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Pathfinder: Wrath of the Righteous - Enhanced Edition News

Wrath of the Righteous Original Song by Skar Productions and Kristin Starkey

Crusaders!

In close collaboration with Owlcat Games, Skar Productions and Kristin Starkey are proud to invite you on a nostalgic journey back to Golarion in their fantastic music video "Wrath of the Righteous"!

They managed to perfectly capture the spirit of this epic adventure, and with this long story finally coming to an end with the release of the Game of the Year edition, we hope that you will enjoy this collective gift of gratitude to all Pathfinder fans!

https://www.youtube.com/watch?v=7R-UaCX9YoI

Lyrics:

Are you the harbinger of new hope,
Or will you drown in darkness?
Your path will endlessly amplify
This mythic power

Beneath the earth you found destiny
Does someone guide your journey?
The surge of limitless potential
Takes you away

To the dark wound of the world we march
To reclaim this corrupted land

The path you walk will twist and turn
Will you heal the land or let it burn? (in agony)
Your crusade shapes the world
Feel the wrath of the righteous

The face of war and strife meets your gaze
Leaving you drowned in questions
The sword of valor resonates
What's your desire?

Descending (into the flames)
Only to find (a revelation)
Betrayed by fate and judged by those who trusted you
Your soul is bound by blood

Torn between the will of the fiends and gods
Will your choice ever be your own?

The path you walk will twist and turn
Will you ascend or sacrifice all you are?
Your crusade shapes the world
Feel the wrath of the righteous

I promise...
I promise...
I promise...

Game of the Year Edition is available now!

Greetings, Pathfinders!

We are happy to announce that together with the latest content update 2.5.0 we are releasing the Game of the Year Edition! We will still be working on fixing bugs and you can expect some quality improvements to the game in the near future, but we have no plans to add any more new content.

Game of the Year Edition includes Pathfinder: Wrath of the Righteous and all expansions. You can now purchase the extended adventure with the click of a single button!

Note that the Visitors from Morta DLC is not included in the Game of the Year Edition, but you can always add it to the game absolutely free of charge. There are no differences between Game of the Year Edition and Enhanced Edition with all of the expansions, and all future updates will be released at the same time for both editions.

If you're ready for the biggest and most epic adventure of your life, get the Game of the Year Edition today! Good luck on your Crusade!

https://store.steampowered.com/sub/1171676/

[previewyoutube][/previewyoutube]

Update 2.5.0y

Hello, crusaders!

An update 2.5.0y is here!

Highlights:
  • The Gold Dragon mythic path has spread its wings: multiple mechanical improvements, visual updates, 2 new dragon-themed religions - Apsu and Dahak, the ability to turn some characters' lives towards redemption and more!

More info: https://store.steampowered.com/news/app/1184370/view/6564653885911203913

If you are playing with mods, don’t forget to update them before loading your saves! Old version 2.4.1i will remain available via the beta tab in Steam for mod users.

Beware of possible plot spoilers below!

