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Pathfinder: Wrath of the Righteous - Enhanced Edition News

Pathfinder: Wrath of the Righteous - Fantasy-Rollenspiel erscheint Anfang September



Owlcat Games haben den Releasetermin für das klassischen Rollenspiel Pathfinder: Wrath of the Righteous bestätigt und parallel dazu auch die zweite Beta für alle Kickstarter-Unterstützer gestartet. Diese umfasst, wie die erste Beta, die ersten vier Kapitel des Spiels, außerdem neue Inhalte wie die Kreuzzugs-Spielmechanik, [...]

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Beta Stage 2, Update 0.6.0 - Patch Notes

Hello, crusaders!

This is the list of what has changed in the new version of Pathfinder: Wrath of the Righteous beta.

[h3]New content:[/h3]

  • Dinosaurs!
  • New quests, created together with our backers
  • New character models, including some of the companions
  • New weather effects
  • New models in the crusade
  • Improved UI
  • Partial voice-over in prologue and chapters 1-3
  • New music tracks
  • More portraits for the playable characters
  • Daeran’s romance
  • Finnean the talking weapon
  • Dismemberment mechanics
  • New prestige classes: Loremaster and Winter Witch
  • New racial archetypes:
    Phantasmal Mage (Gnome) - Arcanist,
    Reformed Fiend (Tiefling) - Bloodrager,
    Spell Dancer (Elf) - Magus,
    Student of Stone (Oread) - Monk,
    Purifier (Aasimar) - Oracle,
    Wildland Shaman (Half-Orc) - Shaman,
    Imitator (Human) - Slayer,
    Nine-Tailed Heir (Kitsune) - Sorcerer.


[h3]Fixes:[/h3]

Zones
  • Fixed various issues with the first cutscene in the prologue
  • Fixed missing textures in Alushinyrra Higher City in Act 4
  • Fixed missing textures in The Ivory Labyrinth in Act 3 during Demon Mythic Path questline
  • In Leper's Smile under some conditions your morale could drop to -100, if you took the wrong turn. This is no longer an issue.
  • Auto saves before the flashbacks used to be broken. We fixed the issue, however if you encounter autosave errors in other places, please report them via Alt+B. We recommend creating a manual save from time to time just in case.
  • Finishing the battle with Minagho in the Grey Garrison at the end of the chapter in turn-based mode no longer blocks you from progressing


Companions
  • Fixed various bugs that blocked progressing the romances
  • Wenduag could become unkillable due to the Last Stand mythic power - fixed
  • Sometimes you could learn more than you bargained for about Nenio when the time wasn’t right - fixed
  • Daeran could run out of revelations - fixed
  • Fixed various issues with Alueshalae’s quests


UI
  • Fixed the issue where loot wouldn’t appear in the loot window
  • You can no longer choose an archetype from another class during character creation
  • You can now rest in the prologue without an issue
  • Using metamagic should no longer break your spellbook
  • Merging spellbooks should no longer remove your spells after you reach 21 caster level


Visual
  • On entering a new zone objects shouldn’t flicker anymore
  • Added animations for riding the mounts.


TBM
  • Characters now can pass through the doors during TBM.


Sound
  • Fixed issue where music abruptly stopped (except character creation)
  • Fixed repeated noise from sweeping the floors


Misc
  • Fixed the issue where your companions sometimes didn’t lose corruption in safe places
  • Fixed the issue where merging armies caused the game to freeze
  • Animal companions no longer stay dead after battle
  • Sometimes certain area effects, like grease, could stay on forever - fixed
  • Mounted character with distant weapon will no longer approach the enemy to attack
  • Wolf animal companion is no longer broken


One more thing - regarding the mods.
Even though Pathfinder: Wrath of the Righteous is still in beta and incomplete, there are already some mods out there. If you use mods, please don’t send bug reports from the modded game, or if you do send them, don’t forget to mention what mods did you use or what did you change, if you edited your save, for example. We respect our modding community, but at this moment our priority is to ensure our game works well without any modifications.

The Beta Stage Two Begins!

Hello, Crusaders!

