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Pathfinder: Wrath of the Righteous - Enhanced Edition News

Update 1.0.8d

Crusaders!

A new patch 1.0.8d is ready.

Beware of possible plot spoilers below!

Quests

  • Daeran wouldn't show up to his not-a-date, because he was still drunk after his birthday party - fixed, now he'll make sure to sober up before such an important event;
  • During the final dialogue in the game, one of dialogue options could lead to a loop - fixed;
  • Fixed an error with the game not ending if Greybor died during The Price of Loyalty quest, when he was loyal to you;
  • Fixed incorrect reactivity in a dialogue with Anevia in chapter 5 after the summit;
  • Rapture of Rupture sometimes wouldn't complete after the death of Vellexia - fixed;
  • Sometimes a conversation with Vellexia wouldn't start during the Rapture of Rupture quest - fixed;
  • Sometimes in Nexus a dialogue with Hand of Inheritor wouldn't start - fixed;
  • The Last Steps quest sometimes wouldn't continue - fixed.


Areas

  • Berenguer would not appear in Drezen after joining the crusade - fixed;
  • Blackwater - assembling the Helm of Psionic Protection is no longer limited to one attempt;
  • Daeran could get stuck in the sitting animation in Nexus - fixed;
  • Ineluctable Prison - fixed an issue when Hepzamirah's ghost wouldn't disappear when you attempted to attack her;
  • It was possible to walk through one building at Kenabres market square - fixed;
  • Players could meet a tiefling on Kenabres square after the attack on Defender's Heart, if they previously killed him - fixed;
  • Skipping a cut-scene of using an elevator in the mines of Colyphyr could leave the party floating in the air - fixed, now you can't skip that cut-scene.


Crusade

  • Abyssal Host status could stay when switching from Demon to another mythic path - fixed;
  • Added a button to hide the log;
  • After loading a save, upgrades could disappear from the projects Outpost to Bastion Expansion and Bastion to Fortress Expansion - fixed;
  • Enemy units were using healing abilities on squads with full health - fixed;
  • Leaders of enemy armies had incorrect names - fixed;
  • Magic Instructor feat now works according to its description;
  • Raising a Dragonslayer project now grants the correct item;
  • Summoned units used to appear without a visual effect - fixed;
  • Tactical battles wouldn't begin sometimes - fixed;
  • We redesigned the progress of filling the hospital and added a tooltip for the current hospital counter;
  • When the limit of units on the battlefield had been reached, then after using the summon ability a new creature would not not appear. Resolution: If the limit of units on the battlefield is reached, the general won't be able to use the summon ability, and a tooltip with a warning will appear;
  • You can bind a hotkey to turn on the Inspect feature for the units in tactical battles now;
  • You can now inspect a unit by hovering over its model;
  • You will be able to see damage above everyone who takes it now in tactical combat.


Classes & Mechanics

  • Oracle lost the Divine Zap orison after the previous patch - fixed;
  • Aeon Bane no longer dispels effects on enemies who were not affected by the spell due to spell resistance, immunities or other reasons;
  • Cognatogen — Wisdom gave a penalty without providing a buff -fixed;
  • Lich and Angel Mythic Paths get access to their 10th level spells now;
  • None of the last three summons for the Azata Mythic Path actually summoned the creatures they were supposed to summon - fixed;
  • Paladin, Ranger and Bloodrager had no spellbooks after 3rd level in some cases - fixed;
  • Sacred Armor — Fortification 25 ability had no description - fixed;
  • Sensei Advice: Mass Extra Attack ability had no name - fixed;
  • Shaken condition now can be removed during rest;
  • Kineticists couldn't dismiss area effects of infusions - fixed;
  • Warpriest Spontaneous Casting and its two sub-types didn't have any description - fixed.


Turn-based mode

  • Sometimes the game could crash when trying to charge while mounted - fixed.


Items

  • Retraining made some features from items permanent - fixed;
  • Triceratops from Triceratops Statuette could become a permanent party member after retraining - fixed.


UI

  • Sometimes the difficulty of skill checks was being displayed incorrectly - fixed;
  • Switching between spell books and party members in the spell book interface didn't keep the spell level - fixed;
  • Character's portrait disappears after the mythic level up - fixed.


Misс

  • Aivu could become medium sized again after growing large. Her growth should be more consistent now;
  • Area of effect spells and pits will now pause during the dialogs;
  • Fixed an issue with the physics of cloaks;
  • In rare cases a battle against Xanthir Vang could break - fixed. If this happened to you, you can return to the room where the battle took place, and it will continue;
  • Shamira used to rise from the dead after death - fixed.

