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Pathfinder: Wrath of the Righteous - Enhanced Edition News

Update 2.2.1a

Hello, crusaders!

An update 2.2.1a is here!

Highlights:
  • Fixed the ability to kill Sithhud the Reborn in The Lord of Nothing DLC before time. Now after killing him the cutscene appear and the party will not be stuck at the arena;
  • A blizzard elemental (Druid Winter Child companion) now resurrects after resting.
If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!

Areas
  • If shadows have been killed on the Shadow Plane in The Lord of Nothing DLC before the death of Ulab's brother, there was a duplicate dialog with the brother — fixed;
  • Polymorph on companions in The Lord of Nothing DLC final cutscenes has been fixed.
Quests
  • Now defeating Sithhud in The Lord of Nothing DLC triggers a dialogue with companions.
Classes & Mechanics
  • Vengeful Comets spell firing 2 projectiles even when the buff only gave one projectile — fixed;
  • Extra Hex (Shaman) feat gave a choice of Witch hexes instead of Shaman's — fixed;
  • Weretiger in the last form didn't have access to the Combat Expertise — fixed;
  • In some cases, the Weretouched didn't get a Trip combat maneuver — fixed. To get the maneuver, you will need to reuse animal form;
  • Fixed the ability to kill Sithhud the Reborn in The Lord of Nothing DLC before time. Now after killing him the cutscene appear and the party will not be stuck at the arena;
  • A blizzard elemental (Druid Winter Child companion) now resurrects after resting.
Visual
  • Cutscene in Dry Crossroads location with Greybor has been fixed.
Misс
  • Some symbols were missing from Chinese localization — fixed.

Steam Awards

Greetings, Pathfinders!
Thank you for being with us and supporting us! We have come a long way, and there are even more adventures ahead! Because of your participation in the polls, your sincere interest in our projects and your help in catching bugs, we are able to grow and improve our games.
There is the Steam Awards right now and you can nominate Pathfinder: Wrath of the Righteous in the Labor of love category. Nominating will last till November 28th 10AM Pacific. You can get a unique Steam Award Nomination Committee badge for participating in the Steam Awards voting. Read the details and choose your favorite games wisely: https://store.steampowered.com/steamawards/nominations

Update 2.2.0av

Hello, crusaders!

An update 2.2.0av is here!

Highlights:
  • When importing saves and characters from "Through the Ashes" DLC to "The Lord of Nothing" DLC, in a rare case one of the characters could disappear from the party permanently — fixed. If you have already encountered this bug, you will have to go back to the save at the previous location before this bug;
  • You couldn't speak with the Pillars of the Skulls in the Ziggurat— fixed;
  • After the last update, Archmage Armor sometimes didn't work — fixed.
If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!

Areas
  • If a player managed to sneak past the giants unnoticed in "The Lord of Nothing" DLC, the alternate descent will now be hidden so as not to be misleading;
  • In "The Lord of Nothing" DLC, the ability to hit the giant guards on the bridge with charge has been fixed. Now they will immediately raise the alarm after suspicious actions of the player.
Quests
  • If the player killed the giants, that guard leather workers, before taking the quest in "The Lord of Nothing" DLC, the quest could not be completed — fixed.
Items
  • Candle of the Playful Succubus inflicted twice more negative levels that it should — fixed;
  • The Hammer Fists bracers were not displayed on the character model — fixed;
  • After the last update, Archmage Armor sometimes didn't work — fixed.
Classes & Mechanics
  • Penta from “The Lord of Nothing” DLC now can correctly mount an animal companion;
  • You couldn't speak with the Pillars of the Skulls in the Ziggurat— fixed.
Visual
  • Skipping the cutscene in the battle with the goblin leader in “The Lord of Nothing” DLC caused the cutscene to freeze — fixed;
  • Sometimes the ghost horse's glow changed after its resurrection — fixed;
  • During the first battle with giants in “The Lord of Nothing” DLC, running forward and triggering the hide and seek cutscene could prevent further progression — fixed.
System
  • FPS drop while activating the Dispeller of Darkness — fixed;
  • When importing saves and characters from "Through the Ashes" DLC to "The Lord of Nothing" DLC, in a rare case one of the characters could disappear from the party permanently — fixed. If you have already encountered this bug, you will have to go back to the save at the previous location before this bug.
Misс
  • Fixed a bug where a dialogue with Kyton in “The Lord of Nothing” DLC could not be initiated.

The Lord of Nothing has arrived with a flurry of fall discounts!

Greetings, pathfinders!
The Lord of Nothing DLC is live now and available for purchase. Please, note that the Autumn Sale starts today, and you can buy the Season Pass 2 with the new DLC in it for a 20% discount. Grab Pathfinder: Wrath of the Righteous and the Season Pass for a 70% discount, or the “Inevitable Excess” DLC, the “Through the Ashes” DLC, and “The Treasure of the Midnight Isles” DLC separately for a 50% discount.

