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Inferna News

UPDATE 14.07.2021

Changes
- Tweaked monster movement syncronization, should be even better for players with bad connections
- In the graphics settings, basic post processing is always enabled, even on low and very low (only applies to new installs)
- Increased player following stop distance slightly
- Tweaked safe zone monster spawn prevention to counteract some rifts spawning too close to safe zones

Balance updates
- Improved some bad attack collisions on a bunch of monsters
- Moved a potential rift spawn further away from the old tower in Nibor
- Reduced login skill cooldown to 15s

Bugfixes
- Fixed ping not updating correctly after a map switch
- Fixed event slot display resetting to the placeholder name after a map change
- Fixed griffon pet feathers not being transparent
- Fixed an error causing slight lag for some users when loading the shop model
- Fixed rift spawn effect not showing on monsters
- Fixed map/minimap path preview blocking mouse clicks/hover
- Fixed monsters not animating in some cases (especially noticable from rift spawns)
- Fixed monster name being hard to read in the minimap
- Fixed inconsistent sparkle color on some two handed weapons +10
- Fixed some small player movement netcode desyncs

UPDATE 07.07.2021

New Features
- Rifts now hide most grass/plants around them on reworked maps to make them more visible

Changes
- Monster models are now loaded in the background to reduce frame drops when entering a new area
- Monsters now move smoother
- Entities are now loaded more gradually when moving around, this should reduce frame drops some people noticed since the update on 23.06
- Player movement syncs a bit faster and shoud feel a bit snappier

Bugfixes
- Fixed an edge case where the network library would skip syncing sometimes after the server had been running for ~6 days
- Fixed an edge case where connecting to a server would time out for some people
- Fixed shutdown procedure disconnecting all players instantly instead of waiting 10s

UPDATE 30.06.2021

Changes
- Increased view range to match the one before last weeks update
- Slight networking responsiveness tweaks

Bugfixes
- Fixed a minor bug in statistics tracking
- Fixed purchasing coins without steam not working if steam was running on the computer
- Fixed a server bug in visibility code
- Fixed some synchronisation issues, especially noticable since dismounting/mounting was not working sometimes
- Fixed an edge case in duels sometimes causing pvp free mode to activate after the duel ended

UPDATE 23.06.2021

In todays update, we're releasing the first "maintenance" update in which we're doing large changes behind the scenes to keep the game current and optimized. This time we've upgraded our netcode library to a current version, which gives us some performance improvements, but should otherwise be unnoticable.
As with all big changes, there might be some issues that slipped through testing, should you find any please report them in the #bug-report channel on our discord!
Next week, all things going well, an improved network backend should follow which provides lower latency & snappier responses, especially in less ideal network conditions.

SUNDAY DROP