We’ve been working hard on this, and now we are ready to show you our beta update! If you participated in the first beta, just launch Steam, and it will download the update. If you are new to the beta, and haven’t installed it yet, please activate the code you’ve got from your Digital Download tab on our portal as a new product in Steam. For those content creators, journalists and bloggers, who keep an eye on our updates we have prepared a pack of new assets in our Press Kit. But before we proceed, we have a very important announcement -

[h3]Pathfinder: Wrath of the Righteous release date
[/h3]

Yes, we are finally ready to announce when we will ship our game. Our estimate during the Kickstarter was June, however, with your valuable feedback accumulated during the alpha and beta stages, we have decided to move the date to give us more time to properly implement some of the suggestions and polish the overall experience. So the release date is officially September the 2nd. We apologize for making you wait a little longer, but we are hoping it will be worth waiting!

Also, if you want to support the development and see your name in the credits, you can still do it! And if you are a backer with the appropriate pledge, and one of your rewards is writing your name in the credits - hurry up and fill it in your profile, otherwise your name won’t be featured. If you encounter any issues, please email [email protected], and we will help!

Now, let’s see what’s new in this brand new beta.

[h3]Better visuals, art, and sound[/h3]
Our beta now looks much better, with finished art and improved visuals. Especially chapter 4! And you can stream it now! If your audience is not afraid of spoilers, of course, because pretty much everything in that chapter is a spoiler :) Because of this we kindly ask you to be careful when you discuss the beta on social media, forums, and discord. Please respect some players’ desire to avoid spoilers until they play themselves on release, hide your spoilers and keep important plot twists to spoiler sections of forums and discord. If you are streaming, please warn your audience that they will encounter some spoilers while watching you play.



Back to the improved visuals, the weather effects have become much more interesting and diverse. We are hoping they will make your journey into the Worldwound much more memorable!
We also added the voiceover for some important dialogues in the first three chapters! We are hoping you will love how our voice actors are bringing their characters to life!
And the music of course - we’ve added multiple new tracks to make specific parts of the game even more memorable.

[h3]Friends and lovers.[/h3]
Some of your companions now look much better with their new character models. Wenduag’s spider legs, Daeran’s golden locks, Woljif’s unruly curls, and Arueshalae’s beautiful wings - we are hoping you will love their new looks!


And speaking of Daeran, he may start paying your character more attention now, as we’ve added the romance with him! Additionally, we’ve fixed some bugs you previously encountered in other romances. So your commanders can expect major improvements in their love life!

[h3]Stretch goals come true!
[/h3]Not only Daeran romance and more music are waiting for you - we worked on implementing other stretch goals as well!
Now you can adopt your own dinosaur (if your class allows an animal companion, of course)!



Loremaster and Winter Witch prestige classes are ready now! You can read more about them in one of our previous updates.
Some classes now have unique racial archetypes we also promised: Phantasmal Mage (Gnome) for Arcanist class, Reformed Fiend (Tiefling) for Bloodrager, Spell Dancer (Elf) for Magus, Student of Stone (Oread) for Monk, Purifier (Aasimar) for Oracle, Wildland Shaman (Half-Orc) for Shaman class, Imitator (Human) for Slayer, Nine-Tailed Heir (Kitsune) for Sorcerer.
The intelligent weapon mini-companion we had as a stretch goal is finally ready to show himself. Keep your eyes peeled and don’t miss this cheerful fellow! Read more about him in our previous update.
Another stretch goal - dismemberment! - is also ready. Tear your enemies apart! But please keep in mind it will make some battles quite a mess :)

[h3]UI and tutorial.
[/h3]
We’ve improved the UI and reworked the character creation, and also added some lovely new art. Additional options to customize your commander’s appearance have also become available, along with new voices and portraits.



We’ve also updated the interface of the crusade system and the tactical battles.
Much has improved in our tutorial system, and hopefully, it will be more helpful now, especially for the players not familiar with Pathfinder. We can’t wait to hear from you what you think about it! So, please go to our discord and tell us about it :) Additionally, don’t miss our new beta survey, which will begin in a couple of weeks. Your feedback is very important for us, and will help us make our game much better on release!



[h3]Various fixes and improvements.[/h3]
We’ve heard your feedback on some battles being too easy, and we adjusted their difficulty, specifically for some bosses and mini-bosses.
We’ve heard your complaints and taught the party not to get stuck in the doorways.
Also metamagic and merging spellbooks will no longer ruin your caster’s life.
We’ve also fixed many other bugs, and you can read the full patch notes here.

