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Shardpunk: Verminfall is a mashup of Darkest Dungeon, XCOM and Skaven

Shardpunk: Verminfall smooshes together a bunch of different ideas you'll have seen before. It's got turn-based tactical combat against rats with magic rifles in a steampunk world already in ruins. It's got the need to keep on moving, lest an approaching rat horde overwhelm you. It's got bunkers in which your party rests, de-stresses, and tools up before moving on.


Kind of a Fallouty, XCOMy, FTLy, Vermintidey mix, then - which together seems very cool. It's out now, and there's a demo.


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Version 1.0.20 is now live!

Wow, the reception is great! I am very grateful for all the feedback and reviews!

And we've just deployed an updated version of the game that addresses some of the most important issues I've managed to fix.

Shardpunk 1.0.20 release notes:

- Fixed an issue with the inability to close the lore screen with the bridge image before the very first shelter phase when using a controller.
- Fixed an issue with the inability to navigate using keyboard/arrow keys through all team skills.
- Made it possible to always see team skill details when on the mission summary screen.
- Added the possibility to choose 16:10 and ultrawide resolutions.


Expect more game updates in the upcoming days! I am happy that you're having fun with the game! Take care!

Devlog #140: Shardpunk is now live!

The moment has finally arrived - I'm thrilled to announce that Shardpunk: Verminfall is officially released! I'm eager to hear your thoughts and feedback. Whether you have suggestions for balancing or difficulty, requests for future updates, or just want to share your experiences playing the game, I'm all ears.

Also, please consider leaving a Steam review - it will help me tremendously.



I want to take a moment to express my gratitude to all the amazing people who have helped me reach this point. First and foremost, a big thank you to my family and friends for their unwavering support throughout this journey. I also owe a debt of gratitude to the talented individuals I've had the pleasure of working with, as well as the dedicated publisher team, playtesters, and the fantastic Discord community.

Without each and every one of you, I would not be where I am today. Your encouragement, feedback, and contributions have made a world of difference in shaping my game and getting it to this point.



Thank you again for your support and enthusiasm throughout this process. I hope you enjoy playing Shardpunk: Verminfall as much as I enjoyed creating it!

Deluxe Announcements

Hey everyone!

We can't wait for all of you to get your hands on Shardpunk tomorrow. Here's something to increase your appetite even more!

We are thrilled to reveal that Shardpunk: Verminfall will be accompanied by four additional digital goodies for the players. Free content includes the first playable Shardpunk’s Tech Demo from 2018 - “This is The End”, and the Blood Pack DLC which adds a layer of gore to the base game. Players will also be able to purchase the post-ratpocalyptic Official Soundtrack, as well as the Digital Compendium which describes the game’s history, and its features.

Shardpunk: Verminfall will be available in both Standard and Digital Deluxe Editions.

Standard Edition includes:

  • Shardpunk: Verminfall game: developed by the one-man army, Sławomir Bryk. Shardpunk mixes turn-based tactical strategy with RPG, survival, and resource management as players gather their teams, scavenge for resources, fight hordes of mutated rats, and seek shelter to live another day.
  • "This is The End" Tech Demo: the first playable version of the game from 2018, showing the first attempt at the game that Shardpunk: Verminfall has become since. This content is available from the game’s launcher to everyone who buys Shardpunk: Verminfall.
The Digital Deluxe Edition of the game includes the Standard Edition contents as well as the following:

  • Official Soundtrack: 13 dynamic tracks composed by Michał Ratkowski, whose portfolio encompasses more than 30 video game titles. Get ready for 45 minutes of dark melodic tunes that capture the post-ratpocalyptic world of the game and indulge yourself in the Shardpunk: Verminfall Soundtrack at home, or on the go.
  • Digital Compendium: the most exhaustive write up of the history of Shardpunk Verminfall and the numerous features of the game. The Compendium consists of the interview with Sławomir Bryk – the game’s solo dev, description of units, enemies, automatons and the game’s killer steamy weapons, as well as a bunch of tips and tactics for survival. All of this accompanied by detailed pixel artwork that fleshes out the game’s visuals.
The Blood Pack DLC will be available from Day 1 for everyone who owns Shardpunk: Verminfall free of charge.

  • Blood Pack DLC: For the discerning gore fans. The free DLC’s name says it all - Blood Pack effectively changes Shardpunk into Splatterpunk, and includes fully optional content focusing on brutal and bloody in-game animations.
The Standard Edition will be priced at $11.99, and the Digital Deluxe Edition will cost $15.99.

The Official Soundtrack and the Digital Compendium will also be available separately for $2.99 each.

If you haven't yet, make sure to join our Discord community to share your adventures!
See you tomorrow in the Capitol!

Clockwork Pile and Retrovibe

Devlog #139: Less than a week to launch!

The release date is so close I can taste it.

And I know that at this point one should not be making any major changes. So I haven't. I mean I did, but they're not major.

One of the key mechanics in Shardpunk is the weapon reload process, where energy cells overheat and players must cool them down to keep the weapon functioning. Previously, this action was simply referred to as "reloading."

After receiving some feedback and consulting with my Discord community (do join the Discord channel, by the way!), the action has been renamed to "vent":



This made the whole weapon overheating concept a little more readable. Also, some changes in character texts followed:





Other than that, I'm keeping the build stable and focusing on preparing for the release. My mental state may be a bit shaky with all the anticipation, but I'm confident that Shardpunk Verminfall will be a game that you will enjoy!

Thanks for your support, and see you on launch day!