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Inferna News

UPDATE 04.11.2020

New Features
- New and improved attack animation for the half demon

Changes
- Removed candy drops and pumpkin spawns, you'll have another week to hand in your candy

Bugfixes
- Fixed a bug causing random disconnects

UPDATE 28.10.2020

Changes
- Changed player target ui to be more concise

Balance updates
- Increase collider height of some smaller monsters so they are easier to hit

Bugfixes
- Fixed some monsters not hitting their attacks consistently

UPDATE 23.10.2020 & Halloween Event



[h2]New Features[/h2]
  • The Halloween event is live! Help Reki correct his horrid mistake and collect goodies while doing so
  • New and improved class selection during character creation
  • Rankings are now available and the first one has already started - compete to win prizes!
  • More detailed bloom & depth of field graphics settings
  • Graphics settings for cloud quality, sun/moon light rays and aurora
  • The increasing demonic influence seems to have been having adverse effects on half-demons...


[h2]Changes[/h2]
  • Particles (for example buffs) are now either hidden or made more transparent when invisible (only applies to yourself)
  • Small dynamic character building performance improvement
  • Monsters on the starting maps now have more visual variety
  • Added additional starting items for new characters
  • Adjusted name position for most monsters


[h2]Bugfixes[/h2]
  • Fixed event countdown text not showing properly
  • Fixed some sky/weather bugs
  • Fixed a bad map collision around rocks in Frozen Land
  • Fixed some translation bugs
  • Fixed harpy feathers not being transparent where they should be
  • Fixed ui tribal effect in window headers not rendering correctly
  • Fixed fog rendering twice, making it thicker than intended (this should also be a slight performance improvement)

UPDATE 14.10.2020

New Features
- Buffs of party members are now shown in the party ui

Changes
- Switched to a different unambiguous font
- Improved memory usage of fonts by generating needed characters on the fly

Bugfixes
- Fixed horse hair not rendering
- Fixed some clipping and visual issues with water
- Fixed hair of non-dynamic player placeholders not rendering
- Fixed guild member activity being sorted incorrectly and thus not showing new activities
- Fixed an edge case that caused guild missions to not show up until a relog sometimes
- Fixed some ambient sounds not respecting sound settings and always playing at full volume
- Fixed some lighting issues in indoor maps, most notably in the pyramid
- Fixed additional lights not being rendered
- Fixed disconnects during loading/connecting

UPDATE 09.10.2020

We're happy to present the first major performance update!
There has been some big changes behind the scenes, so chances are there is still some small glitches.
We encourage you to fine-tune your graphics settings to get the best performance/quality for your system


New Features
- New and improved settings ui layout
- More detailed graphics settings
- A large earthquake seems to have disrupted the frozen land and caused one of the mountains to the north-east to crumble
- The night sky is now visible

Changes
- Switched to a more modern render backend
- Dynamic character generation is now more memory efficient
- Improved normal, critical and penetrating hit vfx