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[Update] The Editor Update (1.1) Changelog

Special thanks go to the Cats are Liquid testing team!

[h2]Editor improvements:[/h2]
  • Added dropdown destination selection for doors.
  • Added undo system.
  • Added optional falling void (enabled by default in new rooms).
  • Revamped pipe editing.
  • Added "fast" toggle to ability rings.
  • Added drag-item-on-top hints to items that can have other items dragged onto them.
  • Reordered editor item palette.
  • Remade editor item icons.
  • Added rename functionality.
  • Added a pack progression check to share process.
  • Made spawnpoint non-removable.
  • Added a check to make sure that there's only one checkpoint per room.
  • Added shape point lock-on guides.
  • Point snapping now takes camera size into account.
  • Updated shape point and point adder textures.
  • Duplicated items now spawn farther away from original item.
  • Explosive throwable items now have a clear editor indicator.
  • Buttons can now be activated by the cat (just enable the "cat activated" toggle in the button settings).
  • Updated editor UI.
  • Added editor toast notifications for certain actions.
  • Redesigned pack loading UI (community and editor).
  • Added new metadata for packs.
  • Added optional pack feature image.
  • Updated the editor guide.
  • Guide now pops up when doing something that the guide has information on for the first time.
  • Added editor music.
  • Added better recovery for corrupted packs.
  • Other smaller improvements.


[h3]Improvements:[/h3]
  • Game now properly checks the pack inbox folder on focus change.
  • Added extra info on where to get world packs.
  • Improved hookshot reliability.
  • Added more tutorial prompts regarding jumping in ice block form.
  • Reduced cat light activation effect intensity.
  • Lowered cat climbing SFX volume.
  • Reduced wind volume.
  • New title screen, room select, and editor menu UI.
  • Adjusted talk prophecy speaker icon positions.
  • Added epilepsy warning.
  • Updated intro.
  • Updated Dualshock controller icons.
  • Made Workshop feature image mandatory.
  • UI optimization.
  • Performance improvements.
  • Other smaller improvements.



[h3]Fixes:[/h3]
  • Fixed a bug that caused the GUID of a new room to not be set.
  • Fixed having a door that led nowhere in the first room causing a world progression array generation error.
  • Fixed multiple pack creation bugs.
  • Fixed item orbit lines not being properly deleted.
  • Fixed shapes in throwable items not being spawned in the correct position.
  • Fixed throwable item receiver being editable.
  • Fixed beam emitters not updating origin point.
  • Fixed purple NPC having a white tail.
  • Fixed certain NPC expressions getting stuck on death.
  • Fixed create UI closing causing return to title screen while in editor.
  • Fixed certain UI elements having animation issues.
  • Fixed float ability environment clip.
  • Fixed hookshot acting inconsistently with spikes.
  • Fixed hookshot going through grates.
  • Fixed multiple hookshot bugs.
  • Fixed ice block damage destroy inconsistent spawn position.
  • Fixed ice block infinite jump glitch.
  • Fixed float direction not resetting when entering a pipe.
  • Fixed cat movement direction not being reset when entering a pipe.
  • Fixed spike shape toggle time freezing being inconsistent.
  • Fixed character switching not taking blue liquid state into account.
  • Fixed being able to get out-of-bounds in certain rooms.
  • Fixed text writing not being paused when the game was paused.
  • Fixed editor mode toggle spamming causing all sorts of issues.
  • Fixed data editor not closing if the item that's was being edited was destroyed.
  • Fixed cat being movable during the spawn animation.
  • Fixed infinite-duration expressions not surviving a state change.
  • Fixed background elements not scaling properly according to camera zoom.
  • Fixed cursor disappearing on room exit.
  • Steam Workshop now properly gets all subscribed workshop items.
  • Fixed some Steamworks related errors.
  • Language fixes.
  • UI fixes.
  • Other smaller fixes.

1.1 Update Overview



(This is a modified version of a blog post from the Cats are Liquid Dev Blog.)

Since the 1.1 update is almost here, why not do an overview post looking at the most prominent changes? This isn’t a full changelog. That will come later.

[h3]Editor improvements[/h3]
  • Added the ability to rename rooms/worlds/packs.
  • New item palette icons.
  • Undo functionality.
  • Added optional falling void. No more infinite drops into the abyss (enabled on new rooms by default).
  • Lock-on guides for shape points.
  • Improved the editor guide and added more info to it.
  • Instead of having to type the name of a room or world, doors now just have a dropdown menu with all the available destinations.
  • Improved pipe editing.
  • Better recovery for corrupted packs.
  • Tons of editor related bug fixes.


