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Wurm Online News

Melody is now live!

Melody is live!
Accessed via a one-way portal at Harmony starter towns and the tutorial or by sailing across the southern border of Harmony, Melody is a new PvE server that is 8km x 8km.

NOTE: If you are coming from Haven, you may need to relaunch the game to update your client!

The server has an online user limit of 800 and hopefully will help share the load of new players and ease the lag of Harmony as well.

We'll continue to monitor both servers and hope you enjoy the game!

Introducing Melody (PvE)

Twenty-four hours ago, we launched Harmony and Defiance.
Over this time, thousands of players have flooded in to explore the world of Wurm smashing our record with over 2000 concurrent users, and we're thrilled to see this!

While we have dealt with the login issues and addressed the majority of crashes and error messages and working on resolving a few more crashes as we go, this amount of players has led to some problems with Harmony encountering some lag.

To address this, we're announcing the launch of a second PvE server, Melody!



Melody is a smaller server, only 8kmx8km (64 sq km) but will be a new fresh piece of land to explore. It will be accessible from both the tutorial server and Harmony via one-way portal and able to be sailed to from the south coast.

We'll be launching this server within the next few hours, so hold on tight!

Launch issues update: New Tutorial server

Hi Everyone

With the anticipation of the launch, we spent time ensuring our servers could handle the load of players, and beefing up the player limits to guarantee that.

Unfortunately, the tutorial server also handles player transfers, logins, and other vital connections, which meant the attempts to log in were hitting the login server twice as hard as it had to handle more connections per person.

We set the limit very cautiously, and we know this was a large cause of frustration, but while doing so, we took the steps necessary to address this.

Thanks to the hard work of our server dev, we have split the tutorial from the existing login server to a new, dedicated tutorial server, called Haven.

This addition will mean faster logins and transfers, and the hardware for the tutorial server can focus on players going through the tutorial alone.

We'll be doing a more extensive review of this to share later, and thank you for your patience with this time!
As a means of apology, we will be extending the 30% skill gain and affinity gain chance by 2 days.

[h2]PvP notes:[/h2]
  • Grave stones no longer stack in piles with other items.
  • Grave stones will now spawn inside mines when a player is killed there.
  • Removed 20 fightskill requirment to repair towers.

Welcome to Wurm Online!



Wurm Online is a game of exploration and imagination, with a focus on true freedom in a sandbox environment.

Explore, terraform, craft and build your home, wherever you choose.

You begin your adventures on our tutorial server, Golden Valley.
Once completing the tutorial, you may choose a server to join. Harmony (PvE) and Defiance (PvP) are new; fresh start servers launched on the 24th of July 2020.
You may also choose to go to the Southern Freedom Isles, with a rich player history and established lands.

You can purchase silver via the Escape menu and find the wiki at https://wurmpedia.com
Your journey starts here.

Wurm Online Trailer and Launch Time!

Distinguished Wurmians! (existing and future)

Today we are thrilled to announce the launch time of the Northern Freedom Cluster and Wurm Online on Steam!

Wurm Online will become available to play on Steam on the 24th of July, at 19:00 CET.

That's not all! In anticipation of the launch of Wurm Online on Steam, we present the brand new trailer!

[previewyoutube][/previewyoutube]

When I viewed this, I was astounded at just how magical the world of Wurm truly is. The possibilities and inspiration have me excited to play on the new Northern Freedom Isles too, is anyone looking for a villager?

This trailer was a long project and included many revisions. The brains behind it as always was Malena, who had this to say about it:
Originally posted by Malena
We started the process by having many discussions on what exactly we want to embody in this trailer. We not only wanted to show off just how rich and deep Wurm is as a game, but to also showcase just how beautiful and diverse Wurm has become visually over the past couple of years. With the addition of distant trees, the new water system, the rendering engine and of course the brand new volumetric lighting, Wurm has come so very far and has become so breathtakingly beautiful! The first step was to create a rough storyboard in the form of a video. We used that as a base to refine the script and scenes further, and once this was finished, I was ready to start filming footage. To accompany the beautiful footage, Daniel Fryer (who also happens to be my son) was hired to compose a soundtrack for the video. I kid you not, the first time I heard it, I burst into tears because it was so beautiful and made me feel so nostalgic about Wurm! The process of searching for beautiful locations, terraforming + building + decorating the sets, setting up the lighting, deciding on weather and season conditions, dressing and animating the characters, setting up the camera runs and finally editing the video was a labor of love. I sincerely hope that the love and passion for the game radiates through to the very souls of our wurmians and hopefully inspires new players to join our wonderful world as well!


There's more news to come soon with the revised names for the Northern Freedom Isles too, so stay tuned for that!

From us all at the Wurm team, we hope you enjoy it as much as we do, and look forward to seeing you on Steam.


Regards
Retrograde & the Wurm team