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Pathfinder: Wrath of the Righteous - Enhanced Edition News

Update 1.3.0k

Crusaders!

A new patch 1.3.0k is here!

Highlights:

  • Interacting with the puzzle elements during the “Secrets of Creation” quest should be more comfortable now;
  • Breaking out of the Icy Prison got easier;
  • We’ve clarified the descriptions of some mythic abilities;
  • Treat Affliction requires consumables now—look for the First Aid kits!
  • Covenant of the Inheritor got the useful properties it was supposed to have, and stopped turning off all the time;
  • In the end of the Inevitable Excess DLC, you will see new epilogue slides and hear the narrator!
  • We optimized a number of visual effects, which should help the performance.



N.B., if you use mods, please update them before you start playing the game! Mods that worked fine with earlier versions may break your game after the game updates.

Beware of possible plot spoilers!

Quests

  • Changed the mechanics of interaction with puzzle elements and art for "The Secrets of Creation" quest;
  • Completing the Storyteller's quest (gathering elven pages) now provides proper reward;
  • Fixed an issue when Yozz couldn't be found in Drezen;
  • In Ineluctable Prison, it was possible to ask the warden about the quest sword, even if you didn't have that quest in your journal – fixed;
  • In the lair of the Spinner of Nightmares in Inevitable Excess, you can no longer ask the illusions how to find Lourry, if you have already found her;
  • In the Shrine of the Three objectives to examine the altar, the statues, and the water source didn't complete – fixed;
  • Killing the Storyteller in the DLC, after completing his quest, increased the level of Order in the world – fixed;
  • Minor improvements in the dialogue with Zeklex;
  • Trever now reacts if the Lich kills Sosiel;
  • Under some conditions, special Azata and Demon options were not available in the final dialogue of the DLC – fixed;
  • Fixed an error in a dialogue with Hilor in Drezen;
  • Fixed an error in the dialogue with Yozz in Drezen in chapter 5;
  • Fixed the issues with Nurah in the Borrowed Dreams quest;
  • In some cases, the finale of the Battlebliss quest didn't work correctly, and Irmangaleth didn't kill Zeklex - fixed, now they will be killing each other properly;
  • Killing Ramien did not fail the Starward Gaze quest, and dragged it through the whole game – fixed;
  • The difficulty of skill checks in the second Seelah's quest has been increased to match the overall difficulty of the second half of the 3rd chapter;
  • We added the possibility to improve Radiance with the scabbard made by Joran Vhane for the cases when you left the sword in your personal chest before meeting him. For those who have missed this upgrade, it will be applied retroactively if you haven't gone to Midnight Fane yet.


Areas

  • A number of texts have been added in the 4th chapter;
  • After exiting and entering Blackwater once more, the dialogue with the defeated chief could start again – fixed;
  • Artisan's Tower wasn't marked as visited after you explored it – fixed;
  • At the Enigma final arena, enemies could fall under the floor – fixed;
  • Berenguer didn't depart from Drezen after the change of mythic path in chapter 5 – fixed;
  • During Daeran's party in the Heaven's Edge estate, perception checks will be rolled only by the player's character now. After the party you can search the estate with your companions though;
  • Fixed a tooltip for the chest in the Wedding Meadow location;
  • Fixed an error, because of which Laulieh didn't appear in the capital;
  • Fixed the battle behavior for Svendack, the priestess from Ineluctable Prison;
  • Fixed the crevice in the walls in Shield Maze;
  • Fixed the dissolving into transparency of the walls under the characters in Drezen;
  • Fixed the encumbrance issue while trying to solve the Sacred Lands puzzle;
  • Fixed the floor becoming transparent in the Enigma;
  • Fixed the issue, because of which in some cases events failed to start in the capital;
  • Fixed the multicolored ray of light from the windows in Gray Garrison;
  • Fixed the passability issues in Threshold and Valmallos' Threshold;
  • In Gray Garrison, Irabeth and Staunton will now join the fight for the Wardstone against Minagho;
  • Liotr's lines in Drezen were displayed as Commander's – fixed;
  • Nenio could participate in conversation in Enigma, even if she was abducted by demonic forces – fixed;
  • Ravaged Long House didn't have a terrain type – fixed;
  • We've added an option to attempt to smoke Greybor's pipe during the dialogue with him in Threshold. All commanders can do it, except the Lich. Liches support healthy lifestyle!
  • You can no longer shoot through the walls in Blackwater, sorry;
  • During Drezen Siege, the crusaders on the right side of the ram are handling it correctly now;
  • Trickster path's explosion in Gray Garrison now kills everyone in the room instead of just dealing damage;
  • Companions, which are not present in the active party, will no longer join the fight for Defender's Heart;
  • Fixed a cutscene at Martyr Zacharius's Cemetery;
  • Fixed the hole in the Chilly Creek location;
  • Fixed the lighting in Blackwing Library;
  • Fixed the position of characters in Midnight Fane in chapter 5;
  • Fixed the positioning of NPCs in Drezen's temple;
  • Fixed the shadows on candles in Gwerm's Mansion;
  • Fixed the spots of incorrect camp positioning in Iz;
  • Fixed transparency of the walls that were blocking camera view in Iz;
  • In Crusader's Camp, before the attack on Drezen, missing companions could appear at the council (for example, Wenduag, if you chose Lann in the prologue) – fixed;
  • In Midnight Fane enemies could attack through the closed door – fixed;
  • In Threshold sometimes you couldn't see the characters behind the wall – fixed;
  • We forced the flying tents at Wedding Meadow to land.


