1. Pathfinder: Wrath of the Righteous - Enhanced Edition
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Pathfinder: Wrath of the Righteous - Enhanced Edition News

Ask Owlcat Games Team Anything on Reddit



Have a question for Owlcats?

On 31st of August, 20:00 MSK / 19:00 CEST / 1 P.M. EDT / 10 A.M. PDT, we will be holding a big "Ask Me Anything" session on https://www.reddit.com/r/OwlcatGames/ subreddit, devoted to the release of Pathfinder: Wrath of the Righteous!

For two hours, devs will be answering all your questions there. Keep it civil and don't forget the good mood! ;)

See you on Reddit!

Know Your Enemy!

Crusaders!

Only 2 weeks are left until you embark on an epic journey into the lands conquered by demons. We simply couldn't let you go unprepared! So we sent our scouts into the Worldwound region, and now we can share with you some important intel on who you will have to fight.

Watch the new dev diary where Filipp Kovalev, our Senior Level Designer and a 5-star Pathfinder Organized Play GM, will tell you all about the spawn of the Abyss.

[previewyoutube][/previewyoutube]

Demons are one of the youngest types of outsiders, which originated when the souls of mortals touched the essence of the Abyss. When a soul is sentenced to the Abyss by Pharasma’s court, upon arrival it manifests as a larva — a disgusting worm-like creature with a human face, covered in chitin. Those larvae that survive in the Abyss long enough (and avoid becoming food for demons or other larvae) — undergo a transformation into a demon.

The majority of demons, except the most lesser types, possess the teleportation ability (albeit between the places known to them), however, they can’t move between the planes. This ability makes the Worldwound so dangerous for Golarion — this interplanar rift allows demons to travel to Golarion and then spread like a plague. That’s why the creation of Wardstones — a protective barrier that prevents the demons from teleporting outside of the Worldwound region - was such an important event, which halted the demonic invasion.

Demons' bodies are made up of the essence of the Abyss itself rather than flesh and blood. So ordinary weapons are not effective against them. You'll need specialized weapons forged from cold iron. And if you're dealing with powerful demons, you won't have much luck without enchanted weapons that deal holy damage. Demons’ resistance to various types of energy damage and immunity to electricity is widely known.

Let's take a closer look at some of the demons.

Dretch or Sloth Demon



Dretches appear from the souls of lazy and evil people, and to create a dretch, one fragment of a soul is enough. So a soul of a single mortal can create a small army of these disgusting creatures!
Dretches look like small thickset creatures. It’s the weakest demon in the Abyssal hierarchy, and dretches often become victims of stronger demons, however, their thick skin and the ability to produce clouds of nauseating gas can make them a formidable enemy for inexperienced adventurers.
To defeat a dretch you won’t need much — just a cold iron weapon and protection from poison.

Brimorak



Brimoraks are born from the souls of arsonists and pyromaniacs.
Brimoraks look like muscular red-eyed creatures with flaming hooves and goat heads. Their weapons and hooves emit unbearable heat, and their magical abilities elevate them among the rest of low-rank demons. A group of brimoraks can be a bane for an unprepared party, especially if some formidable and cunning demon manages to intimidate brimoraks into acting in a more organised way, instead of simply setting on fire everything they see.
When dealing with a brimorak, the most important thing to have is protection from fire!

Babau



Babaus are born from the souls of sadists, maniacs, and serial killers.
Babaus look like horned skeleton-thin humanoid entities, covered in red slime. This slime is extremely dangerous to loyal animal companions and heroes who prefer unarmed combat — it can eat away the flesh like acid.

Elite killers, babaus prefer stealthy attacks to open confrontations and can spend months (or even years!) lying in wait, demonstrating patience uncommon for other types of demons. Babaus are excellent both with their spears and in an unarmed fight, can easily suppress protective magic, surround their victim, and tear them apart.

The best advice for an adventuring party on how not to fall victim to babaus is to separate them and prevent them from focusing on a single target.

Nabasu or Death demon



Nabasus are born from the souls of gluttons, cannibals, those who consume carrion and drink blood.
Nabasus look like a humanlike entity and a bat with leathery wings, sharp fangs, and claws. A unique feature of nabasus is their life cycle: they are born directly into the material plane, where they feed on the life essence of mortals to eventually return to the Abyss, survive, if they are lucky, a painful transformation and turn into a dreadful demon vrolikai.

