The first quarter passed last week, so we figured it'd be the time to review the roadmap and talk a bit about how Q1 went, what is going to happen in the future and our general changes to the roadmap When we first released the roadmap we certainly thought it was ambitious, but doable. As these things go fixing bugs and interacting with the community (be it through support, talking to users or just reading and listening to what all of you have to say about Inferna) took more time than we thought. So we sadly did not finish everything we wanted to
[h2]Let start with the bad: [/h2]
- Improved Character Animations: We royally messed this one up. We started too late and spent too much time looking for an animator we were happy with, which is to say we found someone now and they'll be starting to redo the character base animations soon
- Quests: Writing quests is another area where we missed our goal completely. There is nothing inheritly hard about implementing new quests, it's just super time consuming. We're definitely looking to improve this in Q2 though
- 1 new map: originally when we made the roadmap we thought people would be more vocal about the small game world we currently have, this did not seem to be a huge issue with the community so far, so we decided to prioritize some other things first
- Ranking lists: As with the map, the community did not value this one as important and to do it properly we'd like to have ranking lists for a variety of stats with weekly competitions aswell, so we'll get to that in the future
[h2]Moving on to things that are going well, but certainly could've gone better: [/h2]
- Guilds were originally planned for Q1, but got moved to Q2 a while back. Guilds are going to be one of the next few big features to land, we'll talk to you all more about that soon ;)
- Improved Character Look "HD Player Models": We're making good progress on this, but it still needs some work. We've started work on HD hairs and beards and once that is finished we should be nearly ready

- Performance & netcode improvements are always an on-going process and with the changes we made so far we solved the worst/most common issues, there was another set of changes in the netcode planned, but at the current time we figured we can spend our time better elsewhere
[h3]We're generally pretty happy with the changes, new features and bugs squashed. While there is a lot of work to do still we think we're moving in a good direction for the future. [/h3]
At this point it's time to thank our amazing team of moderators, game masters, translators, wiki editors and testers. Keep up the good work! (We're still looking for help, see https://discordapp.com/channels/533809130037706792/653669547479400458/690141795283238941 )
Of course we also can't forget to mention you, our community. Thanks for playing and sticking with us through these less than perfect times.
[h2]On to the future now. [/h2]
As you might expect we have moved the following points from Q1:
- "Improvement Character Look" moved to Q2
- "Ranking lists" moved to Q2
- "lot new Story Quests" and "some side Quests" have been merged into "Quests for all level ranges" and moved to Q2
[h2]We've dropped the following points as they're not specific enough or are an ongoing process with no real end goal: [/h2]
- "network code improvement" and "game performance improvement", aside from one large change needed for mobile there isn't any big "milestone" change planned currently, there is lot of smaller improvements to be made which will happen with time
- "1 x new maps" will happen with the 2 planned new maps in Q2, if we feel like another map will be beneficial we'll expand on that goal
- "New Game Translations" Currently we're dependant on community translators to help us out, so when and how new languages get translated is unpredictable (your language not supported/outdated? apply here: https://discordapp.com/channels/533809130037706792/653669547479400458/690141795283238941 )
- "improvement of translations" The main languages are kept up-to-date by us and our lovely community translators fairly quickly. This is an ongoing process since we have about a hundred new or changed phrases to translate in a typical week. Thus there isn't much value in keeping this around as a goal
[h2]Then there's some changes to Q2 and onwards [/h2]
In Q2:
- "Adding 3+4 inventory page" is somewhat obsolete now with the 3rd inventory page being available. We'd still like to investigate the idea of more on-character storage in the future, but we'll get rid of the goal in the meantime.
- "Account wide storage" has been added. This has been a widely requested feature, so we're adding it.
- Mobile versions have been moved to Q3, this hasn’t been a widely sought after feature and the technology we’re planning to use could probably use a little while longer to mature aswell. So we decided to postpone it a little and prioritize other things first
[h2]All in all we’re pretty excited for the new features coming in Q2 and we hope you share that excitement [/h2]
Inferna Roadmap 2020
Link: https://wiki.inferna.net/doku.php?id=roadmap_2020