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Chaos Galaxy News

Welcome to Chaos Galaxy 2

It has been a long time, my friends!

I have been working hard for the sequel since last September. Now we can finally release some information about Chaos Galaxy 2.

https://store.steampowered.com/app/1537910

I expect to release the demo of Chaos Galaxy 2 in mid June and Early Access by the end of this year. Hope you will add Chaos Galaxy 2 to your wishlist and keep attention. Thank you!

Chaos Galaxy Complete Version

Hello, friends.

Chaos Galaxy has been updated for more than three months since it was released on June 16. We have made 82 game optimizations and modified 73 bugs. Added 20 special flagships, Space Lanes system, and Badge, Trading Cards, Profile Backgrounds, Emoticons. So far, thIS game has basically achieved my goal of the Complete Version.

However, Chaos Galaxy still has many shortcomings, for example, the workshop and alien factions, which have been suggested many times by players, have not added to the game. Due to my lack of experience, the code of Chaos galaxy is not suitable for Mod function; as for the alien, I feel my previous attempts in Chaos Sector are not entirely satisfactory. I want to create more interesting alien monsters and behaviors, as well as a series of new units derived from a new technology trees players can get from fighting against aliens, etc., but these contents will certainly destroy the existing game structure of Chaos Galaxy. In addition, I think the planetary management system in Chaos Galaxy is too simple, and I hope to completely redo a planetary building system.

All these regrets will be made up in my next game. Yes, Chaos Galaxy will have a sequel. The next game is not just a systematic upgrade of Chaos Galaxy, but a real sequel to the story's timeline. Many factions in Chaos Galaxy will perish, some will split, some will be wandering, and new factions will appear on the stage of the Galaxy. You can think of the relationship between Chaos Galaxy and the next sequel as the relationship between Star Wars 1 and Star Wars 2 or Warhammer 40000 7th and 8th Edition. The story will move forward and the game system will be changed in some ways while inheriting the merit of the old. I want to spend ten years to make Chaos Galaxy into a series of games with an in-depth story background.

I expect to release some details of the sequel early next year. I hope you can keep an eye on the Chaos Galaxy universe!

If you find some bugs of Chaos Galaxy or have some suggestions for the sequel, please post it on the Steamcommunity or Discord. I will continue to modify the newly discovered bugs in Chaos Galaxy, and I will use your suggestions as a reference for the design of the sequel. Thanks very much for your help and support!

Version 1.13 update

Gameplay improvement:

1. Beginner mode is available. Choosing beginner mode at the start of a campaign will increase the player base-income of gold and supply.
2. After being bombarded by a map weapon, the units in stealth will appear.

Fix bugs:

1. Fixed some bugs about the commander's tactical bar on the battlefield.
2. Fixed some bugs that enemy units' level-icon and energy bar animation sometimes can be seen through the battlefield fog.

If you find any bug after the update, please report it on the Steamcommunity or Discord. Thank you!

Version 1.12 update

Gameplay improvement:

1. We slightly increase the diplomatic requirements of Ask for war and slightly reduce the diplomatic requirements of Hire for war.
2. Planets with features of Wasteland will no longer be a mission target of the yearly strategic meeting.
3. When AI selects a war target, it will only select from factions with planet lanes connected to its own planets.
4. Only some specific factions' commanders will get the skills Invisible and Inkognito when they are promoted.
5. Seiged planets will be cut off from their lanes to the other planets.
6. AI stealth units on the battlefield will try to stay away from enemy units.
7. A sleeping fleet's button will display the word Sleeping, and the button will have no animation.
8. Some text has been adjusted.

Fix bugs:

1. Fixed a bug that when AI ambushing players, if we don't watch the animation, the damage calculation result will be based on a normal attack.
2. Fixed a bug that the relationship with allies doesn't increase when we assisting allies in auto battle.


If you find any bug after the update, please report it on the Steamcommunity or Discord. Thank you!

Version 1.11 update and Space Lane system available

New content:

1. A new Space lane system is available. The planets are connected by lanes now. Our fleet can move by twice range on the lanes between our planets and the friendly planets.
2. New commander's random skills added: Tactical Genius, Telepathy, Invisible, Inkognito. The commanders with higher Military are more likely to have random skills of military-type on Promotion, and commanders with higher Administer are more likely to have random skills of admin-type on Promotion.
3. The Transfer ability of troops has been remade. Now a transfer unit can reach the destination directly without encountering ambush on the road and can cross the asteroid belt area. If the transfer unit is ambushed by a submarine at the destination, it will jump back to the starting point after the fight.


Gameplay improvement:

1. The Mozi order's policy Precise Fortgun was replaced by Fort Armour, Fortgun Range was replaced by Fort En-recycle. the effects of those policies were also adjusted. The faction difficulty of the Mozi order was changed to normal.
2. The fleet composition of AI has been adjusted. Now most AI fleets will not have two support units.
3. When the game window loses focus, the game sound will no longer be played.
4. Fixed some damage calculation ways for auto battles.
5. Increased more Agility when unit level up. High-level mecha units become easier to dodge enemy fire now.
6. Red Samurai's movement increased by 1.
7. When attacked by the second attack of Double Shooting or Double Chopping, the attacked unit can only do dodge now.

Fix bugs:

1. Fixed a bug that units did not gain experience in auto-battle.
2. Fixed a bug about occasionally miss on the 100% hit rate.
3. Fixed bugs about game stuck in several diplomacy and events.
4. Fixed some bugs when selecting fleets in the strategy scene.
5. Fixed a bug about the tactics skill Dimension Disorder.
6. Fixed a bug in the combat animation of the Red Samurai.

If you find any bug after the update, please report it on the Steamcommunity or Discord. Thank you!