The Lord of Nothing DLC completes the story of the adventurers who began their journey in the Through the Ashes DLC — they have traveled from the burning city to the frozen realm, where they encountered a mystifying behavior of local demons. They will meet Penta — their new android companion — find an ally in an angel of Sarenrae, and travel through portals to different locations: a wizard's tower full of goblins, a village overrun by giants, a mysterious settlement in the tropics, and the Shadow plane. They will face a powerful demon lord before whom they are almost powerless. What other dangers will they meet along the way? What do the forests and castles along their path hide? Will our adventurers be able to resist, or will they succumb to the influence of the evil deeply rooted in these lands? Find out in The Lord of Nothing DLC!

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The commander of the Fifth Crusade will not be left behind — they and their team will embark on a dangerous journey and an epic battle!

This new adventure is even more exciting with 15 new archetypes, new feats, and new spells — try the new possibilities of character development in both the DLCs and in the main campaign!

You can purchase The Lord of Nothing DLC separately: https://store.steampowered.com/app/2564570/Pathfinder_Wrath_of_the_Righteous__The_Lord_of_Nothing/
Or in the Season Pass 2: https://store.steampowered.com/app/2145870/Pathfinder_Wrath_of_the_Righteous__Season_Pass_2/

Last but not least, our new RPG — Warhammer, 40,000: Rogue Trader is ready for release on December 7th! Wishlist it so you don't miss the release then head into the grim darkness of the far future without delay!
Or take advantage of the final opportunity to pre-order the game on the website to get exclusive rewards!