Nabasu’s distinct ability is its Death-Stealing Gaze. It can suck the life out of the surrounding living beings, empowering the demon. Those who die under this gaze instantly turn into undead and serve the nabasu who created them. This demon’s magical abilities are impressive and make it a formidable enemy even for experienced adventurers. However, spells such as Freedom of Movement and Death Ward can even the odds.

Vrock or Wrath Demon



Vrocks are created from the souls of especially malicious and wrathful mortals, such as inveterate criminals and hired killers.
Appearing as a blend of a vulture and a human, vrocks are constantly surrounded by a cloud of feathers and demonic spores which sprout upon contact with the skin, inflicting excruciating pain. You can only get rid of this affliction with a Bless spell or Remove Sickness.

Ghastly champions of the Abyss, Vroks are death machines with razor-sharp claws. Upon joining the combat, they usually emit a terrible scream, which can stun and paralyze any mortal that hears it. Several vrocks, joined in a special ‘vrock-and-vroll’ dance, can bring about an electrical storm that could level a small town.

Marilith or a Pride Demon



Mariliths are born from the souls of powerful mortals, who were consumed by their pride and arrogance.
Mariliths have a snakelike body with a female torso, a female head, and six arms, and they are one of the most dangerous types of demons. Mariliths serve as advisors, generals, concubines, and bodyguards to the demon lords themselves. As a rule, the marilith holds a bladed weapon in each of its six arms, and its skill with these weapons is honed by hundreds or even thousands of years of practice. Only the most outstanding fighter can survive under the attacks of a marilith.

Balor



Balors are born of the most cruel souls. Usually, it takes multiple souls of the most powerful villains to coalesce and form this terrible demon.
Balor is a winged monster, engulfed by fire and armed with a flaming blade and a whip.
Balors are one of the most powerful and devastating demons and only bow before the demon lords. Some balors rule over their own dominions, and sometimes even grant divine powers to their mortal servants. The balors that serve the demon lords are often granted the highest positions in the demonic armies and command legions of lesser demons.
Few are those who can boast surviving a confrontation with a balor, and even fewer are those who could tell that in the moment of death a balor explodes in a cloud of fire, dangerous to both allies and foes.

Demon Lords

Demon lords stand apart from the rest — mighty demigods, ruling over vast Abyssal dominions and granting their followers blessings in exchange for a terrible price. Even the most prepared party will not survive a confrontation with such an enemy… at least, not under normal circumstances.



Your group, however, will be far from a common adventuring party. The mythic powers you attain as you progress through the game will help even the odds against some of the demon lords - even making it possible for you to challenge them.

To arms!

An Update on Mod Support

Hello, Pathfinders!

We’ve had a hot summer so far. We’ve been preparing trailers, dev diaries, updated the beta version, and collected feedback from our beta players. And of course, we have been working hard on polishing Pathfinder: Wrath of the Righteous and preparing it for its release on the 2nd of September. Yeah, it’s definitely the hottest part of the development cycle!



Also, we’ve been in contact with some of our community’s mod makers, and provided the tools which we created as a part of our Mod Support social goal, which was met during our Kickstarter campaign thanks to you all! So the mods for Pathfinder: Wrath of the Righteous are in development, and some have been tested with the beta already. Unfortunately, while we will ship Pathfinder: Wrath of the Righteous with the promised mod support, we haven’t finished working on the Steam interface for the mods yet. Right now we are focused on preparation for the release and polishing, but we promise that this feature will arrive after the release, providing a more comfortable modding experience for Steam users.

Once again, we would like to remind those of you who backed Wrath of the Righteous on Kickstarter to check your account on the backers’ portal, if you haven’t done it earlier. Remember, that you need to log in with the email you used on Kickstarter when you backed the game! In your Orders tab you should be able to see a paid order from Kickstarter, and in the Purchased items tab - what exactly you ordered. If your account is empty, please search your mailboxes for an email from [email protected] containing a link. If you can’t find such an email, please write to [email protected], and we will help!
If your orders are correct, you don’t need to do anything else.

To arms!

New Feature Trailer of Pathfinder: Wrath of the Righteous

Hello crusaders!

While we are preparing Pathfinder: Wrath of the Righteous for the release, which will happen very soon - on the 2nd of September, we’ve prepared a new gameplay trailer for you, in which beautiful and heroic Queen Galfrey will tell you what to expect from our game. Don’t forget to wishlist our game, and if you’ve made up your mind, you can already pre-order it and receive some nice bonuses.
Now let’s look at the new trailer. Hope you will enjoy it!

