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Chaos Galaxy News

Version 1.20 update

The game now supports controller. The left wheel represents the mouse moving, A represents the left mouse click, and B represents cancel or return.( But the recommended manipulation method is still the mouse)

Gameplay improvement:

1. The effect of unit ability Indomitable is adjusted to:
Unit suffers no extra damage when its morale low, and will not retreat even when its morale reduced to 0.
2. The calculation of auto battle is adjusted. The problem that the Shield and Fields play too much role has been resolved.
3. The Emishi Pirates' Policy Advanced Radar was replaced to B-Field Energy.

Fix bugs:

1. Fixed a bug causing game crash when a tempeted enemy unit destroying enemy flagship and retreat because morale decreased.
2. Fixed a bug that Omnic's Policy Precise Wave did not take effect.
3. Fixed a bug that Chen Wentai's tactical skill were not displayed in the interface when took effect.

It may be the last update of Chaos Galaxy. At the end of September, Chaos Galaxy 2 will release a demo version. About half a year after that, Chaos Galaxy 2 will release the Early Access. Let's party in Chaos Galaxy 2 next year!

Welcome to Chaos Galaxy 2

It has been a long time, my friends!

I have been working hard for the sequel since last September. Now we can finally release some information about Chaos Galaxy 2.

https://store.steampowered.com/app/1537910

I expect to release the demo of Chaos Galaxy 2 in mid June and Early Access by the end of this year. Hope you will add Chaos Galaxy 2 to your wishlist and keep attention. Thank you!

Chaos Galaxy Complete Version

Hello, friends.

Chaos Galaxy has been updated for more than three months since it was released on June 16. We have made 82 game optimizations and modified 73 bugs. Added 20 special flagships, Space Lanes system, and Badge, Trading Cards, Profile Backgrounds, Emoticons. So far, thIS game has basically achieved my goal of the Complete Version.

However, Chaos Galaxy still has many shortcomings, for example, the workshop and alien factions, which have been suggested many times by players, have not added to the game. Due to my lack of experience, the code of Chaos galaxy is not suitable for Mod function; as for the alien, I feel my previous attempts in Chaos Sector are not entirely satisfactory. I want to create more interesting alien monsters and behaviors, as well as a series of new units derived from a new technology trees players can get from fighting against aliens, etc., but these contents will certainly destroy the existing game structure of Chaos Galaxy. In addition, I think the planetary management system in Chaos Galaxy is too simple, and I hope to completely redo a planetary building system.

All these regrets will be made up in my next game. Yes, Chaos Galaxy will have a sequel. The next game is not just a systematic upgrade of Chaos Galaxy, but a real sequel to the story's timeline. Many factions in Chaos Galaxy will perish, some will split, some will be wandering, and new factions will appear on the stage of the Galaxy. You can think of the relationship between Chaos Galaxy and the next sequel as the relationship between Star Wars 1 and Star Wars 2 or Warhammer 40000 7th and 8th Edition. The story will move forward and the game system will be changed in some ways while inheriting the merit of the old. I want to spend ten years to make Chaos Galaxy into a series of games with an in-depth story background.

I expect to release some details of the sequel early next year. I hope you can keep an eye on the Chaos Galaxy universe!

If you find some bugs of Chaos Galaxy or have some suggestions for the sequel, please post it on the Steamcommunity or Discord. I will continue to modify the newly discovered bugs in Chaos Galaxy, and I will use your suggestions as a reference for the design of the sequel. Thanks very much for your help and support!

Version 1.13 update

Gameplay improvement:

1. Beginner mode is available. Choosing beginner mode at the start of a campaign will increase the player base-income of gold and supply.
2. After being bombarded by a map weapon, the units in stealth will appear.

Fix bugs:

1. Fixed some bugs about the commander's tactical bar on the battlefield.
2. Fixed some bugs that enemy units' level-icon and energy bar animation sometimes can be seen through the battlefield fog.

If you find any bug after the update, please report it on the Steamcommunity or Discord. Thank you!

Version 1.12 update

Gameplay improvement:

1. We slightly increase the diplomatic requirements of Ask for war and slightly reduce the diplomatic requirements of Hire for war.
2. Planets with features of Wasteland will no longer be a mission target of the yearly strategic meeting.
3. When AI selects a war target, it will only select from factions with planet lanes connected to its own planets.
4. Only some specific factions' commanders will get the skills Invisible and Inkognito when they are promoted.
5. Seiged planets will be cut off from their lanes to the other planets.
6. AI stealth units on the battlefield will try to stay away from enemy units.
7. A sleeping fleet's button will display the word Sleeping, and the button will have no animation.
8. Some text has been adjusted.

Fix bugs:

1. Fixed a bug that when AI ambushing players, if we don't watch the animation, the damage calculation result will be based on a normal attack.
2. Fixed a bug that the relationship with allies doesn't increase when we assisting allies in auto battle.


If you find any bug after the update, please report it on the Steamcommunity or Discord. Thank you!