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Wurm Online News

Patch Notes 30-July-2024

[h2]Server Changelog[/h2]
  • New: Added "Dragon Lamp" monthly skin to Marks Shop
  • Bugfix: Fixed some issues related to dredging.
    • Dredging now properly fills the dredge when flattening or leveling.
    • Dredging will no longer cause the dredged item to vanish mysteriously or overfill the dredge if dredging from a canoe.
    • Dredging will now properly dredge the tile corner closest to you when targeting the boat.
  • Bugfix: Fixed some issues related to gathering rift resources.
    • New actions for gathering rift resources should now work properly.
    • Duplicate old actions for gathering rift resources are no longer available.
  • Bugfix: Fixed some issues related to cave reinforcements.
    • Removing cave floor reinforcements once again works outside of a village.
    • Trying to remove cave floor reinforcements now shows an error if the floor is prepared or paved.

    • Distance checks when removing cave floor reinforcements have been fixed and should be similar to other tile-based actions now.

    • Attempting to remove reinforcement from a clad wall now shows a more detailed error message.

  • Bugfix: Fixed some issues related to bare wooden plank pavements. (plank pavements without tar applied to them)

    • Highway markers can no longer be placed on bare wooden plank pavement; tar needs to be applied first.

    • Bare wooden plank pavement will not decay if there is a highway on the tile, to prevent disruption of existing highways.

    • Bare wooden planks now decay even on tiles that have no items or creatures on them.

  • Bugfix: Various changes have been made to a certain recipe utilizing golden pepper, which is possible to cook now.

    • The options for possible heat sources have been expanded.

    • A cake tin is no longer considered a valid cooking container for this recipe.

  • Bugfix: New actions will now properly break stealth when they should.

  • Bugfix: Players on Guidance who already own a building are no longer blocked from receiving ownership of vehicles and other non-building objects.

  • Bugfix: Fixed portal description for Independence incorrectly calling it a Northern Freedom Isles server.

  • Bugfix: Harvesting trellises should work properly again.

  • Bugfix: Harvesting at Fo holy sites should work properly again.

  • Bugfix: Corrected stamina usage for the new above-ground Level action.

  • Bugfix: Level and Flatten should once again allow you to get up to 300 slope.

  • Bugfix: Fixed the previous fix for building fences on deed borders underground. You should now be able to build fences on tile borders along all edges of the village.

  • Bugfix: The height of a vehicle seat should no longer put you out of range of items you're holding during certain actions.

  • Bugfix: Fixed some causes of items vanishing from piles when taken.

  • Bugfix: Removed unintended behavior when using a surface mining action on a tile border through keybinds. You must now target a tile or tile corner specifically.

  • Bugfix: Wild hives should no longer let a tree be cut down multiple times.

July's Monthly Skin



Real dragons are dangerous pets. Luckily, there is an alternative now. Meet the "Dragon Lamp", a fire spitting lamp made from your own metal of choice! (Wallmounts included!)

This skin for the torch lamp is now available in the Marks Shop at any settlement token through July/August.

"Dragon Lamp - Let the mystical glow of dragon fire light up your surroundings."