Hotfix 1.0.7f

Crusaders!

Hotfix 1.0.7f has been deployed. It contains the following fixes:

  • Cantrips should no longer be missing from the spellbooks;
  • Cantrips can now be correctly set to autocast again.

Hotfix 1.0.7e

Crusaders!

Hotfix 1.0.7e is live!

It addresses the following issues:

  • Phantom level 0 classes no longer appear in your spellbook.
  • Game no longer crashes when entering and exiting buildings in Act IV

Update 1.0.7c

Crusaders!

A new patch has been deployed. Note that the Mac version will be delayed by approximately two hours.

Known Issues:

  • Sometimes a 2x2 sized unit in the army window may get grayed out and be unable to move to another slot. Closing and opening the window a few times should help.
  • Spellbook may contain phantom classes with level 0 under the character classes. This is a visual issue that will be fixed soon.



Beware of possible plot spoilers below!

[h2]Quests and companions:[/h2]

  • Camelia sometimes kept hiding in the basement for too long - fixed;
  • Ramien's death sometimes didn't register correctly, which led to odd situations in later chapters.
  • Mercy quest could become blocked for players visiting aasimar's basement earlier than intended - fixed;
  • Romantic brawl with Lann now has a time limit, so non-melee classes no longer take forever to end the fight;
  • Camelia can no longer miraculously appear in the party in Act 2 after being killed in Act 1.
  • Sometimes coronation for Gold Dragon could end earlier than intended - fixed;
  • It's no longer possible to meet quest characters in the barracks of Battle Bliss Arena if the player wasn't locked up;
  • If Regill died too quickly during The Final Verdict, quest NPCs could stop reacting to further actions - fixed;
  • The Last Resort quest couldn't be completed when choosing certain dialogue options - fixed;
  • Mielara Tumberd could open a portal even for a player who bargained with Nocticula, but the portal didn't work. Portal will no longer appear in such circumstances.
  • In The Final Verdict quest, Regill's pet no longer fights its master;
  • Cutscene with Hepzamirah in Colyphyr Mines no longer freezes if the player went off the Angel mythic path.
  • Fixed an issue in Once in Alushinyrra quest, where the player would be in Nocticula's palace and Yozz would only offer teleportation;
  • Fixed an issue in Chapter 5, that could lead to uninteractive quests and NPCs;
  • It was possible to proceed to Chapter IV without completing the Trickster quest, which caused an array of issues in later chapters - fixed;
  • Mephistophele now has correct stats for all mythic paths and controls the amount of his summons properly.
  • When undergoing Death's Embrace ritual without companions, attack on the top floor of the Ziggurat now begins immediately.
  • Arueshalae's alignment now changes correctly during her quests;
  • Sosiel no longer tries to draw in Nexus mines during combat;
  • In Once in Alushinyrra... quest one of dialogue lines had an incorrect speaker - fixed;
  • Assassin in Drezen now properly lies on the floor as described;
  • Aivu's Frightful presence could force certain enemies to run off the map, leading to various issues - fixed;
  • Burning Dreams quest didn't fail as intended when switching to Chapter 5 - fixed;
  • Fixed an issue that prevented the party with Ember in it from resting;
  • Rudeness to Velexia caused the game to freeze - fixed. Behave next time!
  • Fixed the case when rejecting Sosiel led to flying high up in the sky.
  • In Conspiracy in Shadows allied demons could become enemies if the player supported Nocticula - fixed;
  • When you killed Areshkagal, sometimes she didn't drop Mask of Nothing - fixed;



[h2]Locations:[/h2]

  • Fixed a problem causing Drezen siege cutscene in some of the old saves to become stuck.
  • You no longer suffer from Encumbrance in Battle Bliss when separated from your party;
  • Dialogue at Desna's Altar in Lost Chapel could become unavailable - fixed;
  • It was possible to exit the Battle Bliss arena during the final battle - fixed;
  • It was impossible to leave the room in a brothel in Alushinyrra, if you loaded a save made in this room - fixed;
  • Fixed an issue in Blackwater where characters could receive a permanent electric damage debuff;
  • In Drezen player sometimes couldn't pick Mythic path in Chapter 5 because Greybor was hostile and forced combat - fixed;
  • Animal companions now correctly rest in Drezen;
  • Fixed a bug preventing an obelisk in Ineluctable Prison from destruction;
  • Fixed another case of teleporting "into the void" in Alushinyrra;


