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Pathfinder: Wrath of the Righteous - Enhanced Edition News

Scions of Heaven

Today we’d like to talk about aasimars – mortals blessed by the denizens of the outer planes. Aasimars appeared in our games thanks to the backers who supported Pathfinder: Kingmaker during the Kickstarter campaign and then voted for that race in a special poll. Back then, aasimars had to compete against dhampirs and descendants of creatures from the elemental planes – and aasimars won. Dhampirs and oreads eventually joined them in Pathfinder: Wrath of the Righteous, also thanks to our wonderful backers.

The popularity of aasimars is not surprising, as they are blessed with otherworldly beauty, grace, wisdom, and other celestial gifts. At least, that’s how most people perceive them. In reality, though, their heritage can be both a blessing and a heavy burden. Ordinary people see them as a source of extraplanar wisdom and incredible deeds, or may, on the contrary, oppress them out of envy.



It’s commonly thought that aasimars come into this world as the result of a romantic affair between a mortal woman and a good outsider. However, the offspring of such unions are different creatures, called half-celestials. Aasimars are still mortals, whose bodies are much more mundane. Celestial heritage can lie dormant in a family for generations before manifesting itself in an aasimar child, whose parents may not even be aware that they had a celestial being in their family. Additionally, aasimars can be born as the result of divine intervention, or when a woman who is already expecting a baby visits another plane or an area full of strong positive energy.

Aasimars are quite common in Mendev due to the presence of angels, who previously fought the demonic invasion alongside mortal crusaders. But not all aasimars are descended from angels.

Idyllkin (Agathion-Blooded)

Agathions are a race of beast-like celestials native to the plane of Nirvana. Agathion-blooded aasimars may inherit some bestial features, such as scales, fur, and furry ears, claws, etc. They also possess agathions’ inclination to do good, unconcerned with the conventionality of law and impetuosity of chaos. Idyllkin often choose to become servants of nature, and prefer rural areas and wilderness to cities. Agathion-blooded aasimars are quite rare in Mendev.

Angelkin (Angel-Blooded)

Angels are beautiful and righteous celestials who typically dwell on the planes of Heaven, Elysium, and Nirvana. Angel-blooded aasimars inherit both their radiant beauty and the compulsion to do good and to serve various good deities. Arsinoe, Sir Allfrey, and Ramien of Edme are good examples of such devotion.



Lawbringer (Archon-Blooded)

Archons are winged denizens from the plane of Heaven who embody the ideals of goodness and law. Their descendants frequently demonstrate similar inclinations and may pursue a path of good and justice. They become defenders of innocents and the bane of evildoers. In Mendev, you can meet lawbringers among the crusaders and paladins.

Musetouched (Azata-Blooded)

Azatas are celestial beings native to the plane of Elysium, champions of freedom and the embodiment of joy. Azata-blooded aasimars can be as capricious and restless as their forebears. They enjoy travel and adventures, seeing new places, and meeting new people. Many of them become freedom fighters, while others use their natural charm and musical talents to become famous bards. In Mendev, musetouched aasimars are uncommon. However, Count Daeran Arendae is a typical example of this aasimar type, even though he shows no passion to do good, which one might expect from a person with azata blood in their veins.



Plumekith (Garuda-Blooded)

Garudas are feathered descendants of the goddess Janasini, mother of birds. Plumekith aasimars inherit their impetuous nature, wings, and beautiful colorful feathers. When they see a manifestation of evil, they will most likely strike it first and ask questions later. Plumekith often bear an extreme hatred for nagas and other snakelike creatures, because, according to the legends, the goddess Janasini was once tricked and enslaved by the naga goddess Ravithra. You are highly unlikely to meet a garuda-blooded aasimar in Mendev, especially because the inquisition is very suspicious of all individuals with an unusual appearance.

Emberkin (Peri-Blooded)

Peris are a race of celestials believed to be descended from fallen angels. Some peris travel all over Golarion, looking to atone for the evil deeds of their ancestors, and their unions with mortals may result in emberkin children. Peri-blooded aasimars may suffer from nightmares and compulsions to do acts of evil, or they may be driven towards good deeds and assisting others in redeeming their sins. Emberkin usually have an igneous appearance, with bright red hair and golden eyes, and they have a unique affinity for fire magic.



We hope this information was useful to you. And if you’ve already tried playing as an aasimar, tell us about your character!

Update 1.2.1h

Pathfinders!

