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Pathfinder: Wrath of the Righteous - Enhanced Edition News

Update 1.1.3f

Hello, crusaders!

It’s us again, with one little fix for one little problem with this guy named Latverk. Apparently we got a little carried away with our problem-solving in the previous patch, and Latverk disappeared a bit earlier than he was supposed to. Oops, our bad. We talked to our… contractor in Alushinyrra about it, and he promised that the quest involving Latverk will proceed as it should now.

Nominate Wrath of the Righteous for Outstanding Story-Rich Game!

Hello, Crusaders! We hope you are doing well in your journeys.

The world of Pathfinder is made of thousands of strings of fate, all of which are intertwined together with your own path. When we were creating Pathfinder: Wrath of the Righteous, a lot of work went into making a detailed and memorable story. Not only the main one but all of the many sidequests as well. It’s what makes the game unique.


We’d like to ask you, our community, to consider nominating Pathfinder: Wrath of the Righteous in this year’s Steam Awards in the Outstanding Story-Rich Game category. It would be a great honor for our team, as we know that you have many excellent games to choose from. So, having your vote would mean a lot to us.

Thank you, and see you in the world of Wrath of the Righteous!

Autumn Sale and Free DLC

Hello, crusaders!

We’ve heard that some of you have already finished Pathfinder: Wrath of the Righteous, some are just waiting for an opportunity to buy their copy, and some are planning their new character to start another playthrough. Well, we believe we have something for all of you!

Autumn Sale

Your friends have probably been hearing a lot about Wrath of the Righteous from you, but they want to buy the game at a discount. In that case, they will be excited to hear that Pathfinder: Wrath of the Righteous is currently 15% off on Steam! So tell your friends, or purchase it as a gift for your enemies if you want to get rid of them for a couple of months!

https://store.steampowered.com/app/1184370/Pathfinder_Wrath_of_the_Righteous/

https://store.steampowered.com/app/1694800/Pathfinder_Wrath_of_the_Righteous__Commander_Pack/

If you already own the game, we have prepared some bonus content for you. These two small DLCs are available to all game owners for free!

New portraits and customization options


Say hello to our first free DLC — Faces of War, which adds a couple of new portraits, new hairstyles, beards, and colour options! And you will also be able to zoom in on your character in the character menu and take a closer look at their face!





Till death do us part


You’ve heard stories of love conquering death, but old Sarkoris, currently known as the Worldwound, is far from a fairy-tale land. Visit a brand-new area in chapter 5 and witness a celebration of love turned into a deadly trap — in the new free DLC Love Beyond Death.



That’s all for today. Don’t forget to let us know what you think of the new free DLC, and how the wedding went!

Update 1.1.3e

Crusaders!

A new patch 1.1.3e has just arrived! We’ve fixed the issue with Arueshalae’s romance, fixed the problem some players had with entering the Lost Chapel; we tweaked some cool mythic units in the crusade to make them feel more mythic, and also fixed Restless Slumber a lot of people complained about. We also fixed the issue with your spellbook looking like it was empty, and the FPS no longer should significantly drop on the global map. And last, but definitely not least - we’ve found that elusive fireplace! You can find the full list of changes below.

But beware of possible plot spoilers!

Quests

  • After completing Rapture of Rupture, it was possible to initiate a conversation with Vellexia again - fixed;
  • During A Matter of Reputation you can no longer kill Yozz if you are playing as a Demon;
  • During A Noble Intent quest Anevia wouldn't notice a player in stealth and refused to talk to them - fixed;
  • During The Price of Loyalty Yozz will no longer participate in the ambush if you already killed him during A Matter of Reputation;
  • Fixed an error which prevented the continuation of 'Once in Alushinyrra...' quest;
  • Fixed the issue with The Light Within quest getting stuck in the 5th chapter for the Angel mythic path;
  • If Commander's love interest was dead during the final stage of the Death's Embrace quest, they could participate in the dialogue dead - fixed;
  • Latverk could appear in the streets next to his house again after his death. We... took measures to ensure he stays dead;
  • Sometimes even getting ritually killed by an undead mage wouldn't make Daeran leave the party (rumours didn't lie - his vitality is truly legendary) - fixed;
  • Sometimes Ramien didn't want to go to Defender's Heart even if Hurlun was killed - fixed;
  • The final romantic dialogue with Arueshalae wouldn't start if she wasn't in the current party - fixed;
  • Wenduag could leave the party during the rest in Colyphyr Mines or later - fixed. However, if she's already left, she won't come back, and you may need an earlier save.


