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Mainframe Defenders News

German and Portuguese localization

New info for Brazil and Portugal! We are launching Portuguese localization (note: not Brazilian Portuguese). Not so long ago, our game was invited to the Indie X 2020 exhibition and we've decided to make a Portuguese translation for the occasion.

Thank you for supporting the game! Stay tuned for more updates.

1.2 Content update

1.2 Content update

New content:
- New player units: Shiva A and Shiva B.
- New item type: squad upgrades.
- 13 new squad upgrade items.
- 5 new support themed items.
- 2 new strategic tiles: Suppression Field and Repair Gel.
- Strategic tiles have different effects on destruction (except for repair stations).

Reworked content:
- Starting matter amount increased to 300.
- Mission rewards increased.
- Missions amount decreased from 20 to 15 total missions.
- Acid Suppressor reworked to be different from Morana.

Item Balance:
- Rare and uncommon items should appear more often as mission rewards.

Mainframe Defenders: 1.2 content update.

Hi everyone, it is ShiftyCode! It's been a while since the last content update for Mainframe Defenders and it is time to fix that =) I've wanted to thank you all for your support, so I am adding some new type of items to the game: Squad Upgrades. Those are regular items obtained the normal way that cannot be equipped by units. The effects range from simple stats buff, like armor bonus for the entire squad to much more involved stuff like adding heat to enemies per each status effect they have. There is a total of 14 squad upgrades, but you can only equip 4 at a time.



You'll also be able to unlock a new support mech: Shiva. This guy comes pre-equipped with some new support-themed items (there is 5 new in total). With these, you'll be able to pump bonus damage or crit chance to any unit right in the middle of combat.
There is some other content that will be revealed a bit later, so stay tuned!
The 1.2 update will be released sometime in early November. Hope you'll have fun and thanks for the support!

Hungarian localization for Mainframe Defenders!

Hi everyone!
I've always wanted to add more localizations to the game, but I've always been limited by the resources I've had. But thanks to Sunsetjoy, I am glad to announce that Hungarian localization is available for Mainframe Defenders.
If you also want to offer help to translate the game to your language - feel free to contact me =)

Mainframe Defenders Meltdown Update released!

MELTDOWN UPDATE

This big update is designed to rework those aspects of the game that were not working, improve balance, add new content, and make the UI more convenient.


New content:
- New mission types: Activate The Defense, Matter Raid, and Destroy Maintenance Station.
- Tier 3 with new opponents: Operator, Assailant, Pest, Hellkite, and Forge.
- New player units: Viper B and Vulcan B.
- New mechanics: Return Fire. Some weapons have the ability to perform return fire a limited number of times per turn. This is no different from a regular shot, but a weapon cannot return fire if the enemy is outside the firing range. The return fire does not require AP but adds heat. Several weapons with this ability do stack.
- A new level of difficulty: "Very easy." At this level of difficulty, the player’s units get a 20 hull bonus.
- 17 new items, including a rare version of existing items.
- Added 14 Steam achievements.
- Added support for Steam cloud saves.

Reworked content:
- The following missions have been reworked: Download Data and Destroy the Infected Node.
- Internal Damage effect now deals 25% of max health as damage. Previously, it did not differ much from the Corrosion effect. This gives Internal Damage effect its own flavor.
- Allied AI improved. Now, allies are less likely to block narrow passages and try not to attack targets that will be dead on the next turn due to status effects.
- Player unit upgrades slightly reworked.
- Arawn B and Oppressor B have other starting items.
- Corridors in all missions now have more space.
- Some items such as MER-12 and the Moritz Gun were reworked to use new mechanics.
- Opponents applying Corrosion effects now apply Corruption instead (Each effect deals 1 damage per unit of this effect, ignoring armor). This new status effect is easier to deal with, as it loses stacks each turn.
- All Prop. Damaged effects applied by the player units have been replaced by Immobility effects. This is a new status effect that is a more useful replacement for Porp. Damaged, making opponents exposed to attacks. Opponents are still using old Prop. Damaged effects.
- Overlord rework. Status effects are now his main weakness because he can no longer get rid of them on his own. Instead, he learned to shoot back up to 2 times per turn, which makes him dangerous for teams that depend too much on direct damage and have poor positioning.

Item Balance:
- The T1 store cannot have rare items. Instead, rare items are guaranteed in the T3 store.
- T1 missions cannot have rare items as rewards. Instead, rare items are guaranteed as rewards in the T3 missions.
- Item unlocks require fewer research points.

Opponent Balance:
- Enhancers can no longer add more than one item and cannot add a Nullifier.
- When the opponent squad wakes up prematurely, the wake-up counter is reset.

Bug fixes/other improvements:
- You can see how many improvements the unit has in the squad management menu and unit info panel during battle.
- Text and UI color is changed to be easier on the eyes.
- New game menu rework.
- Fixed a bug causing opponents to shoot 1 tile further than they should.
- Added range of fire preview mode (by default, the Q button).
- The planned damage is calculated more correctly. The damage value is shown in the tooltip.
- Key bindings (finally!).

If there are any bugs left, please let me know, I will try to fix them ASAP. Thanks for your support and I hope you'll enjoy this update! =D

I've also added a one-week 25% discount starting on May 28th.