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SUPER PEOPLE News

SUPER PEOPLE Final Beta Open!

Hello, Super Soldiers!
The SUPER PEOPLE Final Beta is finally open!

The Final Beta is the last chance to test the game before early access and introduces gameplay improvements as well as newly added content based on the feedback from the Global CBT.

  • Super Tournament Open
  • Training Grounds added
  • Armory improvements
  • Class balance changes
  • New class (Titan) added
  • New terrain added for ORBISLAND
  • Homepage renewed to include class details

During the Final Beta period, we hope to take in as much feedback from our Super Soldiers as much as possible and to fix any problems in a timely manner so that you can get the most out of your SUPER PEOPLE experience.

Join the SUPER PEOPLE Final Beta now to experience even more exhilarating combat!

[h3]■ SUPER PEOPLE Final Beta Schedule[/h3]
❗ PDT(UTC-7): From August 16, 2022 at 22:00 until August 30, 2022 at 22:00
❗ (KST): From August 17, 2022 at 14:00 until August 31, 2022 at 14:00


[h3]■ Please Note![/h3]
- You will need to join GeeGee and verify your email address to play SUPER PEOPLE.
- The Final Beta test will consist of Asia, SEA, EU, SA, and NA matching servers.
- All character information including nicknames, items, gold, and rank will be reset once early access is open.
- The Final Beta Costume revealed during the Developer’s Live Stream can be obtained by entering the coupon code through In-Game Lobby > Settings > Enter Coupon Code.

Thank you.

Final Beta Class Patch Notes

Hello, Super Soldiers!

Specific, as well as general, updates will be made to the Classes for the Final Beta.

SUPER PEOPLE is currently making some balance changes according to the feedback we received after the Global CBT.

We aim to accentuate the intensity of combat and encourage the strategic usage of different skills.

We are bringing balance changes to the different Class Skills to put more focus on the strategic usage of skills.
We also aim to lower the stress players feel when shooting and to decrease the TTK (Time To Kill).

Please check the details for more information.

[h2]Class Balance Patch Notes
[/h2]* The following balance changes are still in development and may be subject to change.
[previewyoutube][/previewyoutube]

[h3]Gatling Soldier[/h3]
  • Gatling Gun changed to deal maximum damage regardless of character level.
  • Damage Increase per Character Level: Removed
  • Gatling Gun Damage Increase: 20/40% ⇒ 50%/100%


[h3]Shotgun Master[/h3]
  • Ultimate Skill has been changed from Tank Shotgun to Super Jump and skill effect has been changed.
  • Tank Shotgun skill effect changed.
  • Tank Shotgun Lv.1: +15% Shotgun aim width and +1 pellet
  • Tank Shotgun Lv.2: +25% Shotgun aim width and +2 pellets
  • +1 Magazine Size for Shotguns
  • Super Jump skill’s effect changed.
  • Super Jump: Become immune to fall damage for 3 seconds after Super Jump, and +20% shotgun damage
  • Upgraded Flashbang renamed to Impact Flashbang, and Impact Flashbang’s activation method changed.
  • Impact Flashbang: Impact Flashbang will now detonate upon collision.
  • Fixed an issue where the Increase Accuracy effect did not apply for Jump Training Lv.1.
  • Fast Shotgun’s reload speed decreased.
  • SG Fire Rate and Reload Speed Increase: 20/30/40% ⇒ 20/25/30%
  • AR-Defense’s damage reduction decreased.
  • AR Damage Reduction: 10/20/30% ⇒ 10/15/20%


[h3]Strike Force[/h3]
  • Long-range Defense’s damage reduction decreased.
  • Damage reduction from enemies at a distance of 120m or more: 8/16/24% ⇒ 10/15/20%


[h3]Seeker[/h3]
  • Cover Fire: Right’s effect reduced.
  • Lean Angle and Lean Speed Increase: 70% ⇒ 40%
  • Defense/Damage Increase While Behind Cover: 20/20% > 10/10%
  • Chance to choose SMG or SG as Specialized Weapon increased, and chance to choose AR decreased.
  • AR : 50% > 20%
  • SMG : 30% > 50%
  • SG : 20% > 30%
  • Hostiles Detected’s cooldown increased, but the detection range also increased.
  • Hostiles Detected Cooldown:80/70/60 seconds ⇒ 100/90/80 seconds
  • Hostiles Detected Detection Range: 50/75/100m ⇒ 75/100/150m
  • Quick Slide: Cooldown increased but will become faster.
  • Quick Slide Cooldown: 60 seconds ⇒ 70 seconds
  • Quick Slide Duration: 8 seconds ⇒ 6 seconds


