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Shardpunk News

1.1.7.7 hotfix is live!

[h3]1.1.7.7 PATCH NOTES[/h3]

Bugfixes:
  • Fixed the issue with unnecessary unit selection when the player clicked on a UI element.

1.1.7.6 hotfix is live!

[h3]1.1.7.6 PATCH NOTES[/h3]

Bugfixes:
  • Fixed the issue with language mods from Steam Workshop not being correctly loaded in some cases.

1.1.7.5 hotfix is live!

[h3]1.1.7.5 PATCH NOTES[/h3]

Bugfixes:
  • Fixed the issue with "weapon hot" text being displayed for bots that do not have weapons.
  • Removed invisible walls from some map fragments.

1.1.7 version is live!

[h3]1.1.7 PATCH NOTES[/h3]

Modding:
  • Added Steam Workshop support for language mods. Read more about it in the new guide.
Skill/balance changes:
  • Increased gunter's "loner" trait activation distance from 5 to 6.
QoL:
  • Added the possibility to add/remove movement waypoints using the ctrl key (rebindable).
  • Added a key binding for "overwatch all" action.
  • Fixed an issue with character movement preview not being displayed in random cases.
  • Reorganized the main menu screen.
  • When the "Overwatch all" action gets performed, the "weapon hot" text gets displayed for characters who cannot perform it.
Bugfixes:
  • Fixed the issue with "Reach level 10" achievement triggering when a character was only at level 3.
  • Fixed the issue with enemies behind doors not immediately appearing after the door opens.
  • Loot should now not spawn on tiles with explosive barrels.
  • Fixed an issue with too many shelter actions not fitting on the screen in 16:10 aspect ratios
  • Fixed a typo in the "Speed Boost" skill name.
  • Fixed an issue with the button click sound not being synchronized with the latest sound volume setting.

Devlog #146: Shardpunk!

Hi! First, a heads-up: another game update is coming, and should be available in late November/early December. The update will focus on two major things:

Path waypoints system

Some of the players pointed out correctly that the game does not allow you to move around poison clouds easily. Well, that will be fixed in the upcoming update.



Workshop support for translation mods

Finally, you will be able to upload your mods directly to Steam via Steam Workshop, without the need to use third-party apps like Nexus Mods.


Other than that, the update will introduce a few QoL changes and minor game fixes.

You might have also noticed that I've dropped the "Verminfall" part from the game name. I believe it will make the title easier to memorize and pronounce; heck, I hope that it might even have a positive impact on sales!

Also, simplifying the game will make it easier for me to figure out a name for the game's future sequel.

Speaking of a sequel: Shardpunk is selling pretty well and I consider it a success - especially as it is the first ever commercial product that I have created. However, the game did not earn enough money for me to immediately start working on another title - so I work at a day job (and a very awesome one!) again that allows me to live on.

I still plan on making another game. I just cannot say when this will happen.

In the meantime, I will be supporting Shardpunk with at least minor updates and fixes. As I mentioned above, the latest one will be landing in less than a month.

Thanks for reading! And if you feel you know someone who would like to play Shardpunk (especially with its new, shorter name ;) ) - do let them know about the game!

Take care!