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Pathfinder: Wrath of the Righteous - Enhanced Edition News

Update 2.0.4j

Hello, crusaders!

An update 2.0.4j is here! And it contains a lot of useful fixes and improvements.

Highlights:
  • Numerous fixes for Azata’s abilities and spells;
  • Radiance now dispels magic much more effectively;
  • Mighty Charge allows to select the combat maneuver to perform and it won’t provoke the attack of the opportunity anymore;
  • Witches and shamans will stop casting evil eye on their friends now;
  • Fixed the order of windows in the UI when playing with the controller, and they won’t be opening below each other anymore;
  • We rolled back on the background sound fix, so when the game is out of focus, it will keep quiet now.


If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!

Areas
  • Chaplain in Murky Grotto could refuse to sell magical equipment after a victory over the Songbird – fixed;
  • During the gargoyle attack, characters under the fear effect could run through the "invisible wall" – fixed;
  • Fixed Daeran's immortality when you attack him in his party house instead of accepting into your party. Don't forget to finish him, when he falls unconscious (monster!);
  • Fixed the blinking of a puzzle piece in the Final Veil puzzle;
  • Fixed the incorrect start of the dialogue with the theater in Drezen, in chapter 5. Additionally, fixed the issue with Greybor getting stuck at the throne room, which prevented his quest from progressing. If you have encountered this issue already, it will get fixed after re-entering Drezen;
  • Fixed the issue when a secret passage into the lich dungeon wouldn't open in the Lost Chapel;
  • Fixed the issue when the enemies in the Tower of Estrod wouldn't attack after you pushed the column on them;
  • Fixed the issue which sometimes prevented from leaving the Rich Quarter in Through the Ashes DLC;
  • Fixed the lighting in Citadel Drezen;
  • Fixed the lilitu in Sacred Lands, and she's no longer hostile until you attack her;
  • Fixed the passability in the Tower of Estrod, fixed places inaccessible for the player. On saving and loading, the party won't end up stuck in inappropriate places anymore;
  • Fixed the repeating exit and entry points on some islands in the Treasure of the Midnight Isles DLC in the integrated mode (when playing as the commander);
  • Improved the visual effects in Mage's Tower;
  • In Shrine of the Three, it was impossible to interact with quest objects after the turn-based battle – fixed;
  • It was impossible to loot a chest with magic essence in Reliable Redoubt – fixed;
  • Mythic Demon can return to Blackwater now, if they were summoned while resting in there. Additionally, you won't be summoned from that dungeon anymore. Sleep soundly!
  • On a treasure island in the 3rd DLC it was impossible to disarm a trap while mounted – fixed;
  • On Martyr Zacharius's Cemetery, it was possible to trigger the cutscene in the ruined chapel twice – fixed;
  • Stone golems under the Lost Chapel will slow down your characters now instead of being slow themselves and doing nothing.


Quests
  • A Refuge from the Present quest could start in chapter 5 even if you never visited Old Sarkorian Mines in chapter 3. If you have encountered this issue already, the quest will automatically fail;
  • Added Irabeth's reactions to the fate of the Through The Ashes characters;
  • Fixed the chain of events during the Pharasma's Wrath quest for Mythic Lich;
  • In case of Regill's death, a cut scene of Hellknights arrival to Drezen could break – fixed.


Turn-based mode
  • Turn-based mode could hang on the turn of a character that was recently resurrected – fixed.


Items
  • Fixed the ability of Radiance to dispel magic, now it correctly considers character's level as caster level for the sake of dispel magic.


Crusade
  • Generals were missing some spells in battle – fixed;
  • When enabling the auto crusade mode, all crusade quests will be removed from the journal.


