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Inferna News

Ramadan Event Week #4

HOTFIX 08.04.2023

Changes
- Added a arrow/highlight of where to go once the dungeon key for Rondor's/Vondor's crypt was found
- The new weapons are now all marked as valuable to prevent accidental sale

Balance updates
- The dungeon key for Rondor's/Vondor's crypt lasts 5 minutes instead of 3 minutes now
- Reduced the werespiders hp
- Slightly raised manticore tail drop chance
- Reduced required materials for teleporter unlocks

Bugfixes
- Fixed new weapons not dropping from monsters with their innate enchantments applied
- Fixed missing naming for the new pyramid material "weathered gold chalice"
- Fixed respawn also being forced when dead on the floor for a while in instances
- Fixed Elf Steel Bow dropping +10 from one monster, bows dropped as such will be downgraded to +0
- Fixed a possibility of getting stuck in Rondor's/Vondor's crypt when killing all monsters before the lesser skeleton king so no key drops
- Fixed attack animation timing (especially the mounted attacks were quite off)

HOTFIX 05.04.2023

Bugfixes
- Fixed an animation baking bug that caused the first attack of a combo to hang slightly before moving onto the next

UPDATE 05.04.2023

New Features
- Added legendary level 30 weapons which posses innate enchantments
- Replaced Rondor's/Vondor's crypt with a new instanced dungeon available from level 10
- Added animal bosses on Nibor/Jurdana
- Weapon upgrading materials were completely overhauled to require less materials and materials in the level range of the weapon. We also reduced the amount of existing materials accordingly (and drop rates were of course also adjusted). Let us know what you think!
- Added a variety of new materials

Changes
- Quick-move hotkey is only shown in item tooltips when there is a window open to quick move to
- Slightly lowered grass height on Jurdana
- Removed some hard to walk on rock piles on Nibor
- Tweaked monster/player lighting brightness in the pyramid
- We're temporarily allowing players from other empires to go to the starter map (Nibor/Jurdana)

Balance updates
- Reduced required experience to read skill books by half
- The Half Demons Blade of Darkness buff is now removed when switching weapons
- Increased movement speed of some of the scorpion and beetle monsters in the desert slightly
- Experience loss from dying to a monster now only happens when respawning where you died
- Players will now automatically "respawn in town" if they lay on the floor dead for over a minute
- New players start with more health potions
- Added several groups of bears and lions on Nibor/Jurdana
- Adjusted levels of monsters in Caratas Wasteland/Jerro Highlands, Deadland (+ Cave), Desert and Frozen Land
- A corrupted soul fragment can now rarely be obtained from Glacius as well
- Added two more Werespider spawns
- Removed big monster taunts from shops, but added it as a drop to some elites and bosses
- Adjusted gold drops for some monsters that were unusually high
- Rebalanced Dark Elf Gladiator/Spearman/Sharpshooter and Lizardman
- Monsters in the pyramid are now aggressive and will attack on their own
- Added ranged monsters to the pyramid
- Adjusted gold/exp rewards from pyramid monsters
- Improved some rift placements

Bugfixes
- Fixed an issue where some players got stuck at 99% loading with the udp network backend selected (this was hotfixed on the 31st)

Ramadan Event Week #3