[h3]Pack sharing improvements[/h3]
  • Redid the pack list UI and the pack room select UI.
  • Packs can now have a custom preview image that’s embedded in the pack file.
  • Added a pack progression check so that creators can make sure the progression of the pack follows the intended way.


This is just the major editor related stuff. There’s also a healthy mix of performance improvements and non-editor bug fixes in there too. I’ve even gone so far as to fix some out-of-bounds-things in certain rooms! I know. Quite extravagant.

The plan is to start rollout of the update next week. That’s also when the changelog will get posted!

[Patch] 1.0.6 Changelog

[h2]Improvements:[/h2]
  • Performance improvements.
  • Item orbits now stop with the time freeze.
  • Adjusted character intro sequence in W1R8.
  • Adjusted slope in W10R5.
  • The game now pauses when the controller is unplugged during gameplay, or when the Steam Overlay is activated.
  • Improved cursor hiding when playing with a controller.
  • Added "Controller not supported" warning when opening the editor with a controller plugged in.
  • The mouse is now visible during editor gameplay.
  • Improved controller UI navigation.
  • Other smaller improvements.

[h2]Fixes:[/h2]
  • Fixed being able to use the hookshot while getting an ability.
  • Fixed cat always looking like it has full health in a pipe.
  • Fixed light burst ability failing when hugging a wall.
  • Fixed throwable explosive respawn animation bug.
  • Fixed projectiles sometimes disappearing in oddly specific circumstances.
  • Fixed cat ear related bugs.
  • Fixed toggle platform points being visible after a room change.
  • Fixed Ice Block jumping being inconsistent at times.
  • Fixed pipe corners / end pieces not changing color on room load.
  • Fixed multiple bugs that could have caused a community pack to not load properly.
  • Additional fixes for cat getting stuck inside a circle during room load.
  • Fixed W8R8 lava hitbox issue.
  • Fixed cat expression in W8R9.
  • Fixed typo in W6R5.
  • Fixed some items no longer working after visiting the editor.
  • Fixed TogglePlatform editor showing other toggles when not active.
  • Other smaller fixes.

[Patch] 1.0.5 Changelog

[h2]Improvements:[/h2]
  • Better camera movement on respawn and death.
  • Jumping spikes now stop with the time freeze.
  • Reduced the amount of fire in W10R5 and W10R7.
  • Adjusted W11R4 difficulty.
  • Made Prophet icons easier to click on.
  • Made editor open the proper room after finishing testing.
  • Added more graphics settings.
  • You can now add a Workshop feature image in-game.

[h2]Fixes:[/h2]
  • Fixed Companion health bar being visible after room exit.
  • Fixed player character not resetting when entering a pipe.
  • Fixed actual cat staying visible when entering a pipe as liquid.
  • Fixed liquid particles on moving platforms.
  • Fixed moving platforms ticking while paused.
  • Fixed hookshot latching onto same platform as the cat is on.
  • Fixed the cat sometimes getting stuck in a wall when using the hookshot, due to the hookshot not taking into account the surface normals.
  • Fixed blue cat spam glitch.
  • Fixed being able to enter a pipe and a cannon at the same time.
  • Fixed Talk Prophecy NPC toggles not working as intended.
  • Fixed being able to force the hexagon stuck inside a wall.
  • Fixed ice blocks sometimes getting stuck inside walls.
  • Fixed gaps in world geometry in W5R2.
  • Fixed the delete button for downloaded packs not being there.
  • Fixed Prophet icons.
  • Fixed all editor menu closing bugs.
  • Fixed editor icons for item orbit and safe shape being the hookshot track items.
  • Fixed editor issues caused by the watching the credits.
  • Fixed world pack settings not being properly reset when creating a new pack.
  • Fixed the editor logic of the moving item line.
  • Fixed dying while exiting editor edit mode causing a fracture in time and space.
  • Fixed data editor panel not closing when the editor was closed.
  • Fixed "Open file browser" -button for community world packs not showing up if the user already has a pack.
  • Fixed control remapping screen exit bug.
  • Fixed being able to use ice blocks to jump to infinity and beyond.
  • A number of other, smaller bug fixes.