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Shardpunk News

1.1.7.5 hotfix is live!

[h3]1.1.7.5 PATCH NOTES[/h3]

Bugfixes:
  • Fixed the issue with "weapon hot" text being displayed for bots that do not have weapons.
  • Removed invisible walls from some map fragments.

1.1.7 version is live!

[h3]1.1.7 PATCH NOTES[/h3]

Modding:
  • Added Steam Workshop support for language mods. Read more about it in the new guide.
Skill/balance changes:
  • Increased gunter's "loner" trait activation distance from 5 to 6.
QoL:
  • Added the possibility to add/remove movement waypoints using the ctrl key (rebindable).
  • Added a key binding for "overwatch all" action.
  • Fixed an issue with character movement preview not being displayed in random cases.
  • Reorganized the main menu screen.
  • When the "Overwatch all" action gets performed, the "weapon hot" text gets displayed for characters who cannot perform it.
Bugfixes:
  • Fixed the issue with "Reach level 10" achievement triggering when a character was only at level 3.
  • Fixed the issue with enemies behind doors not immediately appearing after the door opens.
  • Loot should now not spawn on tiles with explosive barrels.
  • Fixed an issue with too many shelter actions not fitting on the screen in 16:10 aspect ratios
  • Fixed a typo in the "Speed Boost" skill name.
  • Fixed an issue with the button click sound not being synchronized with the latest sound volume setting.

Devlog #146: Shardpunk!

Hi! First, a heads-up: another game update is coming, and should be available in late November/early December. The update will focus on two major things:

Path waypoints system

Some of the players pointed out correctly that the game does not allow you to move around poison clouds easily. Well, that will be fixed in the upcoming update.



Workshop support for translation mods

Finally, you will be able to upload your mods directly to Steam via Steam Workshop, without the need to use third-party apps like Nexus Mods.


Other than that, the update will introduce a few QoL changes and minor game fixes.

You might have also noticed that I've dropped the "Verminfall" part from the game name. I believe it will make the title easier to memorize and pronounce; heck, I hope that it might even have a positive impact on sales!

Also, simplifying the game will make it easier for me to figure out a name for the game's future sequel.

Speaking of a sequel: Shardpunk is selling pretty well and I consider it a success - especially as it is the first ever commercial product that I have created. However, the game did not earn enough money for me to immediately start working on another title - so I work at a day job (and a very awesome one!) again that allows me to live on.

I still plan on making another game. I just cannot say when this will happen.

In the meantime, I will be supporting Shardpunk with at least minor updates and fixes. As I mentioned above, the latest one will be landing in less than a month.

Thanks for reading! And if you feel you know someone who would like to play Shardpunk (especially with its new, shorter name ;) ) - do let them know about the game!

Take care!

Devlog #145: (almost) six months in: a recap

Wow, I can't believe it's been almost half a year since I released Shardpunk! And it seems to be doing pretty well - we're on a great way to reach 500 reviews!



As this was the first game I've ever released commercially, I am very happy with the results.

Since the release, I've been able to introduce a number of new features and changes to the game, based on your feedback. Let's do a quick recap.

[h2]New character type: electromancer[/h2]



Leah came with a free Rat Pack DLC. Her ability to teleport, plant traps, and deal massive AOE electrical damage opened up a few new ways to handle the rat extermination business.



This electric girl did make it to rank A in the famous Stryk3r's Guide to Characters, Very Hard Guide!

[h2]New enemy type: Stun lancers[/h2]

Knife-wielding rat grunts causing you headaches? Brace yourself for their older cousins armed with stun rods! These new enemy types, including a few others, have been introduced in the Rat Pack DLC.



[h2]The Dread system[/h2]

To make the in-combat stress management more interesting, I've introduced the Dread system. This revamped the way the quirks are acquired. I've also added a few new quirks!

[h2]Explosive barrels[/h2]

I mean, everyone loves these.



[h2]Renaming Characters[/h2]

Allowing you to add your own names or nicknames to the characters was a small change, but it made the experience more personal.



[h2]Shelter types[/h2]


Three new specialized bunker types have been added, bringing the total number of different shelters you can explore to four, each with its own unique actions and props.

[h2]New mini-quests, new map layouts[/h2]



More replayability equals more fun.

[h2]Difficulty/balance changes[/h2]

This is an ongoing process. I've added the Very Hard difficulty and recently allowed the starting/max squad customization as some of you like a tougher challenge.

[h2]Character bonds[/h2]



Have you managed to keep your heroes alive for a number of missions? If so, they're going to benefit from it!

[h2]QoL Changes[/h2]

I've added several quality-of-life improvements, including gamepad support, an alternate font, widescreen resolution support, and displaying HP as numbers. And I'm not finished yet.



So, there you have it! Again, I am extremely happy and thankful for all your support. While I'll continue to support Shardpunk, I'm also contemplating my next steps. Stay tuned for more details in the coming weeks!

Also, here's a cool video about Shardpunk and its updates - enjoy!

Thanks again, and have a great day!

Shardpunk: Verminfall Updates Recap From Realms Deep 2023!

Hey everyone!

Firstly, we’d like to, once again, thank you all for providing such valuable feedback for Shardpunk: Verminfall. Since the release, your thoughts and opinions have helped us shape the game into what it is today.

We’d like to take this opportunity to summarize all the major features that got added to the game over the course of the last 6 months!

[previewyoutube][/previewyoutube]

Two free DLCs, a handful of new features, tons of tweaks and improvements!

In short: now’s a perfect time to play through Shardpunk once again, if you haven’t in a while.

And if you haven’t played yet, we strongly recommend embarking on an adventure in Capitol right now, there hasn’t been a better time!



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