Classes & Mechanics
  • Auto level-up was not available when choosing a pregenerated character in the Inevitable Excess DLC – fixed;
  • Azata became slightly less friendly, and no longer gives the enemies teamwork feats with Life-Bonding Friendship;
  • Changing the type of spell's elemental damage now correctly adds the DC from feats that affect the said element;
  • Deskari's Rasping Armor ability now works correctly (we convinced him to rasp louder, so everyone could hear, and not just those under his belly);
  • Dragonheir Scion's Dazzling Display is a standard action now, and won't disappear forever after character's death;
  • During the boss battle with the Songbird, he HP could track incorrectly, and as the result, the cutscene wouldn't trigger – fixed;
  • Enemies with immunity to the prone condition now can be affected by Hideous Laughter spell;
  • Fiery Body and Iron Body spells now work with Brown-Fur Transmuter;
  • Fixed multiple Azata spells: Field of Flowers now works according to its description, Believe In Yourself now has correct duration, Water Push now works correctly, Nature’s Grasp now deals the right damage, Repulsive Nature now works as described and has an increased radius of 40 feet; Friendly Hug now provides immunity to mind-affecting spells, Sudden Squall now affects the enemies and prevents them from casting spells; Burst of Sonic Energy now works correctly, can be used with metamagic, and doesn't harm the Azata; Winds of the Fall spell now works correctly and applies the intoxication effect; Water Torrent now works correctly, and the targeting has been improved; Unbreakable Bond now provides correct immunities to mind-affecting, charm, fear, compulsion, emotion, shaken, confusion effects.
  • Fixed the crashing when Charge was used together with Demonic Rage;
  • Fixed the second stage of the final boss battle in chapter 6: fire copies of Areelu now deal damage to her, and the original Areelu is displayed in the initiative order; looping ability activation could cause an endless detonation and a severe FPS drop – fixed. A scene with the goddesses also appears now under the right conditions;
  • Flying Time Undertow will no longer stay on the character that left your party before the whole group left the island. If you have encountered this issue already, add the affected character to the group and finish the island;
  • Green Faith (Druid philosophy) got a new symbol and now allows not only true neutral alignment, but any neutral alignment as well. Also fixed the icon and the description for Camellia;
  • Hunter Tactics and several other feats that make the character share some of their own feats with the animal companion were stealing those feats from the animal companion, if the animal obtained them by itself. Resolution: fixed. You may need to retrain the animal companion to get those feats back, but they will stay now.
  • Mighty Charge now allows to pick a combat maneuver to perform (or not to perform) and no longer provokes the attack of opportunity with the chosen combat maneuver;
  • Nahyndri has become slightly more powerful with mythic saving throws, immunity to sickened condition, and some additional buffs on higher difficulty levels;
  • Now Bless spell ignores spell resistance on allied targets;
  • Overwhelming Soul's Overwhelming Power now properly scales the attack and damage bonuses with level up;
  • Protection from Arrows spell protected not only from ranged weapons, but from some magic as well – fixed;
  • Sacred Huntmaster now correctly adds teamwork feats to their animal companion;
  • Smite Evil no longer affects loyal companions;
  • Summoners summoned incorrect number of creatures – fixed;
  • The player could keep giving crystals to the Helmsman even after becoming the Legend – fixed;
  • Weapon training feats worked incorrectly if the equipped weapon belonged to two categories – fixed;
  • When Evil Eye was on auto-cast, the character would cast it on friendly targets when there were no enemies around – fixed;
  • Your invisibility will no longer fool the Storyteller, and he will start the dialogue in Iz properly.


UI
  • Compass no longer obscures a part of the initiative tracker after cutscenes;
  • Fixed the layout of the icons in the Abilities tab of character sheet;
  • Fixed the mount control when playing with a controller;
  • Initiative order animations and portraits for turn-based mode have been improved for the controller UI;
  • Nested spells won't offer the option to use them automatically, if automatic use is impossible for them;
  • Sometimes texts could be missing in the epilogue slides – fixed;
  • The cursor wasn't able to interact with some UI elements, like door overtips etc.– fixed;
  • When entering photomode while in turn-based mode, the initiative tracker could stay on screen – fixed;
  • When playing with the controller, character cards could duplicate on global map – fixed;
  • When playing with the controller, tool tips and windows no longer open below each other.


Audio
  • The game will no longer play sounds and music while in running in the background.


Visual
  • Dynamic weather visual effects didn't work in photomode – fixed;
  • Fixed a minor issue with the fog of war in the Lost Chapel area;
  • Flags and capes were clipping through characters and level geometry – fixed;
  • Survivors' animations in Through the Ashes DLC were glitching after the rest – fixed. Also fixed some minor visual issues in other cutscenes in the DLC;
  • Weapons had incorrect size if the character joined combat while being off-screen – fixed;
  • When transforming into the Gold Dragon, there could be issues with the visual effect – fixed.


System
  • After loading a save or travelling between locations, visual effects on the characters could act in a wrong way or disappear completely – fixed. Additionally, fixed visual effects on creatures, ghosts, elementals, and some objects, like the Sword of Valor;
  • Fixed an issue, which could break pregenerated characters during character creation.


Misс
  • Bug reports saves were visible for some time after sending the bug report – fixed;
  • Hal no longer visits the Legend if he was previously killed;
  • Characters that are mandatory for the current party due to a quest, may not be there when leaving an area – fixed.

Baldur's Pathfinder Bundle

RPG players everywhere, rejoice!

