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Server update 25.03.2020

Game mechanics and Items.
  • The “Firearms” defence has been removed from game and replaced with the “Sturginess”
  • All bullets have balanced damage.
  • Each weapon in the game now has its own influence on the final penetration rate. That is, the damage, for example, caused by a 5.45 bullet fired from ak74u and ak74m on a target with armor will differ. Including, depending on which bulletproof vest is being fired. The higher the durability of the target, the greater the differences in the values of the resulting damage.
  • The description of all cartridges will now indicate their “penetration” rate and damage (under ideal conditions, when firing at an unprotected body at point blank range, excluding buffs and armor of the attacked).
  • Now, if the value of the “sturdiness” indicator is at the same level as the total “penetration” (for example, 200 versus 200), then the damage is “cut”, only by half. The maximum damage value can be obtained if the total “penetration” is higher than “sturdiness” by 100 units. (cartridge 200, armor 100), and the minimum, if less by 100 units. (i.e. cartridge 100, armor 200). Thus, the minimum possible damage (20-30% of the initial damage, depending on the cartridge) will be applied in any case.
  • Weapons with the best characteristics, such as AK 107, SIG 550, FN-FAL, AK109 and so on, were balanced in terms of damage. Thus, we want to achieve a balance among the top weapons so that the players have a choice based on their preferences and style of play.
  • Improved efficiency (impact on penetration) of sniper rifles, and also changed the recoil of SVD and WA-2000
  • The Shield artifact now does not reduce damage done, but gives sturdiness to the entire body. The higher the level of the artifact, the higher the sturdiness (the effect in this case is applied to the entire body of the character) and the lifetime of the artifact. The use of “shields” will make your body armor and armor helmet more effective, because the effect of strength will be summed up
  • Changed the number of maximum health reserves that the “pillow” artifact gives (maximum 75 with 5 equipped). In addition, they removed the debuff on movement speed when used, and the duration of the artifacts is increased depending on their level.
  • Changed the “Chertovka” effect. Now it increases penetration protection by 5 units (tincture) 10 units (peeled) and 15 units (enhanced)
  • The “Baked Bear Head” will now give a smaller increase in health for each bite (26 - 13 - 7 - 3 - 2. Maximum 51, with 5 bites), while the duration of the effect will be increased to 60 minutes.
  • Redesigned damage zones (bodyzones) of many creatures, including Paukan, outcasts, impenetrable, verliokas, etc.
  • “Penetration” also affects the damage done to some creatures that have “armor,” such as Verlioka’s chitin plates.
  • Now backpacks increase the number of inventory cells, and the number of inventory cells without an equipped backpack is now limited to 40
  • Fixed a bug where the PK players, after rebirth, could be infinitely killed by guards.
  • Now silencers, in particular ATGs, can be installed on all Kalashnikov assault rifles. At the same time, after the next update, ATG will not be able to be installed on AKM, AKMS and SCS
  • Instead of a melee attack, the Sages now apply the effects of bleeding and poisoning. In addition, they can teleport in an attempt to avoid your attack. Their associates, in a desire to help a friend, will also teleport in your direction.
  • Shooting a weapon with a silencer no longer scares off creatures attacking you. At the same time, creatures that have not yet paid attention to you will continue to be afraid of the silencer
  • Fixed a bug where characters could endlessly walk underwater
  • Increased the cost of selling artifacts Screen A, B; Pillow A, B; Rubber A; Stabilizer A, as well as the Borov-Mutant knee
  • Hands are now correctly pierced by bullets
NPC and Quests.
  • NPCs now correctly repair devices in the bulletproof vest slot.
  • Arkady Rusty, on the New Land, is now ready to offer you a new quest, after a successful search for archaeological finds on the islands.
  • Fixed a number of problems in the dialogs (in particular, the freezing of the hourly Morse quest and Leshich quests)
  • Fixed a lot of inaccuracies in the job descriptions (mostly coordinates)
  • Ivan Hell is now selling WA2000
  • Quest rewards changed:
  • An abnormal backpack, Duty for 24 hours (a level restriction has also been added), The Prodigal Brother’s return, in all the tasks of Arkasha "Amanita", Beasts for the Beauties (requirements are also significantly reduced), Bring parts of the artifact, and in a number of other quests.
Environment and locations
  • Dark weather appears less often
  • Reworked Shtaket’s Basement and the second floor of the Lyubech station.
Interface
  • Now, when you open the bulletin board, all lots sold on it are immediately displayed
  • Now when creating a label on the map, you do not have to enter a name
  • Marks on the map can now be edited
  • Equipped weapons are now more clearly displayed in the interface
Sound
  • In some locations, a radio with classical music has appeared with the ability to turn it on / off
  • Now, when entering the menu during the game, the overall volume decreases, when you return to the game, the volume level becomes the same
  • Added sounds of teleport of sorcerers
  • Improved spatial positioning of vehicle sounds, such as the sound of a truck engine in Lubec, a boat engine in the New Land
Other
  • All quests on Tutorial and Station maps, now have a better translation
Shop
  • Premium account now gives a chance to get extra loot from creatures
  • Now, a 14-day item transfer lock applies exclusively to not trusted by Steam accounts. You may find more about trusted accounts on steam support https://help.steampowered.com/

Double experience weekend!