Crusade

  • Daring Strike, Bestow Wrath, Mighty Tempest and Ambush damage has been significantly increased;
  • Devoured Souls didn't work correctly – fixed;
  • General’s skill "Guardian of the Young Country" now has a description and a correct name;
  • Gold Dragons now have correct portraits;
  • The effect of Infernal Might has been increased;
  • It's possible to build a Fighting Pit in Drezen now;
  • The event card "Yet Another Stupid Advice" for Trickster's rank-up didn't disappear after the dialogue in the throne room – fixed.


Classes & Mechanics

  • Changed difficulty for the Icy Prison effect. A Strength check has been replaced with a Fortitude save to increase the chance to break free;
  • Corrupted Hand of the Inheritor had a wrong alignment – fixed;
  • Dispel Magic could dispel auras – fixed;
  • Disrupting Weapon spell can now be subjected to metamagic;
  • Divine Fortune had an incorrect description – fixed;
  • Erastil's Blessing effect didn't have a description – fixed;
  • Fast healing effect didn't have a description – fixed;
  • Finger of Death has a correct description now;
  • Firebrand didn't grant vulnerability to some spells – fixed;
  • Fixed the description of Force Reality in Russian localization;
  • Fixed the error in Shaman's Wind spirit ability description;
  • Fixed the error in the tooltip for Lore (Nature);
  • Flame strike dealt half fire damage and full divine. Now it does half fire damage and half divine;
  • Greater Command has a proper description now;
  • Improved Hex ability didn't have a name – fixed;
  • Ki Power: Quivering Palm requires an attack, but it wasn't noted in the description – fixed;
  • Kineticist's Elemental Overflow now shows in class progression;
  • Life Bubble spell had an incorrect range type – fixed;
  • Powerful Charge ability didn't have a description – fixed;
  • Removed slings from the list of weapons for the Mwangi hunter background, as this item doesn't exist in the game;
  • Shaman's Intimidating Display and Hex no longer disappear when the character leaves the party;
  • Slayers could pick uncanny dodge twice in the talents – fixed;
  • Taolynn, pre-generated cavalier character, had an issue with bonus feat selection – fixed;
  • The DC for most mythic abilities now is 10 + half character level + mythic rank + max ability modifier;
  • The description of Aeon's Power Of Law ability has been clarified;
  • The description of Dispel Magic, Greater has been updated;
  • The description of Finnean's +3 form has been corrected;
  • The description of Mwangi Hunter background has been updated;
  • The description of Perfect Strike ability has been updated;
  • The description of Shroud of Water ability has been clarified;
  • The descriptions for Aeon's gazes have been updated;
  • The descriptions of some Mythic abilities have been clarified;
  • The stats and combat abilities of Her Infernal Majestrix, Queen Abrogail II of the Thrice-Damned House of Thrune were fixed and improved;
  • Trickster's mythic feats have been removed from Loremaster's feat selection;
  • Unarmed Strike progression for Monks could work incorrectly – fixed;
  • Fixed the way Midnight Bolt worked with Vital Strike;
  • The Second Chance blade used to lose only one stack of its attack bonus buff on hit, and didn't lose its buff after the fight – now its buff will be completely removed on successful hit and after the fight;
  • The Warden's Circlet's ability didn't have a name and description – fixed;
  • Vendors now sell First Aid Kits to use with the Treat Affliction ability;
  • In case of merging the mythic spellbook and a spellbook of a spontaneous caster, the character now gets an independent progression of known spells in mythic rank ups.