Pathfinder: Wrath of the Righteous and Baldur's Gate: Enhanced Editions team up to take you on a couple of years of adventures! Get this bundle, and get a discount up to 60% if you already have some of its contents in your library.

https://store.steampowered.com/bundle/28817/Baldurs_Pathfinder_Bundle/

Don't forget to gather your party before venturing forth!

Update 2.0.3i

Hello, pathfinders!

An update 2.0.3i is here!

Highlights:
  • Everyone should be able to enter the Temple of Stone Manuscripts now;
  • Invisible walls won’t hold back a true Azata in Midnight Fane anymore;
  • Music and sound will no longer stop playing when the game runs in the background;
  • Camellia can cast cleric and inquisitor spells again, so she’s even more helpful now!
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!


Areas
  • Navigation fixes for Alushinyrra Upper City (it was possible to walk through a wall);
  • Fixed the bug in the Tower of Estrod, when only Faxon attacked the party, while the other demons and cultists just watched. Besides, Greybor didn't attack Kilas until the death of Faxon – fixed;
  • Fixed the bug which allowed to pass through some walls in Drezen;
  • Fixed the bug which allowed to walk through the walls in the Artisan's Tower;
  • Fixed the invisible wall that appeared in Midnight Fane on the Azata path;
  • Fixed the issue when the Archpriest of Nahyndri stopped possessing the undead in the Treasure of the Midnight Isles DLC;
  • Fixed the issue which blocked the option to board the cursed ship in Alushinyrra port in the DLC;
  • Fixed the issue with the party getting stuck at the entrance into the Temple of Stone Manuscripts.
Quests
  • A Demon's Heresy quest was impossible to complete – fixed. “Find the Bell of Mercy clapper” objective will also update properly now, after you pick the clapper;
  • A dialogue with Jaruunicka didn't trigger after defeating her, in some cases – fixed;
  • The Feud of the Faithful quest sometimes didn't update properly if Ramien died too early – fixed, not in case of his death, the related to him objective will fail.
Turn-based mode
  • The game could freeze during the turn transition sometimes – fixed.
Classes & Mechanics
  • Blood kineticist's Wrack ability didn't match the description – fixed;
  • Camellia couldn't cast cleric or inquisitor spells because of the alignment issue – fixed;
  • Fixed the issue with Azata's Life-Bonding Friendship, which prevented it from working sometimes. Additionally, fixed the removal of teamwork feats when the allies stood farther than 50 ft from the Azata.
UI
  • For the controller, the AoE abilities radius didn't disappear, even when the ability was no longer selected – fixed;
  • For the controller when exiting photomode while in turn-based mode, the compass could appear – fixed;
  • Inventory context menu could remain active when switching to another interface window – fixed;
  • On the character creation screen, when selecting a god, the pointer to the currently selected god could start to twitch – fixed;
  • The cursor wasn't able to interact with some UI elements, like door overtips etc.– fixed;
  • The journal could open when using the touchpad on the PS controller in turn-based mode, and when creating a character – fixed;
  • When playing The Treasure of the Midnight Isles DLC with a controller, restarting after the death of the party caused the defeat window to appear once more – fixed.
Audio
  • Music and sound will no longer stop playing when the game runs in the background.
Visual
  • Fixed a bug with the lighting in one of the Drezen houses;
  • Fixed problems with some reflections and light (improved the lighting in Defender's Heart, for example).
Misс
  • It was impossible to fire the mercenaries after retraining them – fixed.

Season Pass 2 is coming!

Hello, Pathfinders!

Today, we have great news for those of you who think that a hundred (or six) hours of adventuring is not enough—we are opening preorders of Pathfinder: Wrath of the Righteous Season Pass 2!

Remember our recent survey about the DLC of your dreams? More than 30 thousand people participated in it, providing us with invaluable data. It helped us plan the content for the new season, and will likely keep helping us in the future. See for yourself: our Creative Director Alexander Mishulin is here to tell you more about what’s coming:

[previewyoutube][/previewyoutube]

  • DLC #4 brings a new companion for the Knight Commander's party, and a new playable class: the everchanging shifter! Bolster your party with a reliable brawler, capable of taking on the aspects of various wild beasts. Delve into the lost secrets of the old Sarkoris. And, who knows, maybe even find a new love that could transcend time.
  • DLC #5 will be a new standalone campaign that picks up where the Through the Ashes story left off. A new demon lord with his hordes of frozen minions is emerging from the depths of the Abyss. With the Knight Commander being busy elsewhere, what can a group of regular adventures with no mythic powers do to save the day? This expansion offers a 6-7 hours long story which you can play independently, or import your hero from the Through the Ashes savegame. And after you're done, a whole new dungeon in the main campaign will open for the Knight Commander to explore.
  • DLC #6 will bring the Knight-commander back to Kenabres. During your first visit, things did not go well. Now that the demonic assault has been thwarted, and the crusaders are preparing their final counterattack, why not take a little break? Kenabres, burned and rebuilt, is holding a new festival, and the Knight Commander will be the guest of honor. This is your chance to spend some quality time away from the battlefields, together with your companions — and, perhaps, go on a special date with your loved one. Be careful, though: the war isn't over yet, and even the new, peaceful Kenabres might hide its share of secrets...

