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Chaos Galaxy News

Badge, Trading Cards, Profile Backgrounds, and Emoticons is available

Trading Cards is available now!
In addition, a Game Goal button was added in the System UI. We can see all the 4 ways to win the game.
Chaos Galaxy has been published for a month, thanks for your support! I will continue to provide new updates and game contents.

If you find any bug after the update, please report it on the Steamcommunity or Discord. Thank you!

Version 1.05 update

Gameplay improvement:

1. The diplomatic relations of the selected faction will be shown on the Diplomatic UI.
2. We can choose not to set a strategic goal in the annual meeting now.
3. On the battlefield, AI will give priority to protecting its own flagship.
4. Fleet added Sleep / Awake command.
5. Slightly increased the success rate of the tempting action.
6. Now, using a map weapon will cause weapon failure at random just like any other weapon. Units attacked by map weapons will also have faults at random as they are attacked by other weapons.

Fix bugs:

1. Fixed a possible animation error when units make a second attack.
2. Fixed a bug about units that have Transfer skill may disappear if they are ambushed by submarines.

If you find any bug after the update, please report it on the Steamcommunity or Discord. Thank you!

Version 1.04 update

Gameplay improvement:

1. Reinforcements that have not arrived on the battlefield will not accumulate tactical points.
2. A fleet lost its flagship cannot use tactical skills.
3. In the battlefield, the unit's vision is set to be equaled with its move point. (except fortress)
4. Increases the success rate in Assassination and Temptation.
5. After entering the battlefield, the units will automatically select the appropriate initial direction.
6. The Appear action of submarines needs to be confirmed.

Fix bugs:

1. Fixed a bug that the player using the tactical skill Strongest Virus may infest player units.
2. Fixed a bug that a fired commander not removed from his position of planetary governor.
3. Fixed a bug that the Regent forces sometimes do not recruit troops.
4. Fixed bugs that some AI fleets sometimes acted strangely.
5. Fixed a bug that did not include Disaster Ship in the number of submarines in strategic missions.
6. Fixed some UI Bugs.
7. Fixed a bug that the Title Skill Desert Prophet works incorrectly.
8. Fixed a bug that the Omnic Apocalypse sometimes hire human commanders.

If you find any bug after the update, please report it on the Steamcommunity or Discord. Thank you!

Advance notice for next update:
Badge, Trading Cards, Profile Backgrounds, and Emoticons will be available in mid-July.

Version 1.03 update

Gameplay improvement:

1. After a diplomatic annexation, the faction asking the annexation can try to recruit commanders of the annexed faction.
2. The supply required to recruit the support type units were reduced.
3. The Imperial Court will be more inclined to choose the player faction to execute the events of Abolish Edict, Compliance Edict and Takeover Planet.
4. Reduced the volume of the logo sound.

Fix bugs:

1. Fixed some wrong text.
2. Fixed a problem with the wrong icon color of Privateer Battleship obtained by the Omnic Apocalypse.
3. Fixed a display error in the battle animation of the Prince Class Dreadnaught.
4. Fixed an error in the event story when the Galactic Empire was destroyed by force.
5. Fixed a bug in which automatic battle was unable to complete the novice task: Defeat Enemy.
6. Fixed bug that the map weapons may be fired twice by clicking the direction button in succession.
7. Fixed several bugs when players assisted friendly Planetary Fortress.
8. Fixed a bug that AI fortress will fight back when it is attacked from behind by AI units.
9. Fixed a bug that might have occurred when a player unit was ambushed by an enemy submarine.

If you find any bug after the update, please report it on the Steamcommunity or Discord. Thank you!

Version 1.02 update

Gameplay improvement:

1. AI commanders no longer automatically gain credit. (The dev give in to you guys. >_2. The Regent Forces and the Royalist Alliance will not accept each other's truce requests.
3. The suzerains are more inclined to oppress their vasals.
4 Slightly increased AI's priority of using map weapons on the battlefield.

Fix bugs:

1. Fixed a bug that might appear on the fleet list page arrow buttons.
2. Fixed a bug that the prestige display does not refresh after an auto-battle.
3. Fixed a bug on the policies of Pella Corps.
4. Fixed a bug that may appear when players assist in AI Ally's battle.
5. Fixed a bug that AI might use map weapons to counterattack an AI troop.
6. Fixed a display error in the recruit menu.
7. Fixed some bugs of the tactical skill Unyielding Soul.
8. Fixed an error of the tactical skill Omnic Assault.
9. Fixed some text errors.
10. Fixed a bug that the Power Shield can defend against ram weapons.
11. Fixed a bug that AI units sometimes recover energy at the end of a battle,
12. Fixed a bug about the color for combat animation of some factions' melee units.
13. Fixed a bug that might appear in auto-battle to attack a planet.

If you find any bug after the update, please report it on the Steamcommunity or Discord. Thank you!