[previewyoutube][/previewyoutube]

Additionally, if you backed Pathfinder: Wrath of the Righteous on Kickstarter, don’t forget to check your account on our backers’ portal! This is where you will get the code for Pathfinder: Wrath of the Righteous when the game is released. If your Orders tab is empty, it means you didn’t complete the pledge transfer from Kickstarter. Recently we’ve sent the transfer emails to the backers who haven’t transferred their pledges. Please search your mailboxes for an email from [email protected] containing a link. Follow this link to finish your pledge transfer.
If your orders are empty, and you didn’t get an email with a link, please write to [email protected], and we will help!
If your orders are correct, you don’t need to do anything else.

Get your account ready for the release!

To arms!

Pathfinder: Wrath of the Righteous beta, version 0.8.1

Quests

  • When persuading Lann to lead the mongrels, a speaker was displayed incorrectly - fixed.
  • After meeting the messenger from the Queen in the Warcamp, it was impossible to find the Queen herself - fixed.


Areas

  • During the siege of Drezen, you couldn’t commence the assault on the final gates - fixed.
  • Some random encounters caused the game to crash - fixed.
  • In Midnight Fane one set of stairs was inaccessible - fixed.


Turn-based mode

  • the game would sometimes freeze in turn-based mode - fixed.
  • Loading a save after a turn-based battle could make some parts of the map inaccessible - fixed.


Crusade

  • Some units couldn’t move in the crusade tactical battles or got stuck - fixed.
  • Some units could occupy the same space in tactical combat, making it hard to target - fixed.
  • You could receive rank-ups before the requirements for them were met - fixed.


Classes & Mechanics

  • Encyclopedia links didn't work in character creation - fixed.
  • Mythic ability Rupture Restraints could be used indefinitely - fixed.
  • The description of Mythic Demon’s Aspect of Vrolikai didn’t specify that to apply negative levels you need to rage - fixed.
  • Mythic Demon’s Aspect of Vavakia could deal damage to all enemies within 50 feet multiple times during the round - fixed.
  • Mythic Demon’s Aspect of Vrock didn’t give the enemies a penalty to reflex saves - fixed.
  • Mythic Ability Everlasting Judgement didn’t give the Inquisitors the ability to use Judgements any number of times per day - fixed.
  • Some enemies wrongly worshipped Abadar - now they no longer do.
  • Elemental Witch’s Elemental Ray damaged the Witch - fixed.
  • Mythic Trickster’s Ray of Halberds had too many halberds in it - fixed.
  • Mythic feat Sorcerous Reflex didn’t work in turn-based mode - fixed.
  • Halflings didn’t benefit from the Hasty trait - fixed.
  • Sometimes your character could lose their mythic levels, which led to inability to proceed in Drezen and complete chapter 2 - fixed.
  • Cleaving Shot wasn’t dealing damage to enemies within 10 feet - fixed.
  • Flames of the Abyss empowered the wrong number of attacks - fixed.
  • Daeran couldn’t ride a mount - fixed.
  • Mythic Demon’s Death-Stealing Gaze didn’t give negative levels - fixed.
  • A lot of enemies had an Accomplished Sneak Attacker feat - fixed.
  • Mythic Lich’s Weapon of Death didn’t give a penalty to caster level to overcome spell resistance - fixed.
  • Mythic Lich’s Decaying Touch didn’t deal unholy damage and ability damage to strength - fixed.


Misс
  • Issues with various animations - fixed.
  • Minotaurs’ axes were hanging in the air - fixed.
  • When reporting a bug, the default context was always Crusade, which was incorrect - fixed.
  • Sometimes characters would lose their materials for a second and would appear white - fixed.
  • Fixed issues with scaling of cloaks.
  • Fixed cloaks on rangers, rogues, and inquisitors.
  • The ability to change body types was previously disabled in character creation - fixed.
  • Fixed tiefling tails.
  • Clothes and armour could change colour to gray - fixed.
  • Some capes weren’t coloured - fixed.
  • After loading a save, abilities would disappear from the quick bar - fixed.


A friendly reminder: Even though Pathfinder: Wrath of the Righteous is still in beta and incomplete, there are already some mods out there. If you use mods, please don’t send bug reports from the modded game, or if you do send them, don’t forget to mention what mods you used or what did you change, if you edited your save, for example. We respect our modding community, but at this moment our priority is to ensure our game works well without any modifications.