[h3]Beta means incomplete.
[/h3]
We would like to remind you that although we are getting closer to the release, the current beta version still contains some unfinished and unpolished parts:

- you may encounter various issues with class reactivity in dialogues
- some archetypes have not been implemented yet
- some items and abilities may not work as described
- the crusade system is still work in progress
- some parts of the interface are still incomplete and unpolished, like global map and some parts of the crusade system UI. You may also encounter some bugs when you level up, or with the tooltips
- you can encounter various issues with graphics, like flickering shadows
- you may encounter various bugs with animations

And of course, you may encounter bugs. We encourage you to check our instructions on how you can send us your bugs so we could process them as fast as possible. Don’t forget to check the known issues first - if your bug is on our list, you don’t need to report it, we are working on fixing it already!

[h3]One more thing - regarding the mods.
[/h3]
Even though Pathfinder: Wrath of the Righteous is still in beta and incomplete, there are already some mods out there. If you use mods, please don’t send bug reports from the modded game, or if you do send them, don’t forget to mention what mods did you use or what did you change, if you edited your save, for example. We respect our modding community, but at this moment our priority is to ensure our game works well without any modifications.

[h3]If you encounter any issues with beta...[/h3]
Please check the instructions on how to report the bugs first.
If you have issues with accessing the beta or your account, please email [email protected].
If you can’t access beta chats on discord of beta forum, please open a ticket in #contact-staff on our discord server, and we will help!

And of course, today we will once again dive together into the adventure with the new version of the game. Join our studio stream at 7 PM CEST/ 1 PM EDT / 10 AM PDT, the address is usual: https://www.twitch.tv/owlcatgames

Happy crusading!

Beta Update Announcement and a New Mini-Companion

Finally, we can reveal the date! The new version of Beta will start on the 5th of May and will comprise all content included in the first beta and new content like Crusade gameplay, never-before-seen side quests, the final in-game UI design, and more.
We have also prepared for you an interesting update about one of our highly demanded stretch goals. It is an item... Or it is a companion? Oh! An item-companion! Please welcome Finnean!
https://wrath.owlcatgames.com/news/29
[previewyoutube][/previewyoutube]

Patch notes for Beta 0.5.2i

[h3]Quests[/h3]
  • Fixed Arueshalae not coming in Act 3 if you recruited her in Act 2 (it won’t fix saves in Act 3)
  • Killing Wenduag broke Lann’s quest in Act 4. Resolution: fixed.
  • Seelah didn’t want to talk to the player character in Drezen. Resolution: fixed.
  • If Hulrun joined the assault on the Gray Garrison this will be indicated in the quest log



[h3]Crusade[/h3]
  • Fixed some of the issues that caused freezes during tactical combat
  • In Leper’s Smile, you could get -100 morale. Resolution: fixed, if you faced these issues you can reset your morale to zero following these simple steps:
    If you are on the global map return to the war camp (or any other location) and rest for one day. Then return to the global map and now your morale should be at 0.




[h3]Zones[/h3]
  • After killing the guards you couldn’t return to Nocticula’s palace and other parts of Alushinyrra. Resolution: fixed
  • During the assault on Ziggurat exit disappeared. Fixed: exit is now back and can be used as intended.
  • Fight with Minagho in Grey Garrison could break in TBM. Resolution: fixed.
  • A cutscene with the killing of cultists wouldn’t play if you defeated cultists in Estrod Tower before the assault on Defender’s Heart. Resolution: fixed.
  • Removed two autosaves from Grey Garrison that could break the game upon loading them.
  • Some changes to the lighting in the Grey Garrison to improve FPS.



[h3]Visual[/h3]
  • Turned on SSR



[h3]Classes and abilities[/h3]
  • Hellknight’s feat Ardent Armiger could break the save. Resolution: fixed
  • In the character creation, after picking the second bloodline for the crossblooded sorcerer, you can't change it because there is a sub-message of "Nothing to choose". Resolution: fixed
  • The “Next” button stopped working after using the “Back” button during the creation. Resolution: fixed.
  • Racial bonus doubled during level up. Resolution: it won’t be applied, but it would be still displayed.
  • Now Nenio can use scrolls again!


[h3]TBM[/h3]
  • We removed supernatural abilities from users of TBM, so you can no longer pass through closed doors in TBM.
  • Now you can pass through the doorways that were blocked before (the problem will persist if you load the save with turned off TBM).



[h3]Stability[/h3]
  • Fixed several issues that caused crashes


[h3]Rest[/h3]
  • Cooking is back!
  • You can now select and craft recipes