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Pathfinder: Wrath of the Righteous - Enhanced Edition News

Update 2.1.2e

Hello, Pathfinders!

Yesterday we’ve discovered, that experimenting with Nenio and polymorph spells can have unexpected consequences such as: not being able to load saved games, empty level up screens, crashes to main menu, and inability to even open a load menu when the game is launched. We’ve prepared the fix for this, which will also fix the already affected saves. We apologize for the inconvenience, and we’ll make sure this experiment is documented in Encyclopedia Golarionnica and that Nenio won’t try to repeat it!

Update 2.1.2d

Hello, crusaders!

An update 2.1.2d is here!

Highlights:
  • In Threshold, during the attack on the camp, hired mercenaries that were supposed to be with the Commander, were also present in the second party, but couldn't be controlled by the player or killed by the attackers, which could potentially block the progress – fixed;
  • In turn-based mode, pressing the inventory button opened the inventory of the wrong character – fixed;
  • Fixed the number of attacks and the penalty when using Fast Bombs and Rapid Shot;
  • Fixed incorrect display of Nenio's portrait in the UI;
  • After some romantic scenes, shifter characters could lose the desire to polymorph – fixed.
If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!

Areas
  • Fixed a bug in Gundrun, in which escaping from the bhoga swarm in the battle near the gate...blocked the further progress of The Last Sarkorians DLC content;
  • Fixed a column that can be pushed on enemies in the graveyard in the Through the Ashes DLC;
  • In Gundrun the battle with locusts near the bridge and the exit to the Forest of the Forgotten Spirits is balanced now;
  • In Gundrun at night you could run into an invisible wall – fixed;
  • In The Last Sarkorians DLC, it was possible to enter the chieftain's house during the battle, which could break farther progress – fixed;
  • In Threshold, during the attack on the camp, hired mercenaries that were supposed to be with the Commander, were also present in the second party, but couldn't be controlled by the player or killed by the attackers, which could potentially block the progress – fixed.
Quests
  • Now you can complete the Learn Queen Galfrey's fate quest by talking with Storyteller;
  • Dialogue with Kerenai could function incorrectly, after what the shield shard could not be obtained – fixed;
  • Arysen Krei’s request couldn't be completed if picked after visiting Kerenai - fixed;
  • Fixed a bug in the mountain pass near Gundrun, where the death of Ulbrig did not lead to the end of the game;
  • The Treasure of the Midnight Isles: Prey quest could remain unfinished in the journal, even though the DLC was completed – fixed;
  • Under certain conditions, the quest for Scouting in the Last Sarkorians DLC can now fail;
  • In The Last Sarkorians DLC, Sigvorn and Ysenna didn't react to some player's choices – fixed.
Turn-based mode
  • Ulbrig didn't do anything during the gargoyle attack on the camp in chapter 2 in turn-based mode – fixed;
  • Fixed NPC pathfinding, when the target position was too close to the NPC;
  • In turn-based mode, pressing the inventory button opened the inventory of the wrong character – fixed.
Items
  • The Sling Staff Nature's Agony didn't use its special ability and had a wrong bonus – fixed;
  • Some quest items, that were supposed to be irremovable from a weapon slot, could be removed by polymorphing – fixed.
Classes & Mechanics
  • Auras didn't work beyond 37 feet distance due to the code limitation – fixed;
  • Dragonkind spells had an incorrect description regarding the bonus type to ability scores – fixed;
  • During level up, if all feats from the list had been previously taken, it was impossible to finish the level up – fixed;
  • Fixed the number of attacks and the penalty when using Fast Bombs and Rapid Shot;
  • Fixed the number of Velociraptor's attacks;
  • Griffonheart shifter levels now stack with fighter levels;
  • Holy Symbol of Iomedae now takes into account the damage reduction of additional natural attacks;
  • Holy Water Jet, the arcanist's ability, didn't do any damage – fixed;
  • In the Forest of Forgotten Spirits location dialogue could start right during the battle – fixed;
  • In the romantic scene with Ulbrig, all the participants are now in their humanoid form;
  • It was impossible to transform into the animal shifter's form again after the dialogue with Camelia in the basement – fixed;
  • Nahyndri could have a too high Armor Class – fixed;
  • Shifter Major wolverine form now correctly adds a 10 feet speed bonus;
  • Shifter's level in Wolverine shape wasn't counted correctly for the Rage Powers bonuses – fixed;
  • Tailwind of Scorched Earth spell dealt AOE damage and then healed instead of damaging – fixed;