If these words got your heart pumping, you can preorder Season Pass 2 here:
https://store.steampowered.com/app/2145870/Pathfinder_Wrath_of_the_Righteous__Season_Pass_2/
We are hoping you will love these new DLC! And if you still haven’t played the DLC from the first season, now is a perfect time to get them, as Pathfinder: Wrath of the Righteous bundles are 55% off during the Halloween Sale, and you can upgrade your edition at a sweet discount.
https://store.steampowered.com/app/1184370/Pathfinder_Wrath_of_the_Righteous__Enhanced_Edition/
Spooky crusading!

Update 2.0.2c

Hello, crusaders!

An update 2.0.2c is here!

Highlights:
  • The weather is back! Prepare your umbrella and vescavor repellent spray. And turning on photomode no longer starts the rain.
  • In The Treasures of the Midnight Isles DLC, the next party you create after losing the previous one will find an item from the previous team in the chest. And we’ve also fixed the achievements (see below).
  • Sounds from trickery checks will stop haunting you now.
  • If you are playing with the controller, you can skip time now and hire armies after a total defeat.
  • We’ve fixed the bleeding infusion for Blood Kineticists and the number of spells for the Eldritch Fonts.
  • Vital Strike is also fixed now.
  • And finally, the Commander is no longer trapped on the island in The Treasure of the Midnight Isles DLC!


This patch is currently only available for Windows, we will upload a patch for macOS later.
If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!

Areas
  • The chaplain in Alushinyrra port will read the cleric scrolls for you now, if necessary;
  • Fixed the issues with the terrain in the Rasping Rifts, now it looks as it should;
  • If an island boss previously didn't appear on their island in The Treasure of the Midnight Isles DLC, they will appear now;
  • In Blackwater, the progress of the puzzle with hand, wind, and fire symbols will no longer reset if you quit the dialogue;
  • In Dry Crossroads, characters can no longer walk through the trees;
  • In some cases, an island exit wouldn't appear in The Treasure of the Midnight Isles DLC – fixed;
  • In the integrated mode of The Treasure of the Midnight Isles DLC, it was impossible to loot a container on one sand swamp map – fixed;
  • In the Valley of Temples, corrupted mongrels kept getting up and fighting even after the demon was slain, which prevented the quest from progressing – fixed;
  • Sometimes the game could crash if you triggered the big fire trap in Gray Garrison – fixed;


Quests
  • Fixed the delay before the beginning of the conversation with Willodus;
  • We've added a new check in the romance with Arueshalae. If the romance ended while she asked to let her think for a couple of days, the "Time to Think" quest will also fail.
  • Items
  • Updated some properties of Finnean. From now on, with the first improvement, he takes the form of a +3 ghost touch heartseeker weapon, and with the second—a +5 brilliant energy heartseeker weapon. The original and the soulless forms remained unchanged.


Crusade
  • After losing the armies, it was impossible to hire a new one if playing with a controller – fixed, there's an extra button for hiring now;
  • Fixed the bug with the visual effects from the Knight Commander's party appearing in the middle of the tactical battlefield;
  • The battle log now updates again during the tactical battles.