Turn-based mode

  • Fixed another case of units not being able to pass through the doors in turn-based mode;
  • Various optimizations for the turn-based mode;
  • It was impossible to walk through open doors in turn-based mode at the locations which consisted of many parts, after fighting in one area part and then transitioning to another and starting a combat there – fixed.


Visual

  • Coif texture has been fixed;
  • A musician didn't have a flute while the animation was playing – fixed;
  • Fixed the issue with the cloaks on female dwarves;
  • Fixed the T-poses for corpses after loading a save;
  • Improved the visual effect of the Gold Dragon breath attack;
  • One-Eyed Devil has grown his tail back;
  • Sometimes hostile halflings had weapons too big for them – fixed.


Items

  • Added a description for Horns of Naraga;
  • Corrected the name of Blitz Cut;
  • Covenant of the Inheritor was missing good-aligned and cold iron properties, and deactivated on rest or transition between locations – fixed;
  • Fixed the position of Thundering Burst Dueling Sword +3 scabbards;
  • Fixed the texture issue with the Talion Keeper shield;
  • Flawless Bracers of Armor +9 now have spell resistance 32 instead of 19;
  • Flawless Cloak of Resistance +7 now protects from temporary negative level properly;
  • The Covenant of the Inheritor's buff was displayed twice and removed on rest – fixed;
  • The description of Honorable Judgement has been fixed;
  • The Promise of Power ability, granted by Stevanius's Ring, had an incorrect type of action to activate – fixed;
  • The Seal of Madness used to petrify enemies, instantly killing them – fixed.


UI

  • Baphomet had no portrait in turn-based mode – fixed;
  • A character's health was only visible when hovering over that character – fixed;
  • A character's model in the UI could stop working correctly after a couple of transitions between the areas – fixed;
  • Devastator has a portrait in turn-based interface now;
  • Fixed Finnean in the Inevitable Excess DLC;
  • Giant Spider now has a portrait in turn-based mode;
  • Increased the number of slots for the global map spells;
  • It was impossible to choose a mythic portrait when creating a new character in the Inevitable Excess DLC – fixed;
  • Minagho got a portrait in turn-based mode UI;
  • Mythic level up window no longer closes if you still have mythic levels to distribute;
  • Mythic Schir didn't have a name – fixed;
  • Some locations with ingredients didn't have names on global map – fixed;
  • Tick Swarm now has a portrait in turn-based mode;
  • You can see attributes of the summoned creatures when you inspect them now.


Audio

  • New interchapter screens in the Inevitable Excess DLC got voice-over;
  • The Mythic Lich players didn't hear additional ambient sounds in Drezen – fixed.


Misс

  • Added a startup.json option ("DisableFogOfWarScissorRect": true), which can solve the black screen issue on some computers with macOS;
  • Changed the position of Cold Iron Gnome Hooked Hammer in character's hands;
  • Changed the visuals of Plague storm FX;
  • Characters are no longer limited by the speed of formation in battle, except when the tank is selected;
  • Fixed an issue where monsters without loot got the loot after reloading;
  • Fixed character twitching during character creation;
  • Fixed incorrect settings on some materials, which lead to missing visual effects;
  • Fixed missing character modes for some macOS players;
  • Fixed the cloaks on NPCs;
  • Fixed the headgear bug for Skeleton Companion;
  • Fixed the position of a spear in character's hands;
  • Fixed the position of Blaze of Disaster in character's hands;
  • Fixed the way characters hold the Divine Protector shield;
  • Greybor no longer forgets his daughter's name;
  • Hand of the Inheritor in Nexus restored all the spell slots instead of simply healing the party – fixed;
  • If a companion died in a pit, there was no body left, and the party couldn't leave the map – fixed;
  • Improved the visuals of blood mist FX;
  • Inquisitor's, Oracle's, and Slayer's class headgear could override currently equipped helmet in some cases (i.e., after loading a save)– fixed;
  • Now it's possible to loot a corpse if it got partially stuck in another object;
  • On the global map, the dashed line crossed the junction points above them instead of below – fixed;
  • Optimized the visual effects of some buffs;
  • Paws of big animal companions no longer fall through the ground in the inventory;
  • Various improvements and optimization of visual effects;
  • Xorges' AI now works correctly;
  • Added new illustrations for the ending slides of the Inevitable Excess DLC: for Azata, Demon, and a general one for other epilogue slides;
  • Corpses with loot could disappear – fixed;
  • Fixed camera movements in Alushinyrra Upper City;
  • Sometimes there were problems with rest and exit after entering a location – fixed;
  • Sometimes, after getting Trever into the roster, the option in dialogue with Sosiel to expel the brothers from the group was missing – fixed.