  • The sword saint's abilities Perfect Strike and Perfect Critical didn't deactivate if its charges dropped to zero – fixed;
  • Vampires no longer can dominate animals;
  • Winter's Grasp didn't initiate combat when used – fixed;
  • During the final confrontation with Areelu, polymorph conditions will be temporally suppressed on the characters now;
  • Rejecting Ulbrig's offer to fly together could break the ability to polymorph – fixed (but his heart will remain broken);
  • The ability to polymorph could break after a date with Wenduag in Nexus – fixed;
  • The commander will no longer go on a date with Arueshalae while polymorphed;
  • A Shield Master now doesn't have the attack penalty for using a two-weapon with a shield;
  • Arcane Rider's Arcane Weapon Enhancement didn't apply to their animal companion – fixed, but It will apply only when the character is mounted;
  • Arcane Rider's Dimensional Ride now only works when the character is mounted;
  • Fixed the effect of Arcane Accuracy – now it grans the bonus to the animal companion;
  • Fixed the issue with the incorrect distance for the abilities of all mounted characters (the radius will scale with the size of the animal companion now);
  • We took into consideration your feedback on the rewards from the Star Rattle boss in The Treasure of the Midnight Isles DLC, and decided to return the Broken Trickster mask to him. The mask will be present among the loot when you enter the island with the boss for the first time, but it won't appear if you cleared out that island already.
UI
  • Autolevelling could be turned on after the suggested levelling path was altered by the player – fixed, it won't turn on if the default build was changed;
  • Fixed a bug when some attack bonuses were not displayed in the character sheet;
  • Fixed duplicate messages for skill checks on the global map;
  • Fixed incorrect display of Nenio's portrait in the UI;
  • It was impossible to inspect some creatures, like aberrations – fixed;
  • The ability icons will remain on the action bar when the ability becomes temporarily unusable. For example, when the character shifts into an animal form;
  • Scroll of Molten Orb had an incorrect icon – fixed;
  • The Formation window could freeze when playing with the controller – fixed;
  • The interaction icons for statues in the Gray Garrison were incorrect – fixed;
  • The Mighty Bloodrage buff icon was returned;
  • The rest interface now displays the correct shifter portrait;
  • When playing with a controller, it was impossible to read the descriptions of the archetype features during character creation – fixed;
  • When the companions were not present in some locations, their icons could still be seen on the map – fixed.
Visual
  • Fixed the cutscene at the statue of Iomedae;
  • Fixed the position of Ulbrig in one of the cutscenes in the camp. He's not floating in the air anymore;
  • Corrected Ulbrig's misplacement in the romantic cast scene;
  • Fixed the armor dyeing feature;
  • Priestess was sitting in the texture of a chair in the tavern — fixed;
  • Fixed wrong weather for some locations;
  • Sosiel takes off his clothes for the romance scene now.
Misс
  • A romantic scene where Sosiel and the commander play cards didn't trigger in chapter 3 – fixed;
  • After some romantic scenes, shifter characters could lose the desire to polymorph – fixed;
  • Changed the Will check when talking to Ulbrig in the tavern. Now only the player character will look him in the eye;
  • Fixed the bug when the Corpse Snatcher couldn't be looted in the graveyard in the Through the Ashes DLC;
  • Fixed the final romantic dialogue with Lann if the player character refused to get married;
  • In the Garden of the Gods, the player character and Ulbrig could remain affected by the polymorph – fixed;
  • Now after picking up the page for the Storyteller and other notes from the ground, theirs models are no longer left lying on the floor;
  • The dialogue with the Desnans on Azata's island will no longer be cut off for those who believe in Desna;
  • The lines of the worried merchant in Gundrun could be displayed incorrectly – fixed;
  • Ulbrig developed a taste for Mulled Wine, and it's his favorite meal now;
  • Ulbrig might not show up near the griffons if we didn't immediately agree to fly to them — fixed;
  • Ulbrig skipped the military council at the crusader camp before storming Drezen – fixed;
  • Ulbrig was falling into the pits while in griffon shape. We pulled him out of the pits and reminded the esteemed shifter that a griffon is a flying creature;
  • A romantic scene with Ulbrig could repeat even if you broke up with him – fixed;
  • Added a tutorial about positions and skill checks on the global map;
  • Ulbrig could die during the attack on the crusader camp and talk while being dead — fixed.

