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Patch Notes: 23 December 2020



Ho ho ho!

Santa is here with his yearly gifts for all premium Wurmians! Simply speak with Santa at any starter town, or build your own Christmas tree to find a gift underneath!
This gift won't stay around forever, available from 3 pm server time on the 23rd until 12pm on the 31st of December!

  • Change: You can no longer bury corpses on deeds where you cannot terraform. Requires terraforming village role permission.
  • Change: Wool items may now be used to bandage wounds, functioning identically to cotton items.
    • The master cape, like kingdom robes, may now be used to bandage wounds an infinite number of times.
    • Some unique items, such as newbie items and anniversary gifts, are now unable to be used as bandages, to prevent accidental destruction.
  • Change: Player disease will no longer worsen if there are no other players or creatures present on the same tile.
    • Players will now be slightly less likely to catch disease, and when a player is diseased, it will heal slightly more quickly when healing, and worsen slightly more slowly when worsening.
  • PvP Change: You now need to wait 2 minutes on PvP servers after combat to be able to use /stuck.
  • Bugfix: Light Tokens will now properly decay on deed, inside forges.
  • Bugfix: Creature tile position is now saved when hitching, this should help solve hitched creatures getting diseased for no reason.
  • Bugfix: Removed repeated text from summon soul question popup.
  • Bugfix: Wrath of Magranon will no longer deal damage on villages outside raid windows
  • Bugfix: No longer possible to lead more creatures than intended by using karma to summon creatures
  • Bugfix: Roaming depot will now show its light at the proper time
  • Bugfix: Marks shop swap deity will always give proper alignment for your new god and is no longer blocked for mayors when not changing kingdom also.
  • Bugfix: Traitor missions will now properly trigger when there is also a kill x mission of the same creature.
  • Bugfix: Single server Valrei instances will now properly give out prizes to the winner on completion of a scenario.
  • Bugfix: When entering or leaving a cave creatures following will now always enter your layer and no longer get stuck on a different layer than you.

Valrei International. Merry Christmas!


Valrei International fanart - Guess who (votip)

End of a year


And wow, what a year 2020 has been! With all the disruption going on in the world, Wurm has had its own journey, with the removal of RMT, account trading, and finally, launching on Steam!

We've got some things in the works before the year is out, so let's get on with sharing it!

Christmas time is giving time!

The tradition continues with our Christmas gifts, with the main one being a - wow, almost had me spill it! You’ll have to check what it is come gift-giving time.

That said, we know Northern Freedom Isles have missed out on all the previous years so we are including a special gift pack that will contain a random gift from years prior being given to all players!

You can also celebrate the silly season with our special Candy Cane short sword as this months Marks store skin! 



Hercules in New Haven


Rifts in the Northern Isles

After Christmas, we'll be introducing Rifts to Northern Freedom Isles! 
For a full rundown of Rifts, check out this wiki link here:
https://www.wurmpedia.com/index.php/Rift

We'll also be using this update to introduce runes, source, and allow imbues to be mixed and imbued on items following their rework:

Reworking the imbues and runes.

Previously, imbues and runes gave a massive boost to the top end of effective skill, allowing resulting items to be far greater quality than your skill. 
With this rework, we aim to keep some of that ability to exceed your maximum skill, but the focus is on increasing the minimum quality output, meaning it is far more effective at lower levels, while at higher levels skill is far more rewarding. 
This will apply to both the Northern Freedom Isles and Southern Freedom Isles. 

Rifts, Runes and Imbues will return on our patch on 29th December. 



Fighting Fit

One of our first goals on the roadmap was addressing the combat system, and reworking it to make it a little more interactive and rewarding. 
This work is ongoing, with plans for public testing in January but for now, here's a little teaser.



The goal is to encourage attacking undefended areas while actively defending areas being targetted. This will also include an update to auto fight which will handle most of this aspect if you so wish to, albeit a little less effectively. 

Special attacks are being buffed and reworked to be more rewarding in PvE combat as well as more useful in PvP combat. 