Children of the night

Dhampirs are the children of vampires and mortals. To the inhabitants of Golarion, they are a mystery, shadows on the border of life and death, eternal wanderers, outcasts among the dead and the living.

A lot of players have been waiting for an opportunity to play as the mysterious offspring of vampires and mortals ever since Pathfinder: Kingmaker, and finally this chance appeared in Pathfinder: Wrath of the Righteous. The commander of the Fifth Crusade can be unusually pale, cold, and... Oh, by Iomedae, are those fangs?



But don't be unduly alarmed: despite their grim and tragic origins, dhampirs are not always predisposed to evil. There are also several lineages of heritage among them that give dhampirs a variety of talents.

Among them, for example, are the offspring of vetalas, the unpredictable, dangerous, and perpetually curious body snatchers. Their descendants are called ajibachana: extraordinarily inquisitive, assertive, and advanced beyond their years. In their pursuit of knowledge, they can only be halted by weakness near holy and unholy places: a trait inherited from their undead parents.

There are also dhampirs who stand out even among their own kind. Such are the children of the Vampire King, the few and mysterious shadows on the border between humans and vampires. Often their lives are focused on a single goal to which they are devoted with all their soul. Dhampirs of such sacred ancestry are very rare and it's almost impossible to meet them in the lands of Mendev... but such a rarity can become the main hero of Wrath of the Righteous.

The most beautiful of the dhampirs are svetochers, born of the moroi vampires. The beautiful and sweet-tongued svetochers tend to have an easier time than other dhampirs when associating with mortals, though they must take care to ensure that their relatively wanton social interactions do not breed jealousy, resentment, or disdain.

Deprived of such beauty are the ancient-born, or nosferatu. Even in their relative youth, a nosferatu is so terrible to behold that any such coupling must be the result of arcane manipulation or insanity. Some nosferatu flee home in search of solitude, some hatch plans for revenge, and some become travelers and adventurers to seek fame... or their doom. It's hard for a nosferatu to break through others’ fear and loathing – but maybe you've played as an ancient-born before, and you've succeeded?

Another bloodline stands out among the dhampirs. Also called born of jiang-shi, or ru-shi, these dhampirs are usually the result of some nefarious ritual or the spawn of a magically possessed father, rather than the direct union of a human and a jiang-shi. This grim legacy is reflected in the physiology of these dhampirs: jiang-shis lack any natural desire for physical contact or procreation, and their putrefying internal organs make most unable to conceive.

All dhampirs, regardless of origin, have in common the lonely and dangerous life they face. Many people make guard signs when they encounter them, fearing to even speak. Some dhampirs spend their entire lives without ever learning what a friendly embrace or a polite handshake feels like: rejected by society, the children of vampires and mortals become loners with no affection or love for anyone. Some of them, holding a grudge and anger against their vampire father, become hunters of the undead, and such warriors are feared by vampires more than anyone else.

Needless to say, dhampirs are very rare in Mendev and are treated with great distrust – like tieflings, they are met with prejudice and fear from the common folk. However, a dhampir can also gain good repute through their actions. Many are known as fighters against the undead, rebelling against their own kind; many are known not for their crimes, but for their good deeds.



Have you already played as a dhampir? If so, be sure to share your characters' stories!

Tieflings in Mendev

Last week we spoke of aasimars, descendants of good-aligned creatures from other worlds. Today we will look at tieflings, a mixture of humans and fiends. They made their first appearance in the Wildcards DLC for Pathfinder: Kingmaker, and appreciation for them in the community has been huge ever since.

Tieflings are both something more and something less than mere mortals. Outsider blood provides them with special abilities, but also makes them a target of fear, disdain, and hatred. Most tieflings don’t know anything about their outsider ancestor – the evil legacy may sleep for multiple generations, only to appear later in a child of two ordinary-looking humans.