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Update 2.1.1i

Hello, Pathfinders!

We investigated the recent bug reports, reproduced the reported issues and found that under some circumstances, when Wenduag turned hostile to the party in the prologue, she could die. That tragedy made the party unable to leave the Shield Maze and continue their adventures. We’ve prepared a hot-fix 2.1.1i which fixes this problem. No mongrels were harmed during the creation of this patch.

Update 2.1.1g

Hello, crusaders!

An update 2.1.1g is here!

Highlights:
  • The nameless helmet from The Last Sarkorians DLC got its name;
  • AoE spells and items didn't affect the enemies if you rested before the battle for Defender's Heart – fixed;
  • Raven familiars got their models back;
  • After solving the first 4 puzzles during The Secrets of Creation quest, the final puzzle could not be activated – fixed;
  • The chest near Star Rattle was unavailable for looting – fixed;
  • On the saved game preview, a shifter's portrait didn't display if the shifter was transformed – fixed;
  • Spectral Dust now stacks in the inventory.
If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!

Areas
  • After switching to the Legend path from the Lich path, some characters near Ziggurat ended up hanging in the air – fixed;
  • Fixed some navigational issues in Drezen;
  • Fixed the animation In the scene of the griffon's awakening in Blackwing Library;
  • Fixed the issue of not being able to exit the abandoned building in Drezen when your mythic pet (Aivu or the skeleton) stayed outside;
  • Fixed the navigation in the caves beneath Kenabres;
  • In Gundrun, passing over the bridge in some cases triggered a cutscene that made the player character teleport to one of the river banks – fixed;
  • In The Last Sarkorians DLC, Ulbrig could arrive at Defender's Heart as you were drinking with Seelah and her friends – fixed, he won't crash your party now;
  • The invisible wall on top of the Defenders Heart's roof has been fixed;
  • It was impossible to rest in Gundrun's tavern when the town was besieged by demons – fixed;
  • It was possible to go beyond the edge of the map in the Laughter's Prison – fixed;
  • The player could go beyond the edge of the map in the Lost Chapel location – fixed;
  • The vortex at the Forest of the Forgotten Spirits location did not disappear immediately after killing the mini-boss – fixed;
  • When attacking the spirit bear in the Forest of the Forgotten Spirits location, the player still had the opportunity to desecrate the altars – fixed.
Quests
  • After solving the first 4 puzzles during The Secrets of Creation quest, the final puzzle could not be activated – fixed;
  • Fixed a bug during the final meeting with Areelu when choosing the Trickster or Azata's dialogue options;
  • Fixed the issue with the freezing cutscene, if the spirit catchers were lured to the wolf spirit after its death;
  • In Gundrun, Arysen Krei sometimes gave his quest twice – fixed;
  • When you dispel the invisibility from the Drunkard in Gundrun with Dispel Magic, the quest couldn't be finished – fixed.
Items
  • Darts are now light weapons, not one-handed;
  • Fixed the issues related to additional damage for the items Claws of a Sacred Beast, Helmet of Weakening Torture, Eye for an Eye, Tribal Scout's Hide, Surefire Gloves, and Amulet of Quick Draw – additional damage will be displayed properly in the log now;
  • Fixed the look of the Heavy Shield +3;
  • If the foes were killed by a critical strike, they could be looted from any distance – fixed;
  • The nameless helmet from The Last Sarkorians DLC got its name.
Classes & Mechanics
  • AoE spells and items didn't affect the enemies if you rested before the battle for Defender's Heart – fixed;
  • Bonuses from the weapons now only apply when that weapon is being used. For example, if the character equips a speed dagger and shifts into a dragon, they won't be getting bonuses, because they will fight with claws and teeth;
