Poker Quest v57 - New victory conditions and major changes
The game now has much more appropriate victory conditions. Everything after the World 1 boss is now optional. We believe this update will appeal to all of the players who want less of a challenge, while at the same time we hope the players who enjoy an epic challenge feel like they still get one.
Please read the patch notes in detail to understand how these changes affect the game.
NEW FEATURE: Claim Victory & Raise The Stakes
IMPORTANT CHANGES TO WORLD 4:
OTHER CHANGES:

Please read the patch notes in detail to understand how these changes affect the game.
NEW FEATURE: Claim Victory & Raise The Stakes
- After each world, you now have the option to Claim Victory or Raise the Stakes.
- "Claim Victory" to end the run early, and get bonus Score & XP.
- Or "Raise the Stakes", and keep playing, which increases the bonus XP if you Claim Victory after the next boss fight.
- Getting through World 1 is "Victory", World 2 is "Victory+", and so on.
- We believe these new victory rankings more accurately represent the challenge involved in achieving them.
- Those of you who previously achieved the old "Victory" status have actually been achieving "Victory+++" without knowing it.
IMPORTANT CHANGES TO WORLD 4:
- Due to overwhelming demand from players, we shortened the length of the complete game (assuming you always want to Raise the Stakes).
- The final boss is now at world 4-1, immediately after the campsite, which shortens the full game by about 25%.
- The rest of world 4 (after the final boss) is an optional series of boss fights that rapidly scale up.
- After each fight in World 4, you have the option to Claim Victory, or gamble on the next fight for a higher score.
- We removed the Palace of Wagers. To get higher scores, try to defeat as much of World 4 as you can.
OTHER CHANGES:
- The card deck finally has face card art!
- The Queen of Spades energy ability now draws all the Spades for 5 energy.
- Removed most of the "Nothing" nodes, they are replaced with small piles of food, chips, and gems.
- Wizard Tower and Gem Mines now only cost 1 chip to upgrade your maximum (instead of 3).
- Added a new Hero Select option to choose a random hero from the heroes you unlocked.
- New Classic, Daily, and Custom Run world modifier: Casino World. Worlds full of casinos!
- New Daily and Custom Run world modifier: Enchantress World. Worlds with way too many enchantresses.
- Scroll of Greed can no longer be used unless you have more than 50 maximum life.
- Reduced Wild Joker's life (relative to other Jokers) by 12%.
- The "No Modifiers" option now always shows up as an option in Classic mode.
- Count Spade and Vampire (monster) have been rebalanced. They have a new effect called "Restless".
- Sleight of Hand now costs 25 chips instead of 20
- Enchantresses now appear in Castles again, just not simultaneously with shops.
- All pets now scrap for 5 food.
- Changed the upgrade prices for Fire Gloves from 15/20/25 to 20/20/20.
- Book of Paralysis now has a limit of 3 uses per combat.
- Ring of More now costs 11 instead of 8.
- Challenge Runs now show 5 challenges instead of 3, to give you more choices.
- Fixed Vampire's energy tooltip. It now correctly says +2 energy per map move.
- Enflame/Freeze now show decay amounts on enemy items.
- Slightly tweaked the options for The Fool and Strange Device.
- New Loading Tips to help explain the game better.
- New, better looking Victory / Game Over / Mid-run status screens.
- We considered it, but the Mighty Titan is not changing (Sorry, Reto)
- Renamed the Ninja to "The Dodgy Ninja" to more accurately represent his play style.
- Several other minor bug and text fixes.