The most common tiefling heritages are:

Hellspawn (Devil-Spawn). These tieflings are born of lawful evil outsiders from Hell. While often rigid, stubborn, and highly focused on sticking to plans and schedules, hellspawn also have a rare talent for penetrating others’ facades. They know a lie when they hear one, and can often determine what hidden vice or secret shame motivates another.

Pitborn (Demon-Spawn). Descendants of Chaotic Evil denizens of the Abyss. Pitborn delight in destruction, especially while unleashing their havoc on what others consider valuable or precious. Perhaps because of this volatility, others tend to simply defer to pitborn, an act that often grants them the dominance they crave.

Motherless (Qlippoth-Spawn). These tieflings carry the heritage of mysterious and twisted original inhabitants of the Abyss. No woman survives the birth of a baby whose qlippoth ancestry has emerged. At best, qlippoth-spawn rip their mothers apart during labor. At worst, they tear themselves out even earlier.

Foulspawn (Demodand-Spawn). Descendants of Demodands, a race created by the titans during their war with the gods. Crude and boorish, they take delight in giving offense and scandalizing polite society. They enjoy breaking taboos even more than breaking laws, especially if it means degrading or repulsing an innocent.

Hungerseed (Oni-Spawn). Tieflings, bearing the blood of oni, evil spirits that manifest as twisted humanoids. Endowed with brawny muscles and thick bones, hungerseed always seem poised to explode into some larger, even more powerful form, and have a voracious appetite for sensory pleasures and carnal delights.

Shackleborn (Kyton-Spawn). Bearing the blood of the denizens of Hell, who put themselves above its laws and limits, shackleborn are fascinated by mutilation and torture. Though they prefer to practice their cruel art on others, they accept that sometimes the wheel must turn and greet their own moments of anguish and confinement with an odd serenity.

Grimspawn (Daemon-Spawn). Descendants of creatures from Abaddon, that wish to destroy all life. Dreary and pessimistic, grimspawn are so enthralled by death, disease and dilapidation that they often dedicate themselves to ending lives from behind the scenes as macabre saboteurs.

Faultspawn (Asura-Spawn). These tieflings bear the blood of Asura, creatures of Hell born as a result of failure or mistake of the gods. Lacking any sense of empathy or pity, faultspawn often abhor all ways of life but their own. They inflict severe emotional and physical pain on others, and never stop picking at the resulting psychological scars.

Spitespawn (Div-Spawn). An innate sense of jealousy and pure malice drives these tieflings to spread misery and despair. Unable to experience joy themselves, they devote their lives to promoting gloom, all the while hiding the hatefulness that lurks at their core.

Beastbrood (Rakshasa-Spawn). Descendants of Rakshasa, evil outsiders with animal heads. They regard themselves as deserving of appreciation and opulence. Through deceit and sheer willpower, they often achieve privileged stations in society.



For many decades, Mendev has been waging an endless war against demons invading Golarion through the Worldwound. It’s no surprise that tieflings are a common sight here, more than anywhere else on Golarion. Some of them are the direct offspring of demonic invaders, born during the war. Others came here for the gold and glory. Some are called by their blood to become cultists and demonic followers, joining the invasion. And there are also those who refuse to accept their evil heritage and become crusaders, protecting Mendev and proving to the whole world that there is always a choice.

In Mendev, most half-breeds are treated just like anyone else, especially in the cities near the Worldwound, where the common threat unites and reduces prejudices. Unfortunately, that is not the case for tieflings. Their appearance constantly reminds others of the enemy, provoking hatred, fear, and disgust. Only a few tieflings are able to break this wall of distrust by carrying out selfless and brave deeds. Others are doomed to be always treated with disdain here. That’s the reason why some of them gather in packs to survive. The Thieflings of Kenabres are a good example of this.

A tiefling’s life is far from easy, and searching for adventure is often the only choice – a way to find a new life and break free from the seal of darkness laid upon them. Or, conversely, to take revenge on the world that has cast them out. Tieflings make great rogues, powerful mages and magi, and even more powerful sorcerers, thanks to the outsider power in their blood. Those who accept the call of evil may also become priests of various evil entities.

But what happens if a tiefling becomes the Commander? Where will they lead the Crusade? Will they lean toward good or evil? It is time for you to write this story in Pathfinder: Wrath of the Righteous!

Update 1.2.2a

Crusaders!

A new patch 1.2.2a has arrived!