[h2]Crusade:[/h2]

  • Tactical combat no longer freezes after using Mass Hideous Laughter;
  • Balance changes to one of garrison armies in chapter 3;
  • It is now possible to move a 2x2 unit one tile to the left;


[h2]Classes & Mechanics:[/h2]

  • Bonuses didn't display correctly for animal companion with Animal Focus - fixed;
  • Oracle's Life Link ability continued to work incorrectly in some circumstances - fixed;
  • Damage Reduction worked incorrectly for Sneak and Precision damage - fixed;
  • Exploiter Wizard now can correctly merge his spellbook with Lich.
  • Animal companions no longer disappear in Nexus
  • Aeon finished calibrating his Bane. Now it affects buffs and effects cast by enemies.
  • Sometimes Ranger couldn't select feat from Combat Style Feat, because he already has all feats - fixed;
  • Path was calculated incorrectly in TBM when moving cursor between two close-standing enemies one of which could be reached with a 5ft step, and the other couldn't. This was one of the causes of failing touch spells - fixed;
  • Arcane Trickster's Cantrips had invalid caster level - fixed;
  • Armored Battlemage couldn't cast spells using Magus abilities - fixed;
  • A combination of Hideous Laughter + Best Jokes + Zippy Magic was so funny that it was able to freeze the game - fixed;
  • Self-imposed debuffs were being removed one frame too late, leading to features like Powerless Prophecy working one turn longer than necessary in TBM - fixed;
  • It wasn't possible to cast dismiss spell as a Thassilonian Specialist - fixed;


[h2]Items:[/h2]

  • Ceremonial Falcata's effect could crash the game if you had Dreadful Carnage and fought monsters with regeneration - fixed;
  • Not enough materials were available through the course of the game for Storyteller to craft all items - fixed;
  • Menace of Death by design could grant the wearer a debuff that would stop from attacking. Now it applies a visible buff, should be less confusing.
  • Rushlight's effect lacked description and didn't give spell resistance - fixed;
  • Melazmera's treasures didn't always have a correct cost - fixed;
  • The dagger "Edge of force" wasn't adding damage to force spells as described - fixed;
  • Items would restore charges after game load - fixed;
  • Respec made some features from items permanent - fixed;


[h2]User Interface:[/h2]

  • Initiative order on top of the screen could sometimes disappear - fixed;
  • There was no notification that spellcasting is forbidden by a condition resulting from Lich's Deadly Magic debuff, which could be applied to friendly characters - fixed;
  • With autofill action bar option disabled, player could experience a significant FPS drop or freeze - fixed;
  • Fixed a tooltip for Healing ability when targeting someone who has already been a target this day.


[h2]Misс[/h2]

  • Fixed eternal loop of demonic portal sound on the third meeting with Vellexia.
  • You can now refuse to meet the travelling merchant;
  • Damage to attributes would disappear when loading saves - fixed.
  • Baphomet now remembers he can fly, and will no longer fall into pits.
  • Halaseliax had incorrect stats, causing him to be very weak in final combat - fixed;
  • Fixed "Allow sending of saved games" setting interfering with the actual saving process, including the Last Azlanti mode saves.
  • Gallu demons behaved incorrectly when trying to use their ability - fixed;


Update 1.0.6d

Crusaders!

A new patch has been deployed.

Beware of possible plot spoilers below!

[h2]Quests and companions:[/h2]