Classes & Mechanics
  • Acid Evaporation effects from the Star Rattle flowers will stop now after a successful Fortitude saving throw;
  • Bleeding Infusion always dealt 1 damage per round. Now, its damage depends on the amount of kinetic blast damage dice, just like the description says;
  • Changed the class of Backstabbin' Bixie island boss in The Treasure of the Midnight Isles DLC from Slayer to Alchemist;
  • Changing the type of spell's elemental damage now correctly adds the DC from feats that affect the said element;
  • Clerics of Asmodeus can use a mace in the name of Asmodeus now, like they are proficient with it;
  • Damage Reduction doesn't stack anymore now if there's more than one source of it; instead, the highest number of DR is selected, like in tabletop version;
  • Eldritch Font now gets the correct number of spells per day (once spell more per level than a regular arcanist);
  • Fixed the bonus calculation when performing a combat maneuver. Now it counts any bonuses from unarmed attacks. If the maneuver was performed via a special attack (such as Trip (Bite attack), for example), the bonuses from this attack will be used;
  • Fixed the incorrect stacking for the Perfect Form ability;
  • Fixed the return of Ashen Curse status after saving and reloading. Now it will no longer return after you removed it from the character and saved;
  • Impervious Tailwind provided benefits to every class – fixed, now it only empowers the classes listed in its description;
  • Paladin's Celestial Divine Mount now gets smite evil at 11th level;
  • Psychotic Undertow forced the caster to make a Will saving throw for each charge of Magic Missile – fixed, now characters make only one Will save for this spell;
  • Retriever's Eye Rays (Petrification) no longer instantly kills, but instead requires a Fortitude saving throw, as expected;
  • Shake It Off team feat now works correctly. It has a proper radius of effect now, and will be displayed in the battle log;
  • Tailwind of Gnomish Fortune works correctly now: you get 5.000 gold for creating a gnome character, and each gnome in the party reduces the prices by 10%;
  • The Nails feat now allows shamans and witches to use their sharp nails instead of fists to deal damage when they are unarmed;
  • Unholy Dispel of Zombie attempted to dispel all the effects, instead of just one – fixed;
  • Vital Strike now works correctly with the dice size modifications;
  • Weapon Proficiency (Flail) didn't display for the characters who had it – fixed;
  • Zippy Magic now properly works with the touch spells, like cure wounds;
  • The Extra Bombs feat works with the Arcane Bomber archetype now.


UI
  • Added the option to skip time when playing with a controller;
  • Animal companions are no longer displayed as party members, if you are in the location where they are not present, or if you can't control them;
  • Bonuses (when executing combat maneuvers, for example) and saving throws were displayed incorrectly in the battle log – fixed;
  • Fixed the combat text (above the characters in battle) for saving throws. Previously, a bonus from the ability scores wasn't included in the number on the right. On the left, we still see a pure dice roll result, and on the right, the number can't be higher than 20;
  • Fixed the issue with animal companion icon not showing in some situations (in the caves under Kenabres, for example);
  • Fixed the localization in the defeat window in The Treasure of the Midnight Isles DLC;
  • For the controller interface, added a button to interact with Shamira;
  • For the controller UI, increased the number of options for spell context menu, fixed the issue with crashes when opening a shortcut menu for spells with numerous options on the action bar;
  • In photomode, navigation could stop working after quitting to main menu and loading a save again – fixed;
  • Sometimes the images on loading screen could be missing – fixed;
  • We brought back the party banters when resting on the global map for controller mode;
  • When playing with a controller, book events on the global map could block the ability to move – fixed;
  • When playing with the controller, the "Expand" option during character creation opened two tooltip windows instead of one – fixed;
  • When the party wasn't full, an animal companion would appear in the controller UI twice: together with its master, and separately – fixed, now the animal companion only appears once, next to the master's portrait.


Audio
  • Some traps kept playing the sounds after being disarmed – fixed;
  • Sounds from picking a lock could loop, if the process was interrupted in the middle of the trickery check – fixed.


Visual
  • A number of visual effects has been optimized;
  • Becoming a demigod now happens with a beautiful visual effect;
  • Fixed the transparency of the container with Pipefox pet in Ancientries and Wonders Shop, so you won't miss the pet now!
  • Fixed the weather effects;
  • In Drezen, characters could sink into some objects – fixed.


System
  • When changing the colors of the class costume and other items, the character could noticeably twitch in the inventory menu – fixed, we've reduced that twitching.


Misс
  • After a party wipe in the Treasures of the Midnight Isles DLC, the new party will find a single random item inside the chest, left from the previous treasure hunters;
  • After completing a full standalone run of The Treasure of the Midnight Isles DLC, you didn't get a free mercenary on the new run – fixed;
  • Fixed the achievement ID for the achievements Ride the Wind, Windcatcher, and Windmaster, and now they will properly unlock;
  • Fixed the issue, when the chain in The Treasure of the Midnight Isles DLC stopped responding to the attempts to interact with it;
  • In the Treasures of the Midnight Isles DLC, the player's chest didn't reset after winning the game and starting a new one – fixed;
  • Photomode no longer lets you control the weather;
  • Sometimes your companions could undress when changing the colors of their costume – fixed;
  • Sometimes, after being forced to move by a spell (for example, after falling into a pit), the character couldn't move anymore – fixed;
  • You can buy alcohol from Wilcer Garms now.