Update 2.2.0as, Part 2

UI
  • Azata's Believe in Yourself spell had incorrect names for some of the buffs it gave — fixed;
  • Fixed missing Mount ability after saving in certain places;
  • Fixed the "Beast Totem" icon;
  • Fixed the change of player character's appearance according to their mythic path — the portrait and appearance will now change after completing the transformation;
  • Fixed the icons for the demonic forms;
  • Fixed the issue when the selection of a revelation happened before the selection of mystery when picking some classes and archetypes, which made it impossible to complete character creation:
  • If you import a character from the main campaign when starting the Inevitable Excess DLC, and then go to the main menu and start a new game, a zero-level character was created — fixed;
  • In the merchant interface window, it was possible to point cursor at items outside the available area — fixed;
  • Lich's late mythic appearance, portrait, and abilities are now only granted if the player follows the Lich's path and does not abandon the ritual;
  • Missed icon for the Death Throes ability — fixed;
  • Missed icon for the Vorpal Strike — fixed;
  • Some barbarian totems wasn't showing in the buff list when raging — fixed;
  • Sometimes Nenio's portrait remained the same even if Nenio's appearance changed — fixed;
  • Sometimes when using a photo mode, the player could light up all undiscovered loot on the location — fixed;
  • The Charge description displayed incorrectly in the log — fixed;
  • The tutorial advised a Greater Restoration spell to remove blindness, although this spell cannot remove blindness — fixed;
  • Updated the Demon Lord Aspect's icons;
  • Usable items were removed from action bar after polymorph — fixed;
  • When playing with a controller, normal spells and metamagic spells had the same icons — fixed;
  • When playing with a controller, some inscriptions in the weekly recruit growth were not displayed — fixed;
  • Fixed auto crusade settings to be set to "On" while starting the new game, if it was set so previously;
  • Sometimes the pop-up dialogues triggered right after rest — fixed;
  • Errors in the interface when starting a new game on consoles and PC with a gamepad have been fixed;
  • Inspect mode is turned off by default when using a gamepad — fixed;
  • Now, the Storyteller doesn't leave the awakening of the griffon in the Blackwing Library without a comment;
  • Removed recommendation icons for auto-leveling plans;
  • The issue with spells empowered by the "Completely Normal Spell" Metamagic not being usable in auto-cast has been fixed;
  • The power granted by some of the Warpriest Blessings didn't display correctly — fixed;
  • The tutorial window is now also shown when the character level up screen is open;
  • Ulbrig didn't acquire the UI slide for his second Act's quest if the player completed it in Act 3, which was the case for all players who got Ulbrig in that Act — fixed;
  • Throw Anything ability and Targeted Bomb Admixture spell effect were displayed in log incorrectly — fixed.
Visual
  • Сrusader's poses have been fixed in the cutscene with Minagho in the Gray Garrison;
  • Archon's Aura spell radius was not displayed — fixed;
  • Behavior of the Mythic Golden Dragon commander has been fixed in the cutscene with Storyteller;
  • Fixed the black triangle in Final Veil textures;
  • Fixed the fog of war in Chilly Creek;
  • In the Through the Ashes DLC, the cutscene with the inquisitors now shows the full scene;
  • Lots of visual fixes: Light shield in hand, cloaks on some NPCs, texture quality;
  • Puzzles colors and symbols in Sacred Lands weren't readable enough for the player — fixed;
  • Sigvorn from The Last Sarkorians DLC is now armed with a sword rather than a bow, which is more fitting to his story;
  • The animation of holding a shield in the inventory window has been fixed;
  • The commander is no longer rolling around on the ground after the first cutscene in the Prologue in Kenabres;
  • Yaniel has been flying during the dialogue with the commander — fixed;
  • Added visual effects for kitsune form change;
  • Fixed the golems blood visuals;
  • Fixed the visual effects for the Tankard of Free Spirit;
  • The fog of war no longer spreads through the walls of Drezen;
  • The Insightful Contemplation had no display of the area of action — fixed;
  • Ciar preferred to travel inside the horse rather than on it — fixed;
  • Fixed visual glitch with character, caused by using pause button while mounted;
  • Now in the Nameless Ruins location camera in the cutscene does not fly into the surrounding rocks;
  • Sometimes walk animation of units in the Commander's squad disappeared — fixed;
  • The permanent duplicate demon wings granted at Mythic level 9 have been fixed;
  • The visual glitch occurs when a halfling character enters a battle riding a leopard mount has been fixed;
  • Added visuals for the spell Wrath of the Righteous;
  • Fixed the salamander's animations;
  • Rectify State now has visual and sound effects;
  • Fixed the animal companions' attack animation with Sunder Armour;
  • Fixed the fog of war in Chilly Creek.
System
  • Part of the spells used the wrong range of application — fixed;
  • Fixed memory leaks in the fog of war;
  • Fixed potential FPS drops in Alushinyrra and Kenabres before the Deskari assault;
  • Improved the stability on locations with Vescavor Swarm.
Misс
  • A mysterious man came to call the commander to the theater instead of Tinna Scenery Master — fixed;
  • Angel's Heart description has been changed;
  • Arcane Weaver in Drezen now has more Stone to Flesh scrolls for sale;
  • Ashen Curse cast by the ungrateful captive of the Ivory Labyrinth now has only the Curse descriptor;
  • Bismuth could disappear from the commander after leaving Drezen. The charge of the triceratops statuette is now getting restored in Drezen;
  • Chief Khara could put her allies to sleep — fixed;
  • Companion pets now hide in Drezen Citadel and do not crowd the Commander's office;
  • Fixed a bug that caused character skill duplication. Also fixed saves corrupted by this bug;
  • Fixed collision for the characters;
  • Fixed incorrect display of some enemy cultists races;
  • Fixed possible duplicating cues in the illustrated event in Willodus Manor;
  • Fixed the cutscene in Arueshalae's personal quest;
  • Fixed the dialogue flow with the Hand of the Inheritor before the departure at Pulura's Fall;
  • Fixed the dialogue flow with the invisible drunkard in Gundrun;
  • Fixed the FPS drop during the second stage of Xanthir fight;
  • Fixed the objects visuals on the "Ravaged Long House" location;
  • Improved the flow of a dialogue with Wenduag in the Shield Maze;
  • Improved the mechanics of the incubus archers;
  • Improved the moving in the commander's bedroom, rearranged the furniture a bit;
  • In some locations the player character's pets could disappear — fixed;
  • Lady Konomi stays in Drezen after being kicked out — fixed;
  • Optimized the FPS in Seelah's personal quest;
  • Sometimes the characters couldn't interact with the levers — fixed;
  • Sometimes Ulbrig couldn't be taken to party at Leper's Smile — fixed;
  • Sometimes Ulbrig was so excited about interactions that he was jumping up and down — fixed;
  • The Aeon's gaze will now recognize Anevia's aura correctly;
  • The location of some traps have been changed to make it easier to defuse them;
  • The sound was missing from the Songbird cutscene — fixed;
  • Vissaliy Rathimus sold only 1 scroll of Raise Dead during the first chapter of the game. We convinced him to expand the assortment, now he has 24 Raise Dead scrolls.
  • When meeting Commander for the first time, Ulbrig can now really show his claws;
  • While solving the puzzle, players could block their playthrough by disconnecting the bridge and skipping to the other side — fixed;
  • Autosave now works after leaving the ship, and not on it;
  • Books that provide skills/bonuses have received an important item highlight;
  • Fixed infinite weapon respawn on enemies with extra arms;
  • Fixed the display of the Mephistopheles' portrait in dialogues;
  • Fixed the flow in romantic dialogue with Wenduag;
  • Herrax sold two identical recipes — fixed;
  • It is no longer possible to build large buildings on partially blocked cells in the outpost;
  • Mephistopheles is now immune to Baleful Polymorph;
  • Nenio won't talk in dialogue with Areshkagal's Projection if she's absent from player's party;
  • Now Sull doesn't start a conversation about Wenduag if she is not among the available companions;
  • Now, upon death, the character's overload from the strength debuff disappears along with the debuff;
  • Polymorphs and some other spells and effects are now temporarily hidden while camping;
  • The range of goods at the Arena Healer has become more relevant;
  • Undead Staunton Vhane has his characteristics and build changed (only for a new games or for the saves before he joins);
  • You can walk through the walls of a ruined house in a random encounter location — fixed;
  • Experience is not given for killing some zombies in The Treasure of the Midnight Isles DLC — fixed;
  • Fixed Fog of War dissolves on Units appear;
  • In one of the events at Drezen on Mythic Angel Path, the astral deva hiding under the guise of a male monk now reverts to her old appearance as a deva, just as the text of the dialog says;
  • Mythic skeleton companion rework;
  • Saving game while resting is disabled on the gamepad control.