  • When companions temporarily left your group as a part of the story, they could return dead if they had negative conditions on them - fixed;
  • When selecting the unique dialogue option for the Secret mythic path in the final dialogue, cutscene could freeze - fixed;
  • Companion quests sometimes weren't failing if the companion was sacrificed by the Lich - fixed;
  • Demon Mythic could sometimes be unselectable for some time after exiting combat - fixed;
  • In some circumstances Inger-Maggor didn't drop the key for the gate - fixed;
  • Cold Waters quest now correctly displays the warning to complete the quest before the end of this chapter only in chapter 2;
  • It's no longer possible to get Shadow Dance quest if the player failed Corruption quest in Chapter 3
  • Mephistopheles used to summon too many Hellhounds. - fixed. Who let the dogs out?!
  • Mephistopheles used to summon too many Hellhounds. - fixed. Who?! Who?!
  • Mephistopheles used to summon too many Hellhounds. - fixed. Who?! WHO?!
  • Shamira sometimes didn't want to interact with the player in Shadow Dance quest - fixed;
  • it's no longer possible to get two Immaculate Petals in Prisoner of the Abyss quest;
  • Aeon now sees Wenduag's aura. Nowhere to run, nowhere to hide!
  • Aivu no longer forgets you when you switch to Legend mythic path after being Azata;
  • Trever in Prisoner of the Abyss quest had his weapon in the inventory instead of hands - fixed;
  • Sosiel's quest in the Abyss now updates correctly if you go directly to the arena manager in a search for Trever;
  • After telling Woljif to leave the party in Defender's heart, your character could become stuck - fixed;
  • Dialogue with Mephisto sometimes didn't continue after a successful diplomacy check - fixed;
  • Changed the balance in The Price of Loyalty quest;
  • Attack out of Nowhere quest didn't fail if you visit Molten Scar after Ivory Sanctum - fixed;


[h2]Locations:[/h2]

  • It was possible to "break mechanism" multiple times at Blackwater - fixed;
  • Party could sometimes get stuck in between islands after a failed athletics check in Alushinyrra - fixed;
  • Channel Negative Energy — Heal Undead Trap in Ivory Sanctum didn't heal the Eternal Guardian - fixed;
  • Heart of Mystery portals were incorrectly open earlier than intended - fixed;
  • Optimized freezes when islands "snap into place" in Alushinyrra (small freezes still remain, but much less than before).


[h2]Crusade:[/h2]

  • Crusade: Inquisitor's Divine Favor didn't work correctly - fixed;
  • Crusade: Divine Favor was missing a description - fixed;
  • When a unit teleported into a trap and died there, its turn would never end - fixed;
  • Vampiric Touch and Vampiric Shurikens didn't work correctly - fixed;
  • Ice Storm's slowing effect didn't work - fixed;
  • Favored Enemy — Flying and Favored Enemy — Large didn't work - fixed.


[h2]Classes & Mechanics:[/h2]

  • Trickster's Stealth 3 rank was giving incorrect amount of Spell Resistance - fixed;
  • Game could freeze in Mythic levelup - fixed;
  • Aeon's Bane no longer dispells effects cast by allies;
  • Breath of Life is correctly not affected by Spell Resistance now;
  • Protection from Arrows was not bypassed by non-magical melee weapons - fixed;
  • Oracle's Life Link ability was only usable on the caster instead of the allies - fixed;
  • Touch spells sometimes would fail for last characters in Initiative order after allies (including summons) or enemies joined combat after it started - fixed;
  • Prediction incorrectly indicated that a character on a stunned mount can attack enemy that's not close enough to attack without moving - fixed;
  • Charge and Overrun abilities were not checking if caster and his mount can actually move, leading to freezing turn in TBM - fixed;
  • Sacred Weapon abilities for Warpriest had no description - fixed;
  • Wizards of Divination school were sometimes not able to memorize spells in their schools slots - fixed;
  • Spelleater's ability Blood of Life didn't have a description - fixed;
  • Added descriptions of the groups of demons for the Favored Enemy ability;
  • The Divine Hunter's Otherworldly Companion provided incorrect resistances to the said animal companion - fixed.


[h2]Items:[/h2]

  • Golden toad now has a properly solid cost and weight;
  • Jubilost's signed Almanac now actually contains his signature;
  • Seal of Madness no longer affects allies.


[h2]User Interface:[/h2]

  • Aeon immunities now have proper tooltips;
  • A couple of NPCs had placeholder portraits - fixed;
  • It was sometimes impossible to finish respec for level 9 mythic - fixed;
  • Animal companion portraits could disappear from the control panel when switching zones - fixed;
  • Minor visual fixes in interface of Crusade generals;
  • Faith Hunter tooltips for the FH symbol at 10, 14, and 18 had no description - fixed;
  • Bonuses to character stats sometimes weren't displayed correctly. - fixed.
  • Pop-up messages on global map will now stop the movement of the commander's party.


[h2]Misс[/h2]
  • Unfair difficulty had unplanned additional improvements to enemy stats - fixed;
  • Fixed the issue with lagging mouse cursor;
  • Fixed a number of errors that caused the game to crash;
  • Fixed the logics in conversation with Areshkagal;
  • Some parameters of Nocticula have been reduced of difficulties below Core;
  • Skin button didn't have a sound when looting - fixed.