Areas
  • A party from The Lord of Nothing DLC appeared in Drezen's Tavern even if the player followed the Swarm Mythic Path — fixed;
  • Fixed an issue that could cause the rest on Azata Island to break;
  • Fixed incorrect completion of the Dance of Masks DLC for Swarm-that-Walks. Previously, players after visiting Razmir could get to the Kenabres square and get stuck. Now, players will be transported to the global map as they should have been;
  • Players that were left in the square without being able to leave it will be transferred to the global map as soon as they load the save. Also, player characters that mistakenly entered the arena through the square will be transferred to the global map;
  • Fixed the gathering of Crusader supplies for a full rest during the siege of Drezen;
  • In Areelu's Laboratory in the Chapter 5, attempting the stairs (accessed with the Crystal Key item) will now carry the entire party to its beginning, rather than one participant at a time;
  • Miammir did not come to Drezen in chapter 5 — fixed;
  • Ramien did not come to Drezen in chapter 5 — fixed;
  • Ramien could stand in the camp in the Threshold even for the Swarm that Walks mythic path — fixed;
  • The crusaders appeared in the Threshold even if the player have chosen the Swarm That Walked Mythic Path — fixed;
  • The dialogues in Drezen with Chun Dawei, Hulrun, Nystra, Ciar and Klaem in Chapter 5 were not showing correctly — fixed;
  • The Inheritor' Hand is no longer located in the Ivory Sanctum after being encountered in Drezen;
  • The passage to the secret room on one of the islands in The Treasure of the Midnight Isles DLC did not appear — fixed;
  • When killing the boss Drimo in the arena in A Dance of Masks DLC by a character under the effect of Phoenix Gift, the character does not die from the curse and further passage of the arena is blocked — fixed;
  • You can now attempt to leave the dialogue with two oreads troubled with picking flags for the festival in A Dance of Masks DLC;
  • After talking to Greybor in Drezen's Tavern in the Chapter 3 and hiring him into the team, the wrong dialogue was playing — fixed.
Quests
  • Anevia disappeared after leaving the basement in Drezen, where the commander was called by Camellia, and it was impossible to complete the quest — fixed;
  • Fixed the opportunity to take a quest from Gverm if the player kicked out Camellia, who was needed for the quest;
  • Fye the Tavern Keeper would show up at the tavern even if he had previously been sent to jail — fixed;
  • Nocticula no longer interrupts dialog during the quest with Sosiel's brother.
Items
  • Gloves of Neophyte didn't work with Ignition spell - fixed;
  • Ring of sharp strike didn't work correctly - fixed.
Crusade
  • Ash Giants become more dangerous.
Classes & Mechanics
  • There have been some changes to the Faceless Sphinx encounter:
    1) We've made Areshkagal stop disguising herself as a super-powered sphinx, and now her primary class is an outsider;
    2) By sacrificing to cosmic entities, we've also managed to weaken the Faceless Sphinx's body somewhat (however, many of us paid for this with our lives and sanity);
    3) Despite all our efforts (or because of them), Areshkagal now correctly creates copies of herself in the first phase of the encounter with her;
    4) The abilities and behavior of elemental Areshkagal in the third encounter phase have been significantly improved;
    5) Now you only need to use Midnight Bolt to drop a Nahyndrian Crystal for the secret ending on the last surviving Areshkagal in the third encounter phase;
  • Arcane bond now works correctly;
  • Bloodseeker's Enervation spell now works correctly and imposes negative levels;
  • Defeating ghosts in the Visitors from Morta DLC granted the wrong amount of experience - fixed;
  • Edge of Force and Explosive Runes now work correctly;
  • Enveloping Winds prerequisite for Aerial Evasion didn't work correctly — fixed;
  • Expose Vulnerability ability now works correctly;
  • Fixed lava damage on low health on low difficulty levels;
  • Fixed the difficulty display for saving throws from a flock of dead crows in the Carrion Storm ability;
  • Fixed the logic of applying the “Commander's Banner” effect; now it is applied correctly, and also does not apply if the banner was lost;
  • Hellknight Signifer now removes armor speed penalty on 3-rd level instead of 8-th;
  • Oracle Flame Curse now removes armor speed penalty on 10-th level instead of 1-th;
  • Warpriest Aspect of War now correctly removes armor and encumbrance speed penalties;
  • Inciter's (Skald archetype) "Hit a Nerve" ability now correctly removes the armor penalty if the character has the "Mythic Inspiration" mythic ability;
  • Kitsune in a human form could bite — fixed;
  • Mythic Armor Focus (Light Armor) — Endurance now correctly shows the spell resistance;
  • Mythic Armor Focus (Medium Armor) — Assault feat now deals piercing damage instead of slashing;
  • Now the Divine Hunter who chose the Animal domain at level 1 can correctly choose bonuses to the characteristics of his animal companion;
  • Sense Vitals spell was displayed twice in the Wizard spellbook;
  • Spindle infusion had wrong costs which resulted in inability to use it with advanced blasts in some cases — fixed;
  • The Bound of Possibility cloak now doesn't give a penalty to the Trickster;
  • The entire party will now receive the “Commander's Banner” effect when leaving the Areelu's Lab, not just the player character;
  • The Greedy Mystic Spell Eater (a little dragon summoned by the Arcane Undertow of the Midnight Islands) ate too little, causing its stats to drop. We fixed it, and little fellow is now functioning correctly;
  • The Prophet of Pestilence's Thousand Diseases ability now has the correct saving throw DC;
  • The Spirit Naga form granted by the Sorcerer's Serpentine Bloodline now has the correct venom saving throw DC and bite damage;
  • Tortured crusader could keep Alone in the Dark ability after respec — fixed;
  • Tortured Crusader's bonus attack from the Unbroken Paragon ability was giving the wrong attack bonus — fixed;
  • Magic Nullification mythic ability now correctly makes the character immune to magic.
UI
  • Added prerequisite for Spell Specialization Feat;
  • It was impossible to spend a skillpoint into Intelligence for the Animal Companion — fixed;
  • Nahyndrian crystal was displayed in the interface without the important item frame - fixed;
  • Now you can choose the Vordakai portrait for the Lich path.
Visual
  • Characters from The Lord of Nothing DLC appeared with a delay in the tavern cutscene in A Dance of the Masks DLC — fixed;
  • Mythical weather in Drezen was being replaced with common weather after skipping time — fixed;
  • The dwarf lady in Storasta in The Lord of Nothing DLC now has a correct modeling instead of a human.
System
  • The game crashed when moving to another location if there was a character in the party who died with an active “Disintegrate” effect — fixed;
  • The game was freezing when trying to load Drezen after completing A Dance of Masks DLC — fixed.
Misс
  • Valestry, Master of Steps in Razmir's Palace has remembered his own name;
  • Yaker could visit the Commander for a conversation involving Regill, even though Regill is excluded from the companion roster — fixed;
  • Dialogue with the tentacles-hating aasimar's squires broke when repeatedly refusing to help them, but then changing your mind. We fixed everything, tentacles be praised.