Areas

  • Fixed the unnecessary transparency of some staircases in Drezen Citadel;
  • Fixed an error which could cause Queen Galfrey and Irabeth to disappear during the siege of Drezen;
  • Fixed an error which could make Galfrey stay in Drezen's citadel in chapter 5;
  • Fixed an issue which allowed to endlessly shift the alignment in the dialogue in Sacred Lands;
  • Fixed the camera movement in turn-based mode on the staircase in Drezen Citadel;
  • Fixed the lighting on some locations where the tactical battles took place;
  • Fixed the movement freezing on the global map before entering the Lost Chapel;
  • The fireplace in the Defender's Heart tavern has been returned. We asked the thieflings to leave it alone;
  • The textures of chips on the global map don't go missing anymore.


Crusade

  • All Dragons' melee damage has been moderately increased;
  • Azata Lilliend's damage and attack has has been significantly increased;
  • Azata Yamah has incorrect description and size - fixed;
  • Azata Yamah's damage and attack has has been significantly increased;
  • Convicts' AC and HP has been moderately increased;
  • Cuirassiers' damage and attack has been significantly increased;
  • Inspecting units in tactical battles didn't show a tooltip sometimes - fixed;
  • Lich's spell power has been significantly decreased;
  • Paladins' damage and attack have been moderately increased;
  • Preaching Sacrifice used to increase the effects from the negative morale, not positive - fixed;
  • Scaled Fists' damage and attack has been significantly increased;
  • Students of Stone's damage and attack has been moderately increased;
  • The Plagued Dragons Creation decree now creates an army with the correct number of units.


Classes & Mechanics

  • Choosing Animal Domain as an Impossible Domain mythic ability now will allow to level up your animal companion to the correct level;
  • Description has been added for Ascending Succubus race;
  • Evil Arueshalae had an Ascending Succubus race - fixed;
  • Fixed the maximal caster level for the scroll crafting for the characters with the appropriate class (such as Nenio);
  • Fixed the mechanics of the Pillar of Life spell to match the description. Playful Darkness is watching you!
  • Hellfire ray's fire component didn't add Sorcerer's dragon fire (brass/red/gold) bloodline +1 damage per die rolled - fixed;
  • Purple Worm will no longer swallow if you have Freedom of Movement or similar effect;
  • Restless Slumber has been fixed (now your enemies will rest in peace);
  • Skald couldn't be merged with Loremaster - fixed;
  • Some of the Paladin's abilities didn't work after changing the alignment on your mythic path - fixed;
  • Swarm Feast didn't automatically devour killed enemies in the area - fixed;
  • Trickster's Demoralize ability with "Persuasion 1 rank" now works only on enemies.


Items

  • Deathly Arousal mechanics has been reworked;
  • Odds Evener mechanics has been reworked:
  • The mechanics of Ardent Guard have been reworked.


UI

  • During level-up, when getting to the spell selection, the spellbook could appear empty - fixed.


Misс

  • Elemental Barrage could cause the game to crash - fixed;
  • Fixed the Immaculate Petal visuals;
  • Fixed the issue with the quality of Queen Galfrey's portraits in the epilogue;
  • Fixed the portrait of Areelu in the past;
  • Fixed the unloading of sound files from the memory - now the sounds will be working more steadily;
  • FPS could drop significantly on the global map - fixed.

Update 1.1.2d

Crusaders!

A new patch 1.1.2d is upon us. We fixed the problems you wrote us about - lost saves are back in place, the quest "Middlegame" can now be completed, and the game has been updated with other fixes and patches.

Beware of possible plot spoilers!

Quests

  • Sometimes Nura, killed by a player character, was displayed as alive - fixed;
  • Daeran went on a date even when he was dead - fixed. We explained to count that sometimes such enthusiasm is inappropriate;
  • Lariel didn't talk to the player character in Nexus after he was rescued - fixed;
  • When failing Thaberdine’s quest in Chapter 3, events in the citadel could get stuck - fixed;
  • The Next-Door Theater troupe thought the player's character changed past when taking over Dresen, even though that didn't happen - fixed. Now actors won't be confused by timelines;
  • Quest "Middlegame" could not be completed - fixed;
  • Sometimes the fates of Galfrey or Irabeth would register incorrectly (and the game could consider them dead when they were alive) - fixed;
  • After the events in Leper's Smile some companions could refuse to communicate with the commander for 3 days - fixed;
  • Trickster's closet kept working after choosing Legend's path - fixed. We blocked the path to fun;
  • Sosiel's personal quest could get stuck if the Azata Commander killed everyone in the Fleshmarket - fixed;
  • Fixed the inability to arrange a conversation between Regill and Sosiel in the camp;
  • Sometimes the game did not recognize the death of Ciar - fixed;
  • When angels were saying their farewells to the Commander (in the case of changing the mythic path in chapter 5), the game did not react correctly to the actions of the player - fixed;
  • In Wintersun, after the first meeting with Marhevok, his guards did not leave with him - fixed;
  • It was possible for Trickster Commanders to leave Areelu's Laboratory without receiving an "An Urgent Invitation" quest - fixed. For players who have not yet left in the 4th chapter, the quest will be activated. For those who left in the fourth chapter and beyond - the quests of the mythic path will be failed;
  • One mongrel was still standing after hitting Savamelekh with the angel ability - fixed;
  • During the final drow ambush, they could attack before their leader gave a signal - fixed;
  • Hal will no longer appear at the beginning of Act 5 if he's been killed or said you won't meet him again.