Known issue: We were getting reports about an issue with the spell progression when merging the spellbook of an oracle with Angel’s. It currently works correctly, giving you oracle spells based on your oracle caster level on non-mythic level up, and giving you mythic spells from the summed-up caster level on mythic level up. Earlier, before we fixed oracle's spellbook merging, you were getting oracle spells based on the summed-up caster level, but not the mythic spells. We will update the description of the merged book in one of the nearest patches for more clarity.

Beware of possible plot spoilers!

Areas

  • Companions could be missing from the council before the siege of Drezen. Again. We've dragged them back, once more.


Classes & Mechanics

  • Character creation for a Devil character has been fixed in the DLC;
  • Inevitable Fate ability could be used more than once per day — fixed;
  • Newly created Swarm That Walks started with the 0 swarm size — fixed;
  • The Anomaly Distortion effects in the DLC now disappear after the combat ends;
  • The Inevitable Fate ability now works correctly with healing spells;
  • Trickster's Persuasion 3 rank could ruin some boss encounters, making them unbeatable — fixed.


Misс

  • Daeran is no longer immortal now, so be careful with what you do with him;



  • The game was asking to choose a save to import from the Inevitable Excess DLC campaign, when there was only one appropriate save — fixed.

Update 1.4.22j

A new patch 1.4.22j is out! We've removed some things you hated and added some fixes you've asked about!

Highlights:

  • We’ve added the ratfolk race;
  • Water elemental from the Shield Maze is now called The Last Azlanti Slayer in memory of all the lives lost during the Last Azlanti Challenge;
  • Nenio’s memory leak has been fixed;
  • Mod support has been disabled;
  • Fixed the issue which blocked the access to the Mythic Path of the Unicorn;
  • You can import Pathfinder: Kingmaker saves now;
  • The mark on Baphomet’s face has been replaced with a “Loser” sign.


Beware of possible plot spoilers!

Quests

  • Fixed the issue that was blocking the romantic dialogue options with Regill after the duel;
  • Lann could survive sparing on the walls of the Drezen - fixed;
  • Fixed the issue with Woljif's romance, now he steals equipment from the inventory after each date, as intended;
  • Fixed the issue with Elven Notes — now all 394 of them can be found in various locations all over the game;
  • The scene of jealousy with Ramien has been fixed;
  • Now you can equip a dress for the Daeran's party. Only available for male characters;
  • Added unique romance for the Swarm That Walks - Deskari;
  • Fixed the quest, which involved Mortal Kombat between companions for the love of the Commander.



Areas

  • Fixed the bug where Water Elemental, also known as “The Last Azlanti Slayer” wasn’t chasing the player all over the Shield Maze;
  • The Boulder's status as the last citizen of Sarkoris has been restored;
  • Added a new mini-game in the Fourth Act — 3D Tetris with islands;
  • Increased the number of areas where Turn-Based combat mode turns on forcefully: The Defense of the Tavern, Assault on Drezen, Black Water, etc.;
  • Added previously missing 9996 delights to “Ten Thousand Delights”;
  • Wrong lightning in the location of the wedding of Commander and Nocticula - fixed.


Crusade

  • Added a real-time with pause mode for the tactical battles;
  • Added a new artifact: Armageddon's blade;
  • Snipers lost access to bows and now can only use knives;
  • Mimic chests are available for every Mythic Path to hire.



Classes & Mechanics

  • Fixed the issue that allowed barbarians to exit the rage state;
  • Clerics on the Trickster mythic path now have access to the “Beer” domain;
  • Inquisitors now have a ”Nobody expects the Mendevian Inquisition” ability;
  • Flame dancers can now perform “Torture Dance”;
  • Battle singers now have access to a new song;
  • Added an option to polymorph into an owlcat;
  • You can now pet the companions who were polymorphed into animals;
  • Wenduag won’t be able to carry a torch anymore. Spiders are scared of fire;
  • AC of Playful Darkness has been increased to 150, even on the “Story” difficulty;
  • Cayden Cailean's clerics now have access to a new pet — “Beer mug”;
  • Trever’s classes and feats have been rebalanced. Now he has 2 levels of Paladin, 3 levels of Hellknight, 3 levels of Monk, 2 levels of Primalist, 2 levels of Archeologist, 1 level of Magus, and 1 level of Oracle.


Misc

  • The crossbow in the main menu is now categorized as a feature, not a bug.