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Wurm Online News

Patch Notes 19-July-2022

  • Bugfix: Fixed the Scale of Libila cooldown not working for the on use effect. It now shares the 4 hours cooldown with the animate corpse effect.
  • Change: Changed the foreign chat channels description to allow more types of discussion outside help and group finding.
  • New: Added a Spanish global chat, you can enable this in your profile menu by right clicking your body.


Patch Notes 12-July-2022 and July's Monthly Skin!

  • Bugfix: Fixed a text error in event message when planning a bridge.
  • Bugfix: Fixed a text error when failing to make a press/fruit press.
  • Change: Treasure map model will now be slightly larger when dropped/placed.


Note: Champions on Chaos will officially be removed with this update. Any champion that logs in will dechamp shortly after, with -5 to all characteristics instead of the normal -6; everything else functions as a normal dechamp.

July’s “Raider's Axe” skin gives a sharp and spikey look to your Axe! Available through the month of July in the Marks Shop at any settlement token, this skin can be applied to any regular Axe (not Large or Small) to give it a unique and fancy look.



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Patch Notes 05-JUL-2022

Bugfix: Fixed an issue that was causing cedar items to decay much slower than intended.
Bugfix: Another fix to allow proper triggering of multiple journal goals by one achievement.
Bugfix: Fixes to UI lag issues.
Bugfix: Moon metal archaeology fragments will now transform into proper moon metal materials when the item is completed.
Bugfix: Can no longer place merchants on a bridge without a stall.
PVP Change: Must now place a merchant within your own kingdom's influence on PVP servers.

Champions on Chaos

With champions having been removed from Epic and never introduced onto Defiance, the topic has also come up several times about removing them from Chaos. We feel that this is the best short-term solution until we have a chance to rebalance and reintroduce them.

We will disable champions for Chaos during the maintenance reset on July 12th. When this happens, any existing champion that logs in will dechamp shortly after, with -5 to all characteristics instead of the normal -6; everything else functions as a normal dechamp.

We hope to bring champions back in the future, but in a way that makes them less of a requirement to remain competitive and more of a fun gameplay choice.

Patch Notes 28-June-2022

  • Bugfix: Clarified description of "Create a Set of Cloth Armour" journal goal to mention tabards.
  • Change: "Create an Animal Skin Rug" goal will now accept mountain lion rugs.
  • Bugfix: Journal goals that exist in more than one tier, such as creating a chess set, are now triggered immediately in all applicable tiers when completed.
  • Change: Chess pieces will appear slightly larger now when placed/dropped on the ground.
  • Bugfix: Forage and Botanize will now give a chance for a rare roll for rare items given mid action.
  • Change: Changed how maps are generated to fix issues with black splotches extending from the top of some maps.
  • Bugfix: UI Fixes:
    -Fixed toolbelt not updating as often as it should.
    -Fixed no target button on the target window being delayed when hovering.
    -Fixed flashing elements to update as they should when animated (for climbing button and inventory).

Patch Notes 21-JUN-22

  • Bug fix: Corrected description of "Create a Meditation Rug" achievement.
  • Bug fix: The "Create 10 Masonry Fences" goal will now properly progress upon completion of any fence using the Masonry skill.
  • Bug fix: Achievements related to foraging cacoa beans now refer to the correct item and will trigger properly.
  • Bugfix: Fireplaces will now also give warnings about placing burnable items on them.
  • Bugfix: The cutlass and sabre rewards from treasure hunting are now improvable.
  • Bugfix: Can no longer cast dispel on items which have no enchants or you do not have permission to dispel.
  • Bugfix: You must now be within range of a chained tower or village token to build or continue a new guard tower.
  • Change: Removed non combat hard skill requirements from focusing and left it to just the fighting skill roll instead.