We are increasing the amount of visual feedback through creature status and in-game effects, aimed at reducing reliance on the combat log. 

Stay tuned for the new year when we announce public testing, both PvP and PvE! 

 

Biting Bugs!

Some more news behind the scenes is the addition of Willow as our QA lead! She will be tackling bug reports, patch testing, and other various aspects to do with all things buggy and testing. 

Feeling Fatigued


There's been an ongoing discussion around fatigue, and we know that it is a cause of annoyance for players who hit that wall. We want you to know that we are listening, and while we haven't decided on a full decision, we are discussing possible changes.

News from the shoutbox:

Quote
Archaic: Merry Christmas everyone!
Nirav: I LOVE EVERYBODY!  LOOK AT ALL YOU BRILLIANT SHINY SHARDS! YAAAAAY!
Bittereinder: Let's make 2021 the best WO year ever!!
Libila: Make Magranon a Black Light priest!

Somehow I don’t think Libila wants the competition...

If you want to contribute your news, comments, or fan art, submit it to our shoutbox here!
https://wurm.gg/shoutbox

That’s it from us this week, I hope you all have a safe and happy festive season, keep an eye out for Christmas Critters across the lands, and as always, keep on Wurming!

The Wurm Team

Black Friday Sales!

Sale is in effect once the red SALE text appears on the in-game shop


That's right!

From the 23rd until the 29th of November receive 25% off all purchases, and 30% off 12 month premium purchases.

Meaning you only pay €5.99 for one month of premium, and can save up to €25 on silver!

Now's your chance to stock up and save.

The Black Friday sales


That's right!

From the 23rd until the 29th of November receive 25% off all purchases, and 30% off 12 month premium purchases.

Meaning you only pay €5.99 for one month of premium, and can save up to €25 on silver!

Now's your chance to stock up and save.

Patch Notes: 09 November 2020

  • Text: Descriptions of imbue enchantments on items now list the exact skills the enchantment applies to.
  • BugFix: Animals that cannot be ridden untamed, will now properly kick occupants when they become untamed.
  • BugFix: Equipping and removing armour now only cancels spells/archery actions as intended.
  • BugFix: Moving armour around inside your inventory will no longer cause actions to be cancelled.
  • BugFix: Pets will now follow movement orders even when wearing a saddle.
  • Change: Players can once again become diseased and contribute to disease like other creatures.
  • Change: Humid Drizzle will now cure disease on players, and Heal will cure disease in addition to curing wounds.
  • BugFix: Killing an avatar on pve servers will now generate a new mission.

[h2]PvP Changes:[/h2]
  • PvP Change: The marks shop deity transfer will now allow you to change kingdoms to swap to deities from other kingdoms.
    • Note: This still requires you to be eligible for a kingdom transfer, such as not having changed to recently, not being a king, not being a champion, and not being a village mayor. This is available on all PvP servers.
  • PvP Change: Roaming Depot Tweaks:
  • A new depot will now spawn 38 hours after the last is captured.
    • Depots can now be picked up on pendulums at the same range as battle camps.
    • Depot light will now show up after 6 hours.
    • Depots now have a chance to drop the cosmetic items that past depots dropped.
    • Looted depot items now have a more random quality over 75.
    • Depots now requires at least 40 fight skill to claim its contents.
  • PvP Change: Battle Camp Hota Tweaks:
    • After capture battle camps will display location information like before in the village info section where they are listed.
    • Pendulum range restored to former distance when finding battle camps.
    • The time between battle camp spawns has been increased to 70 hours after the last win.
  • PvP Bugfix: Defiance Valrei Fixes
    • Guiding deities on defiance valrei will now properly have them move to that tile.
    • Finishing missions on defiance valrei will now lower the move timer on deities.
  • PvP Change: Returned humid drizzle to its own spell resistance group for PvP servers
  • PvP Text: Fixed "depo" to "depot" in comments and in-game/logging text