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HOTFIX 03.03.2022

Changes
- Updated german translation

Bugfixes
- Fixed item icons with rarity outline not being masked (in UIs with scrollbars for example)

UPDATE 02.03.2022

New Features
- You can now open a whole stack of chests at once

Changes
- City of Ardnas is slightly bigger and had it's ground vegetation & texturing tweaked
- City of Nodrog is slightly bigger and had it's ground vegetation tweaked
- Various performance improvements to exp orbs, hp/mp steal particles and damage reflection effects
- Hp/Mp steal particles had their visuals tweaked & spawn slightly varied to prevent stacking
- Internal update of vegetation rendering shaders (slight performance boost without any significant visual changes)
- Audio is rotated to the cameras direction instead of the players
- Tweaked heavy snow weather to not obscure the view as much when zoomed out far
- Tweaked tincture of enchanting and corrupted soul icon color slightly to be more distinct from the combining one
- Tweaked npc name positions

Balance updates
- Gray fox kills are also counted for the "New Arrival" quest

Bugfixes
- Fixed item rarity outline/glow in the ui not being aligned properly
- Fixed mana absorb effects glowing red instead of blue
- Fixed valuable item confirmation popup buttons not being translated
- Fixed auto-attack running around large monsters instead of attacking them in some cases

HOTFIX 04.02.2022

Balance updates
- Buffed the young mega gazer again
- Young mega gazer "charge" takes a little longer

Bugfixes
- Fixed a loot rolling issue on the dark elf archer gold reward causing it to not reward any

HOTFIX 03.02.2022

Changes
- Drops are now spread apart even further

Balance updates
- Weakened young mega gazer slightly
- Adjusted young mega gazer level to 70
- Adjusted one missing desert rift's level to be a multiple of 5

Bugfixes
- Fixed monsters sometimes not hitting their attacks
- Fixed a translation error in the smithing ui

UPDATE 02.02.2022

New Features
- Monsters now vary slightly in their size, strength, speed and gold/exp rewards
- There have been reports of the Frozen Land getting more unstable and rarely corrupting monsters to even more hellish beasts
- A fourth enchantment may now be added to level 57 weapons and level 56 armors

Changes
- Removed young monster variations from Nibor & Jurdana
- Adjusted names of some animal monsters on Nibor & Jurdana
- Guild deposit/withdraw popup now also has an input field in addition to a slider
- Increased player shop table lod range
- Using monster taunts will remove the spawn protection status effect right away
- Tweaks to monster behaviour after killing their focused player
- Player shop UI now closes when walking away from a shop
- When a monster or rift drops many items, they are now more spread out
- Slight performance increase to exp spheres

Balance updates
- Slightly adjusted monster exp to be more in line with the respective monster level across the board
- Ranged monster attacks can now be defended against with bow defense
- Slightly increased world drop chance in Zagan's dungeon (it is still lower than normal)
- Reduced the knockback of the warrior's Charge skill
- Zagan's chest now stacks up to 20
- Reduced ranged monster damage on Jerro Highlands & Caratas Wasteland
- Tweaked damage of some melee monsters on Jerro Highlands & Caratas Wasteland
- Increased damage of lower level monsters on Dead Land
- Tweaked damage of Beetle & Deadly Scorpion
- Reduced hp of Vampire, Starved Vampire, Manticora & Infected Manticora
- Tweaked rift levels to be a multiple of 5
- Reduced skill book drop chance
- Reduced hell essence drop chance
- Jewelry from levels 1-22, 28-42 and 48-58 respectively have the same enchant & reenchant costs
- Reenchant item cost is now influences by how many enchantments the item has

Bugfixes
- Fixed a translation error in the deadland cave artifact quest when attempting to return artifacts and having none in your inventory
- Fixed stat resetting via the character ui not working
- Fixed an edge case where item interactions (using, selling, upgrading, enchanting, ..) would only be communicated via their position and if swapped before confirming would interact with the swapped item
- Fixed a bad rift spawn position on Frozen Land
- Fixed text overlapping with large numbers in the slider confirmation popups
- Fixed text overlapping in some cases in the smithing ui
- Fixed not being able to zoom in/out with a keyboard hotkey while the mouse is over any ui
- Fixed an untrimmed carpet material
- Fixed a rounding error in party exp distribution causing some exp to get lost (only really relevant at very low level)
- Fixed negative attributes not showing in red in item tooltips
- Fixed weather not syncing
- Fixed an issue that caused player attack hit detection to be slightly delayed