be considered based on balance and feedback.
  • Change: To avoid losing faith, sermons will no longer cause alignment to go the opposite way of your deity’s alignment.
  • Bugfix: Favor regeneration frequency is no longer affected by server lag.

Patch Notes: 10 August 2020

  • Change: More server optimizations to reduce lag during high player counts
  • Change: Added a profanity filter to names during character creation
  • Bugfix: Certain things on the server (such as creature movement) should no longer run at a higher pace after a period of lag
  • Bugfix: Fixed buggy human zombies being erroneously respawned
  • Bugfix: Fixed items disappearing from the crafting window if their material type changes
  • Priest changes (these changes affect all servers):
    • Fixed bug allowing more than intended priest links at one time
    • When linking you are now given a debuff that reduces your favor regen by 5x - this will also last for 15 minutes after you break a link
    • The minimum favor before being able to use the Favor for linked casts has been increased from 10 to 20
    • This is a short term solution due to potential abuses brought to our attention over the last week. We will be looking at the way linked priests work and how favour regeneration works and adjusting it as necessary in a coming update

Patch Notes: 08 August 2020

  • Change: Spearfishing tweaks
    • Reduced difficulty of catching fish with a spear and net
    • Spearing your own foot is now less likely and results in less damage
  • Bugfix: Meditation cooldowns will properly transfer between Northern Freedom PvP and PvE servers (to/from Defiance), since the skill is shared.
  • Bugfix: Fixed sleep bonus running too slow and too fast due to server lag.
  • Note: Testing results may vary as the time sleep bonus lasts for is also affected by the Fats bar (CCFP) - https://www.wurmpedia.com/index.php/Cooking#Benefits
  • Bugfix: Fixed cases where incorrect improve icons would show after tempering a high quality item