We’ve released a hot-fix 1.2.1h. It takes care of the following issues:

  • In some cases your companions could disappear never to be seen again, when they were not supposed to do it - fixed. However, if you have experienced such a disappearance already, you may need to load an earlier save, before that happened. For example, if Nenio disappeared when you entered the Lost Chapel area, you will need a save before you entered Lost Chapel;
  • When you saved and reloaded, corpses could disappear along with the loot, including the quest items - fixed;
  • Sometimes enemies in random encounters were too strong for your level - fixed.

Inevitable Update

Hello, crusaders!

We always carefully analyze your feedback, and we really appreciate your help in making Pathfinder: Wrath of the Righteous a better game. Since the release of the Inevitable Excess DLC, we’ve been paying close attention to the problems you encountered. And with the last patch, we’ve introduced a number of changes.

We improved and enhanced the epilogues of the DLC; additionally, Demon and Azata got unique interactions and special endings. Lich got a new artifact, which can be imported into the main campaign.

A puzzle has been removed from the entrance to the final dungeon. Axis now has lamps to show you where you can teleport. We also added a dialogue, which will warn you about a point of no return, when entering Valmallos' Threshold.

We hope these changes will make the DLC more enjoyable for you! If you find any technical problems, please let us know by pressing Alt-B in the game, and we'll be sure to fix them.

Update 1.2.1g

Crusaders!

A new patch 1.2.1g is out now! It contains new content and fixes for the Inevitable Excess DLC and changes for the main campaign as well.

Highlights:
  • Epilogues of the Inevitable Excess DLC have been improved. Lich, Demon and Azata got additional content;
  • You should be able to retrain your companions in the DLC now;
  • In the crusade mode it will be easier to increase the Leadership stat;
  • We’ve fixed the issue with loading some older saves. It was reported by macOS players, but could happen in the Windows version too;
  • It should be possible to pass through the doors in turn-based mode now.


Beware of possible plot spoilers!

Quests
  • Captain Seilkind sometimes could disappear from Mineshaft Fourteen - fixed;
  • During the 4th visit of Socothbenoth, it was possible to pick some answers twice - fixed;
  • In Inevitable Excess DLC the epilogue has been enhanced and improved;
  • In Inevitable Excess DLC, a new content has been added for the Lich mythic path. Also mythic Lich can get a special reward in the main campaign, after importing a final save from the DLC into the 5th chapter;
  • In Inevitable Excess DLC, a note has been added to the journal that Valmallos will contact you himself when the time is right;
  • In Inevitable Excess DLC, Azata and Demon mythic paths got special new dialogue options;
  • In Inevitable Excess DLC, Devarra incorrectly reacted to the decisions made by the commander regarding her progeny - fixed;
  • In Inevitable Excess DLC, when using a special Trickster option in Deal with Shamira quest, it was impossible to complete the quest and move between the areas - fixed;
  • In Inevitable Excess DLC, Zacharius reacted to a mythic Lich character incorrectly - fixed;
  • In Inevitable Excess DLC, Lariel incorrectly reacted to mythic Angel - fixed;
  • In Inevitable Excess DLC there are more places to look for the ingredients for Thaberdine's elixir now;
  • Morevet didn't return to the brothel after her quest was successfully completed - fixed;
  • Seelah stopped rolling fortitude checks for everyone during the drinking contest;
  • We added a warning regarding a point of no return in the Inevitable Excess DLC, when entering Valmallos' Threshold.


Areas
  • At Wedding Meadow a skeleton could appear as an interactive object even when it wasn't possible to interact with it (if you have already found the bone for the dog) - fixed;
  • At Wedding Meadow, some objects could become transparent near player's characters - fixed;
  • During the council board meetings in Drezen, Daeran now will be indoors;
  • Fixed an issue in the Extirpators' Camp, where it was possible to glance beyond the edge of the map;
  • Fixed the lighting in Mage's Tower;
  • Fixed the lighting on the prison building in Drezen;
  • Hepzamirah and Shamira didn't return to Fleshmarket on time - fixed;
  • In Ineluctable Prison some teleportation abilities could still work - fixed;
  • In Inevitable Excess DLC, a female shaman in Iz had a wrong name - fixed;
  • In Inevitable Excess DLC, a puzzle has been removed from the entrance to the final dungeon;
  • In the 5th chapter, after returning to Midnight Fane, when transferring into the caves, the party could get stuck outside of the area, which blocked the progress - fixed. If you encountered this issue already, you will need to either load an earlier save, or use a rope, which will teleport the party back together;
  • Optimization of the Enigma area has been improved;
  • Seelah's animal companion was in the wrong place in the Crusader's Camp - fixed;
  • Some companions could speak from the darkness in Drezen - fixed.