Flight of the Gold Dragon

Crusaders!

A few months ago, during the release of A Dance of Masks DLC, we showed you that the Devil is always in the details. You all seemed to really enjoy it, so it’s about time we take the next step and invite you to witness the flight of the dragons!

Yes, it is what you think it is! The long-anticipated finale of the years-long effort to flesh out the Mythic paths — the update to the Gold Dragon path — is here.

Coming in the impending major patch 2.5, the update tweaks and improves many aspects of this Mythic path.

Let’s give you a sneak peek!



[h2]New Visuals[/h2]

We’ll start with the shiny new visuals. While the original Gold Dragon always had a distinctive visual identity, we always felt that we could kick this up a notch.

With this update, the Dragon has received a few new spell effects and animations — this is how some of them look:





We also felt it was a good time to revisit the Corrupted Gold Dragon. Previously the followers of Dahak had no unique look, simply using the same visuals as the standard version. With this update, evil dragons boast an updated corrupted version of the portrait, updated scale color and texture, and their own alternative visuals for some of the spells.





While technically not a part of this update, we felt that it would also be appropriate to remind you that in the last major patch, alongside the other Mythics, the Gold Dragon received a unique weather effect in Drezen and a gorgeous new animation for the Sword of Valor. Whether you’ve already seen it or missed this beauty, we invite you to enjoy chilling in Drezen under the rays of shining light and shadows of dragons flying overhead.



[h2]Mechanical Updates[/h2]

Let’s move on to the mechanics, and we’ve got lots to show here:

[h3]New Mythic Spellbook[/h3]

The Gold Dragon has received a brand-new mythic spellbook with a total of 10 new spells, with followers of Dahak having their own, corrupted version of some.

Take a peek at a few of them:

Dragon Might

As a swift action, you increase your damage dealt by 50% for 1 round.

Summon Dragon

You summon 1d3+1 medium silver dragons (or 1d3+1 medium black dragons if you have vowed to serve Dahak). Summoned dragons attack your opponents to the best of their ability.

Thousand Bites

While in the form of a Gold Dragon, as a swift action, you gain 3 additional attacks for 1 minute. These additional attacks stack with the bonus attacks from haste and other similar effects.

Dragon Wrath

You blast your enemies with rays of focused dragon energy. You may fire one ray for every six caster levels you have (up to a maximum of 3 rays at 18th level) at every enemy within a 25-foot radius. Each ray requires a ranged touch attack to hit and deals 1d6 points of damage per caster level. Half of the damage is fire damage, but the other half results directly from holy or unholy power (if you have vowed to serve Dahak) and is therefore not subject to being reduced by fire resistance.