  • Channel Negative Energy — Heal Undead ability now works correctly;
  • Dragonblood shifter no longer loses their aspect due to alignment shift;
  • During the battle with Hosilla, if Wenduag is hostile, she won't get up again after falling unconscious;
  • Fixed the auto levelling for Lann;
  • Fixed the issues related to additional damage for Sure Footing, Expose Vulnerability, and Divine Anathema – additional damage will be displayed properly in the log now;
  • Magus' weapon attack spell was using weapon multiplier instead of x2 critical multiplier as it should – fixed;
  • Mythic Power was killing allied NPC with a splash attack – fixed;
  • Share Transmutation ability of Brown-Fur Transmuter allowed to cast personal polymorph spells on enemies – fixed;
  • Shifter's level in Wolverine shape wasn’t properly counted for the rage powers bonuses – fixed;
  • The Beneficial curse now works correctly with the Wolf-Scarred Face;
  • The chest near Star Rattle was unavailable for looting – fixed;
  • The damage modifier for natural and unarmed attacks, which replaces the strength bonus with a bonus to dexterity, now only works for melee attacks;
  • The list of mythic Extra Feats did not display all available options – fixed;
  • Tidal Surge dispelled non-fire effects as well – fixed;
  • Ulbrig's base speed was 25 feet instead of 30 – fixed;
  • Vital strike could gain benefits from the charge attack – fixed.
UI
  • Fixed camera control in the photomode during cutscenes;
  • Fixed the icons for the feats gained from the books;
  • For grappled creatures, all ability scores were incorrectly displayed as 0 on inspect – fixed;
  • It was possible to transfer spells from one character to another through the metamagic interface – fixed;
  • Now in the log you can see the dice set, which was used to get the bonus for the charge with Powerful Charge ability;
  • On the saved game preview, a shifter's portrait didn't display if the shifter was transformed – fixed;
  • Some pages were not shown in the encyclopedia correctly – fixed;
  • Spectral Dust now stacks in the inventory;
  • The appearance of text messages over some interactive objects now works correctly when playing with a controller;
  • The Difficulty Class of a Knowledge (world) skill check was not shown in the Houndheart Camp – fixed;
  • The speakers in the dialogue with Soana were mixed up – fixed;
  • Updated the icon for the Treat Affliction ability.
Visual
  • Added new animations to the dialog with Ulbrig;
  • Aivu was so happy that she could float above the ground in the Nexus – fixed;
  • Fixed camera position when entering one of the islands in The Treasure of the Midnight Isles DLC;
  • Fixed fog of war interaction with doors;
  • Fixed some visual effects;
  • Fixed the issue with a pack of demons not being visible in a cut-scene in Drezen in chapter 5;
  • Raven familiars got their models back.
Misс
  • Fixed a bug when mobs spawned in the wrong place on the islands in The Treasure of the Midnight Isles DLC;
  • Fixed the issue when Aivu appeared in the party despite being kidnapped;
  • Fixed the missing text in the dialogue with the Storyteller;
  • In Through the Ashes DLC, the tavern model could turn invisible – fixed;
  • Player characters could go over fences. We forbade them from doing so;
  • Sevalros could rise from the dead to talk to the player – fixed;
  • The crusaders paved the road to the West from Drezen, and now it takes less time to travel when the party uses that road;
  • The Next-Door Theater troupe will not appear in Alushinyrra anymore if you didn't rescue them in Kenabres;
  • The player retained all buffs in flashbacks after gaining mythical powers – fixed;
  • The quest to find the spirit catchers' horses remained active even after the death of the catchers – corrected;
  • When exiting Drezen, Ember's dialogue could sometimes not work correctly or start again when visiting the square – fixed.