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Paint Warfare News

Paint Warfare Hotfix 1.10.1

  • Fixed a bug that caused the turret to fire extremely fast
  • Speed boost sounds are now synced over the network
  • Fixed various connection issues

PAINT WARFARE KOTO MAP & WINTER CHALLENGES UPDATE (1.10)

Hello!

Apologies for the delays with this update.

I'm pleased to affirm that the development of this game is still in overdrive. Let me know in the discord if you have any feedback/ suggestions!



NEW MAP — Koto


I'll let these new screenshots speak for themselves...

Explore Paint Warfare's biggest and most vertical map yet, which truly challenges your knowledge of the movement.

Developer Note: Hyperspeed Boosts


With extremely fast movement at Paint Warfare's core, I've added these super speed boosts around every map to speed up gameplay.

In our closed testing so far, these have been insanely fun and I'm so excited to introduce them to you guys :)

Banana's Winter Challenge (Battle Pass 1)


We want to grow Paint Warfare.

For that we need money & for the game to be profitable.

I will use these funds:
  1. For advertising to grow our player base
  2. To be able to work full-time & hire people for the project



I've introduced a new winter battle pass, complete with 13 rewards.
  • 2 full COSTUMES
  • Paint Warfare's first CAPE
  • Some absolutely awesome hats
  • 600 coins
  • 10+ hours & $20 worth of bonus content


Enjoy!

Custom Game Improvements

I know a lot of you love to play with your friends, so I've made some improvements to (private) custom games.

  • Added match timer option
  • Added spoon only mode option
  • Added sniper only override option
  • Added double HP option
  • You can now have bots in private lobbies
  • Private lobbies will no longer give you XP
  • Shortened room code length


NEW ABILITY — Invisibility

Added a requested 2s invisibility ability!

Polish and Game Improvements
  • Added back spoon only mode to FFA
  • Added 'floor is lave' to FFA
  • Increased map height. Changed map border on most maps (hemisphere —> cylinder)
  • Better Armoury UI & improvements
  • Merged the US & EU servers into just 'us-east' for the time being. This will increase player counts, and most of you guys seem to be somewhere near that vicinity.
  • Fixed flickering in Dragon Valley
  • Fixed a rank bug in the profile
  • Fixed an issue with hats part of the Supporter Pack & Dino DLCs

PAINT WARFARE BUGFIX & POLISH (1.9.2 Notes)

Turret Balancing
  • Decreased turret fire rate (2 —> 1)
  • Lowered damage (10 —> 7)
  • Capped the maximum number of turrets per player to 2


Sniper Balancing

The full accuracy noscope feature on the sniper felt like something that distinguished the sniper from snipers in other games.

I've buffed the accuracy of the sniper when its unscoped.

Other
  • Removed the match timer on all FFA maps
  • Lowered fog on blizzard


PAINT WARFARE BUGFIX (1.9.1 Notes)

Hello!

Thank you everyone for reporting the bugs in yesterday's release. I put together a quick patch today covering all of the bugs you guys encountered.

Let me know on the discord if you find any more!

Gamemodes
  • Fixed an issue preventing games from restarting
  • Fixed infinite loops of game over
  • Fixed the match timer displaying absurdly high amounts. All maps now have 15-minute games
  • Fixed an issue where first place would be placed second in FFA games


Turrets

I've thoroughly retested the turrets. Fixed 3 major issues

  • Fixed turret targeting (it was targeting the furthest player instead of the closest)
  • Fixed turret accidentally hitting/ damaging its owner
  • Fixed a turret kill giving all other players in the lobby points


Other
  • The sniper scope should now work correctly on Apple Silicon based macs
  • Fixed graphics quality continuously resetting
  • Fixed minor bugs in the armoury
  • Fixed 'V' accidentally toggling voice chat
  • Hard capped the number of bots per map at 1 (there were previously more in Factory). For full transparency, these are used when there are huge dips in players (night time) in both the EU and US regions to make the game more fun.


Thank you everyone for your patience and support.
Report more bugs if you find them!

See you next week :)

PAINT WARFARE FRIENDS & GAMEMODES UPDATE (1.9)

Hello!

From this point on, I'm making weekly mega updates. Let me know in the discord if you have any feedback/ suggestions!


Paint Warfare With Friends!

The top-voted feature this week was for more systems to play with friends.



  • Since introducing MMR-based matchmaking, I unintentionally made it difficult to play with your friends. You can now directly join your friend's games
    1. Esc —> Get Lobby Code
    2. Copy the code & send it over to your friend
    3. They can paste it in here ^ :)
  • Added private lobbies


Huge Gamemode Improvements

I've made some huge improvements to both Teams & FFA

[h3]FFA[/h3]
  • Added match timers
  • Added a game-end leaderboard & a score bonus multiplier based on the final standings


[h3]Teams[/h3]
  • Added match timers
  • Huge polish & QoL improvements to the mode
  • Added a game-end leaderboard and win/lose


Turret Ability

I made a new ability that makes you rethink the way you play.



With this ability, you can place up to 3 paintball turrets at once, but you have to get a kill before placing each one.

The turrets can be destroyed by enemies with one shot. All of your turrets are destroyed if you die.

I'm excited to see how this will open up new gameplay opportunities with people hiding turrets in funny places, dropping turrets from the sky, or taking control of entire sectors of the map in Team Deathmatch.

Other
  • Improved explosion VFX
  • Fixed broken tutorial
  • Added 2 new daily challenges
  • Fixed green menu on low settings
  • Fixed out of bounds map bug on blizzard
  • Pre-unlocked the dash ability for everyone
  • Minor menu fixes & improvements