Patch Notes 16-July-2024

[h2]Server Changelog[/h2]
  • Change: Hedges and non-blocking fences (such as woven fences, low rope fences, and flowerbeds) are no longer considered valid protection for yard enclosures.
  • Change: Added "ladder" as a valid target category for default actions.
  • Bugfix: Harvesting grain from large planters using a scythe will now provide tool skill in the same manner as harvesting from a crop tile.
  • Bugfix: Large planters will no longer use a tool for timer calculations or in any other manner unless it is a scythe being used to harvest grain.
  • Bugfix: Mining depth fixes.
    • Depth checks when mining cave walls, floors, and ceilings have been fixed. The lowest you can mine a cave floor is now always 25 below sea level.
    • Cave walls may be mined as long as none of the corners of the cave wall tile have a floor below this depth.
    • Cave ceilings may be mined regardless of the depth of the floor, as long as the ceiling is not too high.
  • Bugfix: Ornate puzzle boxes may now transfer freely between all servers, including Guidance.
  • Bugfix: Level and Flatten skill gain size now matches what it was in the old actions system.
  • Bugfix: Leveling or Flattening a tile border should now more reliably check for which surrounding tiles can't be modified.
  • Bugfix: Leveling and Flattening now only give skill when the skill actually modifies a tile.
  • Bugfix: Fixed damage calculations for chopping down shriveled trees and bushes.
  • Bugfix: Duplicate "tar" action has been removed from the right-click menu.
  • Bugfix: Tarring floor boards and replacing highway pavement should now work properly.
  • Bugfix: Fixed being able to open a cave tunnel with an open cave directly to the side of the cave entrance.
  • Bugfix: Action range checks have been corrected when targeting tile borders and corners with new actions, such as Dig, Flatten, and Level.
  • Bugfix: Targeting a tile corner with the Dig action will now work properly, both when using the right-click menu and when using a keybind.
  • Bugfix: New actions on bridge parts should now show up in the right-click menu properly.
  • Bugfix: Flatten and Level using a dredge now works properly while on a boat.
  • Bugfix: Flatten and Level using a dredge now has dirt correctly go into the boat and dredge container.
  • Bugfix: Fixed invalid actions being added to the queue in some cases via default action use.
  • Bugfix: Fixed some issues resulting in default actions showing for targets they shouldn't have - such as climbing crude fences.

Patch Notes 09-July-2024

[h2]Server Changelog[/h2]
  • Bugfix: Bashing fences inside a building you own now works properly with less than 21 Body Strength.
  • Bugfix: Fixed sleep bonus inactivity timer not being reset by new actions.
  • Bugfix: New actions with short action timers should once again have similar skillgain to before.
  • Bugfix: New actions will now consume fatigue properly.
  • Bugfix: Fixed work music start not being triggered by new actions.
  • Bugfix: Planting hedges and flowerbeds will now search containers inside the inventory for the required items, not just the inventory itself.
  • Bugfix: Tending crops with new new actions system will now do the same amount of damage to the rake as the old actions system.
  • Bugfix: Fires will no longer burn out faster if they are underground when it’s raining.
  • Bugfix: Fixed another cause of flattening and leveling not changing tiles to or from rock when it should.
  • Bugfix: Fixed restlessness value being updated erroneously after using a portal.
  • Bugfix: Item temperature will now be saved more reliably instead of sometimes rolling back to a previous value.

Patch Notes 05-July-2024

[h2]Server Changelog[/h2]
  • Change: Item creation time on Epic has been significantly shortened to better match their previous lengths.
    • Due to the complexity of the code and bugs in the old timer calculations, these may still be faster than they used to be in some circumstances, and slightly slower in other circumstances, compared to before the launch of the action system rework.
  • Change: Actions in the new action system have had their timer lengths reduced further in order to better match the behavior of the old action system.
  • Bugfix: Fixed the hand not being automatically selected for actions in the new action system, such as pottery improvement.
  • Bugfix: Finishing a fence on any side of a yard tile should now properly try to validate the yard as protected.
    • Planting hedges and flowerbeds will now also inform the player about changes to yard protection as a result.
  • Bugfix: Removing a building or yard tile should no longer be blocked due to lack of skill even when your Carpentry skill is high enough.
  • Bugfix: Fixed an issue causing house packing with a puzzle box to end the action before renaming the item or fully destroying the structure.
  • Bugfix: Reeds can once again be planted on tiles where only one corner is underwater, instead of requiring all of them to be.
  • Bugfix: Fixed water depth checks when planting rice and reeds as field crops.
  • Bugfix: Creatures should no longer let you interact with their body parts to manage your settlement.
  • Bugfix: Hedges that have already been chopped down should no longer allow you to chop them down.
  • Bugfix: Removing reinforcements is once again limited to while on deed.
  • Bugfix: Corrected tool belt item limits to be the intended (2+(ql/10)+rarity). Toolbelts over 99.5ql will count as being 100ql.
  • Bugfix: Dredges should once again hold both dirts properly while dredging.
  • Bugfix: Surface mining on cliffs should now work again.
  • Bugfix: Level and Flatten should work with a dredge while on a boat again.
  • Bugfix: Deities should once again frown upon improving fences and mine doors.
  • Bugfix: You should no longer be able to complete actions (such as lead) on dead creatures.
  • Bugfix: "Stop leading" should no longer be interrupted by things such as walls or fences.
  • Bugfix: Tame should no longer use the active item in the skill check.