[h3]New Mythic Features[/h3]

We have also added 10 brand new Mythic features related to various improvements to your dragon breath. Here are some of them:

Annihilating Breath

Your breath annihilates the life force of living foes. Living enemies struck by your breath take additional negative energy damage equal to your breath damage (a Fortitude save against the DC of your breath halves this damage).

Mind-Clearing Breath

Your breath dispels all mind-affecting effects applied by enemies from allies in the area. Additionally, you dispel all mind-affecting effects from enemies struck by your breath (including effects applied by your allies while affected by domination or charm effects).

Empowered Breath

Your breath damage increases by a number of damage dice equal to your mythic rank.

Rejuvenating Breath

Your breath heals allies in the area. The amount of damage healed is equal to your breath damage.

[h3]New Domain and Blessing[/h3]

To support early-game affiliation with the Gold Dragon Mythic for dragon aficionados, we’ve also decided to add the dragon-themed Scalykind Domain and Blessing:





[h3]Improvement and Rebalance[/h3]

After introducing new spells and features, we naturally felt it was necessary to also review and update the existing ones, such as:
  • Moving some of them to be accessed earlier
  • Having them Empowered and Maximized at Mythic level 10
  • Allowing you to alternate between damage types
  • Straight up increasing some of the damage and bonus numbers
  • Reducing or even removing the cooldown on higher levels (in particular, the cooldown of Gold Dragon Breath)

Our goal with all these changes was to bring the Gold Dragon mechanically on par with other Mythics and make it considerably more fun and distinctive to play. Enjoy your new toys!



[h2]Narrative Updates[/h2]

Last but not least, let’s get to the storytelling.

Instead of focusing all our resources on a single large quest like we did with the Devil in the previous update, this time we’ve taken a lighter but more sweeping touch, placing an emphasis on reactivity throughout the story.

We started from a concern voiced by many of our players — that unlike other late-game Mythics (Legend, Swarm, Devil), the transition to the Gold Dragon felt somewhat rushed and ‘‘out of the blue” for the Commanders who lacked an existing connection to a draconic heritage.

To address this, we prepared two new full-scale (pun intended!) dragon-themed religions: Apsu and Dahak, available at character creation.

Each of these new religions will serve as a smooth buildup toward the Gold Dragon path for players who want their story to naturally tie into this Mythic but don’t want to be locked into picking one of the dragon-themed archetypes. Both of these religions have a lot of reactivity across the game, some of it exclusively to the Gold Dragon.

Additionally, we’ve added two new story beats available only for the Gold Dragon, where their wisdom of millennia has a chance to make two certain well-known characters take an unexpected turn to the path of good and redemption. This will, of course, be reflected in the epilogue slides.

Can you guess who these characters are? Leave your thoughts in the comments!

Oh, and while we’re at it, we’ve changed the corrupted Gold Dragon’s alignment to Chaotic Evil. Evil is evil!



[h2]What’s next?[/h2]

While this update marks a very important milestone for us and for the game itself, we are not entirely done just yet. The game will continue to receive additional bug fixing updates, we will continue to accept your bug reports, and there might still be some QoL improvements in the future. However, we don’t have any more plans for new mechanics or story content after this update, so if you waited for the game to be complete — this is the time!

Stay tuned, and may your wings carry you forward!

Always yours,
Owlcats

Check out the Rue Valley Open Alpha!

Hey there, Pathfinders!

Not long ago, we mentioned that Owlcat Games will publish two upcoming games, and right now you can participate in an open playtest of one of them: Rue Valley! It’s a narrative-driven RPG about a man trapped in a time loop. We’re also excited to show you a new Rue Valley trailer demonstrating its gameplay:

[previewyoutube][/previewyoutube]

To try Rue Valley, you don’t need to purchase the game. All you need is to go to the store page:

https://store.steampowered.com/app/2126190/Rue_Valley/

You’ll see a ‘Join the Rue Valley Playtest’ box with a ‘Request Access’ button.

Press this button and confirm that you want to participate. After that, Rue Valley Alpha will appear in your library, and you’ll be able to install and play it.

Have fun in Rue Valley!