Crusade
  • Agony had incorrect description - fixed;
  • Bestow Curse didn't work correctly - fixed;
  • Damage of Ghlaunder Knights has been significantly increased;
  • Damage of Grave Knights has been moderately increased;
  • Damage of Infernal Infantry has been moderately increased;
  • Demonic Lullaby had zero spell slots - fixed;
  • Demon's choice in Nightmares event didn't work even if the player had the Demon mythic path - fixed;
  • Dominate has been renamed to Charm. New Dominate is a unique Asmodean Clerics' ability similar to Charm with an extra DC;
  • Drake Poison event now gives Poison ranks correctly;
  • Enervation (global spell) now works according to its description;
  • Freezing didn't work correctly - fixed;
  • Military Tribunal project was available to everyone, instead of those who fulfilled the necessary requirements - fixed;
  • Reduced the amount of experience required to get the Leadership rank up;
  • Some enemies had incorrect portraits in tactical combat initiative row - fixed;
  • Summon Steeds (Mastodons) now summons 4 Mastodons instead of 1;
  • Vescavor Swarm now has a spell power stat;
  • Visual effect of Sleep will be depicted correctly now.


Classes & Mechanics
  • Aeon Gaze will no longer work on enemies with echolocation, thoughtsense and blindsight, because it is gaze;
  • After fighting Areshkagal, the effects from the arena traps could remain on the player's characters - fixed;
  • Ambush status effect didn't help against Frightful Presence - fixed;
  • Assassin's Poison Use had incorrect DC values - fixed;
  • Burning Hands (Acid), Burning Hands (Cold), Burning Hands (Electricity), Scorching Ray (Acid), Scorching Ray (Cold) and Scorching Ray (Electricity) worked incorrectly with metamagic feats - fixed;
  • Enforcing Gaze — Save DC had an incorrect effect on the enemies - fixed;
  • Enlightened Philosopher's mysteries didn't add the class skills - fixed;
  • Erastil's Blessing didn't have a description - fixed;
  • Freedom of Movement and Crusader's Edge worked incorrectly with extended metamagic - fixed;
  • Greater Warpwave in Inevitable Excess worked incorrectly - fixed;
  • In Inevitable Excess DLC enemies have been weakened for Story and Casual difficulties;
  • In Inevitable Excess DLC, the reward effects could be lost upon death - fixed;
  • It was impossible to retrain the Skeletal Fighter companion - fixed;
  • Ki Power: Wholeness of Body healed an incorrect number of HP - fixed;
  • Lord Beyond the Grave used to give bonuses to Lich - fixed;
  • Paralyzed condition was permanent even if the option to remove negative effects after combat was turned on - fixed;
  • Trickster's Breath of Money ability didn't work correctly - fixed;
  • Trickster's Stat Focus wasn't visible during feat selection after you got Perception 2 rank - fixed;
  • When starting Inevitable Excess DLC, Daeran had all aasimar heritages at once - fixed;
  • Witch Doctor shaman didn't have descriptions for the Counter Curse spells - fixed.


Turn-based mode
  • Fixed another case of units not being able to pass through the doors in turn-based mode.


Items
  • Call of the Fiery Things didn't have a description - fixed.


Misс
  • Companions, which remained in another area, stopped being visible when pressing Tab;
  • Deep Shadow of Frost attacked allies - fixed;
  • Fixed a number of performance issues caused by a memory leak;
  • Fixed an animation for a particularly bushy dwarven beard;
  • Fixed an error, which prevented you from asking Lann about his enmity towards Andoran;
  • Fixed the conditions for one of the epilogue pages dedicated to kenabres;
  • Fixed the loading of some older saves:
  • Fixed the size and the position of Warhammer of Obstinacy in character's hand;
  • Improved the visual of the Ice Storm spell;
  • Improved the visual of the Stone Call spell;
  • In some cases it was impossible to retrain the companions when playing the Inevitable Excess DLC - fixed;
  • Missing companions should return under player's control.

Weekend Deal

Hello, crusaders!

We are glad to announce that Pathfinder: Wrath of the Righteous and its DLCs are currently available on Steam with a 25% discount.

You can use this opportunity to purchase all editions of the game, including our newest DLC Inevitable Excess, Season Pass, or Commander Pack. The discount will be valid until March 14.



https://store.steampowered.com/app/1184370/Pathfinder_Wrath_of_the_Righteous/