Friends!
23 of February is the importand holiday in Russia - Defender of the Fatherland Day.
In anticipation of which you will find a series of in-game events with awards for real men!
To take part, talk with Mark in Lubec.
In addition, from 12:00 (CET for EU and EST for US) on February 22 to the end of the day on February 24, the experience gained with killing Jellys, young and regular Boars, Brown and Red Bears, Verliokas, Outcasts and Polar and wild dogs will be increased x2 for all players.
Please note that the exact names of mobs, and not their types, are indicated!
Have a great weekend!

New capture point and closing of N-Town

Closing of N-Town

N-Town says goodbye to the Stalkers until next year.

New Capture point
The road leading to the Airport has always been a strategic target for various groups within the Zone. Control over it is of great importance and allows you to speak on equal terms with influential figures in the Zone, for example, with the Retired Colonel. However, it is not enough to capture this point near Firestation and place your people there. It is necessary to clean the territory and find a common language with local hucksters and people from the airfield, thereby proving their strength and seriousness of intentions. And this will bear fruit by raising the status of a group capable of carrying out this kind of business.

A new capture point at “v. Krasnoe”, the capture of which begins at 19-30 Moscow time.

In addition, a number of quests have been added, available to the owners of the new fortification, as well as their allies. We plan to develop a quest system based on groupings and fortifications in future updates.

Game mechanics and Items.
  • Now the flasks have a limited number of uses for boiling water, after which they become unusable.
  • The number of possible boiling of the airborne flasks increased from 5 to 6
  • Added “Soldier Flask”, which can be purchased from Gourmet, Jacob Samuilovich and Metrofan
  • Now when created from tinctures, cleaned rather than strengthened injectors are obtained
  • All players added a learned recipe for water purification flasks. This functionality will be improved in the future.
  • Activated carbon is added to all medical containers scattered around the world.
  • Added a new base available for purchase by the clans at the Airport.
NPC and Quests.
  • 6B2 bulletproof vests were removed from quest rewards, including those from Packed Armor (replaced by NATO)
  • The helmet SH-68 in rewards for some more or less complicated quests (for example, "To hell and back") was replaced by the NATO PASGT
  • For quests "A pair of spiders for a snack" and "Twilight genius" you can now get a random recipe for charging injectors
  • The competition to collect literary magazines at Rashid’s in the Lubeč Police Station is now slower and takes into account two different tasks - one and two literary magazines with different rollback times. These tasks can be taken on the walkie-talkie.
  • The quest of Belyash on the Feet of a boar now has no limit on the number of accomplishments, but the reward is slightly reduced.
  • The number of simultaneous patrols at Kolya Acid increased from 5 to 10.
  • Fixed an issue with closing the gates of Dima Bugay after passing any patrol at Sour (those who encounter an error should pass any patrol)
  • Significantly increased rewards for most quests related to the New Earth (this applies to experience and sometimes money and reputation).
  • A number of issues with coordinates in quests descriptions have been fixed, as well as incorrect descriptions of job requirements (for example, the wrong type of artifacts in the English localization of Professor Shleimovich’s jobs). We also ask you to send information about such errors to technical support if you encounter them.
  • Ordinary Fiends (rather than slow ones) now live in an abandoned warehouse near the Aegis camp
  • In the quest "Dissonance: Assembling an Amplifier for Morse," now 1 soft metal plate is required, rather than 20 bimetal plates
  • Changer, that at the airport, now changes squirrels for the same items as Johnny in N-town, until next big update.
Environment and locations
  • Boar models updated
  • Some houses updated interiors
  • Some updates of environment near Gourmet's village
Interface
  • The size of the dialog box has been increased
  • Added camera zoom when pressing RMB without weapons
Sound
  • Sounds of hitting into different parts of the body of other players (head, torso, arms / legs) are added
  • Carl, at the Airport, now plays music for all Stalkers nearby. Come to the dance!
  • Now, in some locations, you can turn the sound of radios on and off

End of Christmas Events

Friends, please note that the events "Gingerbread Madness" and "Snowball Battle" will be held until the end of January 31 (CET for EU and EST for US).
After this, players will still have time, until the next update, to exchange the accumulated "Belochka's".
Have a nice game!

Server restart and minor fixes

Friends!

We always care about the safety of your accounts and do everything in order to protect them.

Now, within 14 days, items purchased in the in-game store will be blocked for transfer to other players and selling the NPC.

You can still use the item on yourself (put on clothes, repair weapons, shoot cartridges), but you will not be able to transfer it to another player, sell it on the board or NPC during these 2 weeks.

In addition, items received during the exchange, in which the goods purchased in the in-game store participated, will also receive a two-week block on transfer and sale, regardless of how much time was left for the item involved in the exchange.

These items will be marked in yellow in the inventory, and the expiration date of the restriction will be written in its properties.

This change is intended to protect user accounts that may become victims of fraudulent actions by other players.