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Wurm Online News

Patch Notes: 11 September 2020


[h2]Client changes[/h2]
  • New: Reintroduced missing functionality to the fight window - it should now properly show special moves, stance difficulty and stun status
  • New: 'Filter' Items has been added to the containers listed below. This is not available on the old UI.

    • Bulk storage bin
    • Food storage bin
    • Small crate
    • Large crate
    • Crate rack
    • Bulk container unit
  • Change: Fight window was reduced in size

    • Change: Chat tabs will glow now when they have new messages, to bring more attention to it
    • Change: Skill tracker background can now be toggled with a right-click option
    • Change: Inventory filter buttons will now glow if they are activated. They will also reset on reopening the inventory
  • Change: Width of QL and DMG inventory columns was decreased
  • Bugfix: Fixed "Repeat action" bind not recording actions in certain cases
  • Bugfix: Fixed misaligned input boxes in manage merchant screen
  • Bugfix: Reduced text size on small status effect icons
  • Bugfix: Fixed skill tracker options window appearing too small and requiring resizing
  • New: A /balances command has been added.

    • Using /balances in a chat window will display the following balances in your event window:
    • Bank balance
    • Marks balance
    • Rift points if greater than 0
    • Jackal points if greater than 0

    [h2]Other Changes [/h2]
  • Change: Higher-priority actions will now properly stop and interrupt any lower-priority action they override, instead of both actions occurring simultaneously.
  • Change: Drinking follows the same rules as eating as far as permissions are concerned. (See notes below)

    • You can only drink an item if you have permissions to take it, or if it's in a locked container you have permission to access.
    • Note that water is still totally exempt from permissions (no change here).
    • For example, a player can drink from a well full of water regardless of any deed or building permissions being applied.
  • PvP Change: Removed kingdom tweeting from in-game using a title and replaced it with an event message and area history notation.
  • Change: Doubled the chances to become king on Defiance
    [h2]Bug Fixes [/h2]
  • Bugfix: You will no longer get shield/weapon skill when players are fighting things on different layers/floors.
  • Bugfix: Karma summoned creatures can no longer be bred.
  • Bugfix: Floating tabs with members list will now update properly when you move in and out of local.
  • Fixed: Some piles of seeds were using the tool box graphic.
  • Fixed: Fixed plain white cloth sleeves, bronze lump fragment, keystones, woodpulp (wood types visible too now), pile of wood pulp (if same woodtype)

Patch Notes: 26 August 2020



  • Change: When enemies are in local, you will always disembark vehicles and mounts directly under them. Embark/ride max distance is now limited to 1 tile. (PvP only)
  • Change: Maximum drake and scale drop from unique kills has been slightly reduced on Defiance. (PvP only)
    • Note: No dragon or hatchling has been killed yet on Defiance.
  • Fix: Fixed stealing action making items busy, stealing can make settlement guards attack you. (PvP only)
  • Fix: Reverted the creature spawning distribution changes. Creatures should still no longer migrate north, but we are investigating the issue with creatures getting crowded in enclosures.
    Shortly after this update, failed PayPal payments will be reimbursed. Purchasing through PayPal currently works as usual and should have no delay.


[h2]Update:
[/h2]
During today's update and backup, we noticed that Independence had some noticeable issues with transferring data. To avoid causing further problems, we kept all servers down while we collected the backup off Independence. After investigating the server, we have decided to use this opportunity to migrate Independence to our new hosts on Cloudnet. We expect this to go as smoothly as the other server migrations have and that downtime for Independence will be minimum. The other servers will be coming back up shortly, but travel to Independence will not be possible.

Patch Notes: 21 August 2020



  • Change: Sleep bonus will now automatically disable after 5 minutes of inactivity instead.
    • Note: Auto-disabling sleep bonus still does not trigger the cooldown.
  • Change: Made preparations for Cadence launch today (19:00 CEST).
    • Note: The tutorial world portal will require a client pack update later in the day to show the new server - if you log in before that, you will need to restart and update it to portal through.
  • Fix: Tower guards will now properly disappear when their tower is destroyed.
  • Fix: You can no longer light a forge through keybinds without using the correct tool for that
  • Fix: Addressed one of the major server lag causes on Defiance.

Patch Notes 18 August 2020

  • Change: Creatures will now respawn in the areas where there's few of them, instead of randomly around the map. This will eventually make the creature density around the servers to even out.
  • Bugfix: Fixed issues causing client to silently and randomly disconnect from the server.
  • Bugfix: Creatures should no longer migrate north.
  • Bugfix: Fixed an exploit enabling to drop RGB values of dyes with very small amounts of lower RGB dye.

Valrei International. New Server



Wow, what a launch! It's had ups and downs but on the whole it's been amazing! We have smashed all time records peaking at a concurrent 2200+ users! It's big times for Wurm and we'll continue on making them bigger, so let's get into what's happening!



New lands found!


After the massive influx of players with the launch on Steam, the lands of Harmony and Melody have quickly become densely populated as new players find their home. We've been monitoring deed density and player count, and with the continuing growing player base, we've decided to launch another server to accommodate all the new players!

Cadence will be a 16km x 16km map equal to Harmony, with a focus on waterways providing plenty of coastal lands.

We will be launching this server on the 21st of August, so get prepped!


Priest faith

After announcing our intentions to merge faith, we have been listening to your feedback on the matter. We spent time discussing this internally and have decided to not go forward with the merge. Our initial goal was to address the meta of skilling on PvE servers while being priests within PvP, but given your feedback, we're willing to change our plans. We want to encourage priest play on the PvP server rather than skilling off the server and will work on a more agreeable solution.





Priests, links, and favor


As we have worked on addressing balance issues with priests and linking, we have spent considerable time reading through your feedback on the forums and in-game. The appeal of linking multiple priests is due to the way the existing favor regeneration and sacrificing systems work. With this in mind, we will be introducing a new system to address those weak spots within playing a priest.

Expect to see a discussion post regarding that soon!



There's plenty more in the works and we're looking forward with working with all of you in making sure it continues to improve Wurm as we keep the ball rolling after the amazing Steam launch!



I'll be continuing to farm and smith (more likely stand around idle) and I know you will too, keep on Wurming!

Retrograde & the Wurm team