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Devlog #136: Reflections on Next Fest

The most recent Next Fest was an incredible experience, and I found myself spending countless hours engrossed in various demos. Despite the time commitment, I have no regrets - it's clear that we are living in a golden age for gamers.

However, it's important to acknowledge that indie developers face unique challenges in this market, where competition is fierce and standing out is essential.

On a positive note, I'm thrilled to see that Shardpunk has gained some much-needed visibility, resulting in an increase in wishlists. Additionally, there have been several engaging discussions on Steam forums about the game. It's been incredibly rewarding to see the positive reception the demo has received thus far, as reflected in the demo surveys. Overall, I'm extremely pleased with the game's current standing.



Anyway, as the release date approaches, my focus has shifted to polishing, playtesting, and addressing any technical issues that need to be resolved. It's a busy time, but also an exciting one, as I prepare to share the final product with you.

As a sneak peek, I've included a few new gameplay gifs from my latest playthrough for you to enjoy. I hope they provide a glimpse into the world of the game and get you as excited for its release as I am!

Take care!





Rebroadcast: Steam Next Fest Livestream

Hey everyone!

If you missed our first round of livestreams, make sure to tune in for our rebroadcast and check out Bryqu, the one man army behind Shardpunk, play and guide you through the demo!

Make sure to let us know what you think about the new demo here, on the Steam forums, or our official Discord server!!

Have a great Next Fest, and remember if you like any of the featured games, then:

Steam Next Fest Livestream

Hey everyone!

Make sure to tune in for our livestream and check out Bryqu, the one man army behind Shardpunk, play and guide you through the demo!

Make sure to let us know what you think about the new demo here, on the Steam forums, or our official Discord server!!

Have a great Next Fest, and remember if you like any of the featured games, then:

New demo for Steam Next Fest is here!

The Steam Next Fest is starting soon! This will be a great opportunity to test out some interesting games - including Shardpunk, as I've just released a brand new demo!

This demo allows you to pick a new character for your party: Julius, an Imperial shock trooper, who is skilled in dealing heavy damage with his heavy rifle - and with a chainsaw attached to it!





I've also included a tutorial section, which will guide you through your first turns of the game.



I hope that the demo will get you hooked! If it will, do make sure that you've wishlisted the game - nothing gives me more clear feedback than your interest.



Also, the demo holds a survey link - if you have any thoughts on Shardpunk that you'd like to share, please do. You can also join the Discord channel and chat with me there.

Thanks for reading! Enjoy the demo! And do leave me some feedback!

Devlog #135: hand-holding tutorial

Different games have different entry levels. Some of them do not require much knowledge from a player, meaning that even a less-experienced person might play them with little to no introduction to game rules (think platformers, mobile stuff). These games are perfect for public showcases at, say, gaming expos, as you can basically get anyone to sit and insta-play it.

Shardpunk, on the other hand, needs some more introduction. I mean it's not a genre-defining title, but it does deviate from XCOM-like games. So it does need a tutorial - and one that guides the player through their initial actions, explaining the rules.

Long story short, I've added such a tutorial to Shardpunk.



It guides the player through the first few turns, teaching them the basics of combat, looting, and other useful stuff.

This rat shotgunner from tutorial should always relocate itself to the same place and reload its weapon.

After a few turns, the game opens up. And then there's another tutorial part when the player enters the shelter



Furthermore, I made sure that this tutorial (in a slightly changed form) is present in the new demo that I am working on - so you will be able to give it a spin in the nearest future!

Take care!