Areas

  • Fixed an issue where you could get stuck on the tower platform in Alushinyrra. (Warning! If you are already trapped, you need to load an earlier save);
  • After returning from Iz, the player character appeared in the throne room - fixed;
  • In Act 3, it was possible to kill the bosses again in some locations of Kenabres - fixed;
  • After finishing the quest in Wintersun, the current leader of the settlement used to appear on the throne only one week later. Fixed. Now they will appear right after you deal with The Lady of the Sun;
  • In the Sacred Lands area the entire party and animal companions will be disabled now for the duration if the puzzle part.



Crusade

  • Visual effect of Dominate is shown correctly now;
  • Purge now works according to description;
  • It was possible to drag the general's abilities into creatures action bar - fixed;
  • If an army moves to a selected point, it will no longer stop near allied armies. When moving with the navigation arrows, the army will stop as before when allied armies meet;
  • Bards' and Azatas' auras now work according to their new description. The number of available uses of these auras has been increased from 4 to 8;
  • Bolt of Justice now has two versions of the ability - against summoned units and against others;
  • Fixed the issue with the Spider Swarm model disappearing in tactical combat;
  • Abilities and debuffs with death effect could be applied to units with death immunity - fixed;
  • All Traps now work according to new description;
  • Yozz used to come to the Commander on the Demon path with only one rank up even for the crusade in chapter 3 - fixed;
  • Poison I-III dealt abnormal damage when applied by caster generals - fixed.



Classes & Mechanics

  • Fixed Aivu's abilities;
  • If a rider’s reach is greater than mount's and the rider’s weapon is not ranged, mount should try to approach target so both rider and mount could attack;
  • Spell Chain Lightning worked incorrectly - fixed;
  • Azata spell Second Breath didn't work - fixed;
  • Spell Resistance could become negative in some calculations, in particular leading to spam of combat log messages about immunity to some effects - fixed;
  • When replacing a general's ability its tooltip was not updated - fixed;
  • Close to the Abyss mythic ability did not give extra gore attack - fixed;
  • Devil-Spawn background wasn't giving charisma penalty - fixed;
  • Mythic progression could duplicate selected abilities - fixed;
  • Demon Dancer with Inspired Rage had extra bite attack - fixed;
  • Demonslayer didn't get bonus from progression of favorite enemy, but had bonus against neutral outsider - fixed;
  • Changing your path to the Golden Dragon or Swarm That Walks broke mythic abilities taken in previous mythic levels - fixed. However, players who are already in this situation should respec or load an earlier save;
  • Giving conflicting commands to rider and mount at the same time in RTwP resulted in surprising behaviour - fixed;
  • Additional change to Hal, so that he doesn't attack the player with his breath weapon;
  • Khorramzadeh will no longer have Thundering Rage ability on difficulties lower than Normal. Thundering Rage will no longer grant empower metamagic to electric spells.


Items

  • Killing Pace didn't work correctly - fixed;
  • Bone Amulet had no effects - fixed;
  • Boots of Stampede didn't work correctly - fixed;
  • Added Dinosaur Bone, Jade and Stone to Flesh scrolls to vendors;
  • Fixed Obsession didn't work correctly - fixed;
  • Enlivening Leadership didn't provide the stated +1 morale bonus to companions - fixed;
  • Gloves of Arcane Eradication didn't provide the stated bonus on ranged touch attack rolls - fixed;
  • Half of the Pair pendant didn't provide any bonuses - fixed;
  • The Blitz Cut didn't bypass damage reduction - fixed;
  • Skeletal Finger rod had infinite charges - fixed;
  • The Bound of Possibility for Lich didn't provide the stated bonuses - fixed;
  • Demon's Terror didn't work correctly - fixed.


UI

  • One of bleeding effects was not shown in UI - fixed.


Misс

  • Save files that disappeared on macOS should be back now;
  • One of the rare Trickster storyline finales was not supported in the epilogues - fixed;
  • If the player's character sacrificed themselves, the "game over" window was shown instead of the ending - fixed;
  • The "Follow Character" key wasn't working properly - fixed;
  • Fixed the Sadistic Game Design achievement - it is now possible to obtain it;
  • Fixed the issue with the small races sitting inside the furniture in the Drezen tavern;
  • Finnean could start talking before you meet him. Now you will only see his lines in the camp if he is present in your team;
  • Monster descriptions are back in the encyclopedia;
  • Cloth physics added to flags that didn't have it;
  • Fixed the issues in the objects' physics that caused crashes on macOS;
  • The victims of Swarm that Walks no longer get dismembered, and can be used as food for the swarm.