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Patch Notes 28-MAR-2023


[h3]Server Changelog:[/h3]
  • Bugfix: Birchwood archaeology fragments will now convert to wood fragments on attempt to combine them. This will allow use of the legacy birchwood frags.
  • Holy Site Fixes:
  • Bug fix: Holy site backlash effects now give an event message even if entirely resisted (using Soul Strength).
  • Bug fix: Holy site backlash creature spawns now spawn around the target player instead of some other location very far away.
  • Bug fix: Corrected a jumbled message when multiple holy site backlash creatures are spawned around someone nearby.
  • Bug fix: Holy site backlash damage effects now give messages appropriately, specify which body part they hit, and their effects (such as bleeding) function properly.
  • Bug fix: Bleeding effect power is now properly updated in the spell effects bar/window when it is reduced over time by bleeding.
  • Bug fix: Fixed visual effects not starting properly for players inside a holy site when it is first activated.
  • Bug fix: Additional creature types may now spawn at the Fo steppe holy site (Sampo).
  • Bug fix: The amount of moon metal from rummaging at a Magranon holy site has been reduced.
  • Bug fix: The amount of favor given to a deity on holy site expiration has been corrected.
  • Bug fix: Boars and hyenas now change size properly if they have a condition (such as Greenish or Champion).
  • Change: Holy site pulse messages are now alerts (in orange text) to better stand out in the event tab.
  • Change: Holy site backlash creature spawns now have “vengeful” added to their name, for the sake of clarity.
  • Change: Fo holy sites now spawn creatures twice as often as other holy sites. This only affects normal timed creature spawns, not creatures spawned due to backlash effects.
  • Change: Holy site spawning should now heavily prioritize whichever type of holy site does not exist on that server for that particular deity. For example, if a Fo holy site is being spawned, and a Sampo exists on the server but not a Wishing Tree, it will be extremely unlikely to spawn a second Sampo, and extremely likely to spawn a Wishing Tree instead.
  • Change: Event tab messages from holy site pulse and expiration will now be alert colored instead of normal colored.


[h3]Client Changelog:[/h3]
  • Bugfix: Fixed some situations where placing an item on a far target would snap back to a closer door.
  • Bugfix: Holy Sites enhancements:
  • Bug fix: Corrected final positioning of meteorites and their visual effects, and the fire and smoke effects now fade out properly when they land.
  • Bug fix: Some previously-missing visual effects have been added to holy sites.
  • Change: Meteorites spawned by Magranon holy sites will now fall with staggered timing instead of dropping all at the same instant.


[h3]Art Changelog:[/h3]
  • Bugfix: Empyrean lamps will now show model and light effects correctly.
  • Bugfix: Steel Helms with the Bucket Skin on will now correctly show the head.
  • Bugfix: Fixed items with skins applied not showing empyrean material.
  • Bugfix: Catapult and Battering Rams will now display the color they are dyed properly.

Patch Notes 14-MAR-2023 and March's Monthly Skin!



March’s "Small Cherry Tree" skin turns your marble planters into adorable, tabletop cherry trees! Available through the month of March in the Marks Shop at any settlement token, this skin can be applied to any Marble Planter to give it a unique and fancy look!

[h3]Server Changelog[/h3]

  • New: Added religious advisors and altars to all SFI starter towns on non PvP servers. These were already on NFI and have just been included on SFI now. Religious Advisors will convert you to a deity of your choice.
  • New: New title has been added for 100 skill in Blade Smithing. Congrats Nineol!
  • New: You can now paint Marble Planters.


[h3]Holy Site Tweaks and Changes[/h3]

  • Bugfix: Fixed "%THEIR%" displaying in holy site messages instead of the player's pronouns when performing exorcism actions.
  • Bugfix: Added several missing spell effect descriptions related to holy sites.
  • Bugfix: Planning buildings at holy sites is now properly prevented.
  • You can now feast at the Sampo even if your hunger is low.
  • Reduced amount of holy site corruption and/or power loss from pulse events, especially when
  • there are fewer participants.
  • Increased spawn rate of creatures from holy sites.
  • Actions that increase or decrease a holy site's power or corruption at a holy site (purifying, desecrating, praying, preaching) will now affect the holy site even if you are beyond your maximum Faith gains per day. You still can't gain Faith more times per day than normal, but you can now contribute to the holy site without daily limits. The 20-minute prayer cooldown timer still applies.
  • Praying, preaching, desecrating, or purifying a holy site will now have greater impact, especially at low skill levels.
  • Reduced chance and amount of holy site corruption from performing special actions, prayers, or sermons. Chance now scales with existing corruption, with special actions having no chance at all at 0 corruption.
  • Holy site items now show "Power:" and "Corruption:" instead of "Ql:" and "Dam:" when examining them.
  • Holy site visual effects are now visible to all players within an activated holy site, even those who worship a different deity or have low Faith.

Patch Notes 07-MARCH-2023 and Holy Site release!



Click the image above to see all of the information on Holy Sites and images for the new dyeable carpets!

[h3] Server Changelog[/h3]

  • Bugfix: Wrong resources showing in event message when digging with a full inventory.
  • Bugfix: Siege Weapons will no longer lose their loaded ammo between server restarts.
  • Change: Successful actions on Moments of Inspiration when combining archaeology fragments will now always make them rare regardless of how many fragments are already attached.
  • Change: Removed Break Altar nerf on all pvp servers.
  • New: You can now right click the window header to save default size/location of the window, new inventory windows(windows containing items) that don’t have a historical location saved will use that new default. Window sizes/locations now save more often and not just on closing/logging out.
  • New: Creatures can now be fed and tamed by activating a container with the food inside of it, similar to planting and sowing from containers. This will, for example, allow you to queue up multiple taming actions using the same container with multiple food items inside it.
  • New: You can now dye carpets, with two colour zones (main and details) for greater customization! New carpets made after this update will now come out as white, and existing carpets have been dyed to retain the colours they had before this update (including carpets with colour runes). Added 3 new carpets along with the update to the existing 3, and these are crafted using the loom the same way old carpets are.


[h3]Client Changelog[/h3]

  • New: Added a “Find in Recipes” button to right click menu on items. (Searches based on using that item as a material in the recipe, not the recipe for that item.)
  • Change: Unnecessary columns have been removed to make the mission window smaller.

Valrei International: Holy 2022 Map Dumps!



Find out when Holy Sites and Defiance PMK's are going live, and check out 2022's Map Dumps in this issue of the Valrei International! Click the image above to read it.

Patch Notes 21-FEB-2023


[h3]Server Changelog[/h3]

  • Bugfix: Fixed description when examining Nogump.
  • Bugfix: Fixed a text error on bait in the tackle box.
  • Bugfix: Fixed a grammar error when examining a barrel of fermenting whisky.
  • Bugfix: Fixed a grammar error when examining a vehicle with an Adamantine rune attached.
  • Bugfix: Fixed a text error when receiving rift points.
  • Bugfix: Fixed a text error when examining items.
  • Bugfix: Prevented size runes from reducing an item's size to zero.
  • Bugfix: Fixed treasure map images when being mailed.
  • Bugfix: Added discord/server feed integration to missing area, condense unique slaying messages into 1 message for discord/server feed but leave as normal for twitter.
  • Bugfix: You will now receive the message on the first page, that you are not able to send mail cross cluster, when sending mail.
  • Bugfix: Prevented rift points being added before a rift has started.
  • Change: Examining or inspecting a creature will now show three possible levels of hunger instead of two: Not hungry, hungry enough to eat, and very hungry. For clarification, the amount of hunger