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Inferna News

UPDATE 19.08.2020

Changes
- When choosing a sub-class the skills are now displayed for inspection instead of just listing their names as text
- Improved the deadland map
- Changed the arena environment to the new desert environment introduced in the update on 08.08.2020
- Improved the collision in the deadland cave further

Balance updates

- Buffed physical damage, both on weapons and the innate damage gained by leveling up (this also affects monsters)
- Buffed innate magical defense (this also affects monsters)

Bugfixes
- Fixed a few untranslated texts in the character selection ui
- Fixed incorrect start level for deadland guild missions
- Fixed a translation error in the guild activity log about auto-kick of guild members without a contract
- Fixed not being able to hand out long guild contracts
- Fixed quest change sfx playing when using/picking up items in a few quests
- Fixed monsters giving up attacking when repeatedly being knocked back
- Fixed an edge cause causing guild mission counters to stop updating sometimes

UPDATE 12.08.2020

Changes
- Improved memory usage slightly

Balance updates
- Zagan's Demonsteel is now awarded when defeating Zagan
- Zagan's Demonsteel can now be sold to npcs

Bugfixes
- Fixed fps drops when building many dynamic player/npc characters (for example in cities)

HOTFIX 09.08.2020

Changes
- Disabled vsync temporarily since an underlying engine bug causes inputs to still register even when the window is not focused

Bugfixes
- Fixed expired player shops not despawning
- Fixed some indoor maps causing hair to turn black due to bad light settings

HD CHARACTERS - UPDATE 08.08.2020

New Features
- Added new HD character models
- Added new and improved character creation
- Improved desert map environment
- Added a setting to limit fps while the inferna window is not focused (this currently does not work with vsync enabled due to an underlying engine bug)

Changes
- Some server performance changes, some UIs should be a bit snappier (guilds, player shops)
- When killing a target the full damage is now shown instead of limiting it to the remaining hp
- Improved deadland cave collisions

Bugfixes
- Fixed some text errors in the guild activity log
- Fixed player shops placed in zagans dungeon glitching out and breaking the dungeon when proceeding to the next level
- Fixed tiger mounts going very dark in the pyramid

UPDATE 27.07.2020

Just a small update this week while we're busy working on the HD character models which we're hoping to release next week.
Also a reminder for people who have not looked at Tsukamotos (the shady character lurking outside the city walls) deal yet: It's probably not going to last too much longer as the city guard catch wind of his offerings.

New Features
- Player shops now show the price per item if the stack has multiple items

Changes
- Canceling guild missions requires an extra confirmation now to prevent accidental cancellations

Bugfixes
- Fixes monster highlights not being cleared correctly
- Fixes item counts in the trade window not resetting correctly