[h3]Gas Soldier[/h3]
  • Toxic Smoke Grenade’s damage per second increased, and smoke grenades provided upon skill acquisition increased.
  • Toxic Smoke Grenade Damage Per Second: 5/10/15 ⇒ 10/15/20
  • Toxic Smoke Grenades Provided: 2 ⇒ 5


[h3]Marine[/h3]
  • Homing effect added to Anti-Air Fire.
  • Weapon Accuracy Increase per Firing Angle Increase: 10/20/30%
  • C4 IED’s cooldown decreased, and knockback was added.
  • C4 IED Cooldown: 60/40/20 seconds ⇒45/30/15 seconds


[h3]Teleporter[/h3]
  • Tomahawk changed to deal greater damage up close.
  • +50% damage to targets within 10m ⇒ +80% damage to targets within 5m
  • Headstrong’s headshot damage reduction decreased.
  • Headshot Damage Reduction: 10/20/30% ⇒ 10/15/20%


[h3]SWAT[/h3]
  • Close-range Defense’s damage reduction decreased.
  • Damage Reduction from Enemies Within 25m: 15/25/35% ⇒ 10/15/20%
  • Damage Reduction from Shotguns Within 25m: 25/35/45% ⇒ 15/20/25%
  • Upgraded Grenade changed to deal less damage to the user.
  • Upgraded Grenade self-damage and self-concussion reduced by 30%.


[h3]Firearms Expert[/h3]
  • Cover Fire leaning angle and leaning speed reduced.
  • Left/Right Lean Angle and Lean Speed Increase: 70% ⇒ 40%
  • Headshot Evasion’s damage reduction decreased.
  • Headshot Damage Reduction: 90% ⇒ 65%


[h3]Nuclear[/h3]
  • RPG’s cooldown decreased, and maximum warhead capacity increased.
  • RPG Cooldown: 180/90/45 seconds ⇒ 60/50/40 seconds
  • Maximum RPG Warhead Capacity: 1/1/1 warheads ⇒ 1/2/3 warheads
  • Tactical Nuke’s cooldown decreased, and explosion location changed depending on the height of the building and structure.
  • Tactical Nuke Cooldown: 180 seconds ⇒ 150 seconds
  • Tactical Nuke Explosion Location (structure over 60m): 0m ⇒ 60m


[h3]Driver[/h3]
  • Explosion Resistance’s damage reduction decreased, and damage reduction targets were segmented.
  • Lv.2: 50% Tactical Nuke Damage Reduction ⇒ +35% Missile Type Damage Reduction.
  • Lv.3: 50% Grenade/Advanced Grenade/RPG/C4/Air Strike Damage Reduction ⇒ 35% Grenade Type/C4/ Special Delivery Explosion Damage Reduction. (Damage from Traps not included.)


[h3]General[/h3]
  • Character’s hitbox increased.
  • Damage of Throwables changed to not be affected by Class Skills.
  • Power/Defense Energy Bar’s changed to not affect weapons acquired through Class Skills.
  • Defensive skills have been toned down to better shift the balance to shorter TTK (Time To Kill).


Thank you.

Introducing the new Class TITAN

Greetings, Super Soldiers!
We are finally introducing our long and awaited new class, the Titan!

The Titan can place the ‘Titan Aegis’ to provide cover from enemy attacks or
can rush forward and to close the gap.

If enemies are nearby, the ‘Titan Aegis’ will knock back and damage enemies with a shock wave.
Check out the video to learn more about Titan's skills and how to use them!


[previewyoutube][/previewyoutube]

SUPER PEOPLE’s Newly Revamped Armory

Greeting Super Soldiers!
We are excited to announce that we’ve renewed our in-game Armory.

SUPER PEOPLE is a place where players compete fairly against each other,
and we plan to enforce this by creating an economy system where playtime will be rewarded.

In this video, we'll walk you through how the Armory and Personal Supply have been renewed.

[previewyoutube][/previewyoutube]
We will announce more information about Store and Market later.
As always, we ask for your continued interest in SUPER PEOPLE news.

Thanks.

SUPER PEOPLE Training Grounds

Greeting Super Soldiers!

You’ve asked and we’ve delivered. We are proud to introduce the SUPER PEOPLE training grounds!
Now soldiers can focus on training alone without anyone interfering.



After entering the Training Grounds, press the map (M) key to move to the desired location.

Play around here and there by changing not only equipped weapons, but also the class, skill level, and cooldowns.
Prepare for every last situation and improve your skills!

[previewyoutube][/previewyoutube]
Thank you.