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Inferna News

BONUS WEEKEND +EXP +DROP +GOLD

Don't miss our special weekend event!


We are happy that we can present our first weekend event to you today.
Therefore we increased the rates in INFERNA so that you can get great boosts from Friday 18.00h CET until Monday 06.00h CET.

UPDATE 22.01.2020

[h2]New Features[/h2]
  • A new "Exp Crystalizer" item is available from city alchemists to craft experience crystals and shards
  • Experience shards and crystals can be converted to the other by simply right-clicking them
  • Planned maintenances now have a countdown in-game below the minimap
  • Added now introductary quest to teach new players the basics of the game
  • Players are now punished with a chat mute for minor offenses
  • Players now get special levelup rewards for certain levels


[h2]Changes[/h2]
  • Changed server provider to improve connection problems
  • Enchanting requires magical essence and (for higher levels) experience crystals
  • Enchanting gold cost scales with the item level instead of the npc
  • Rifts now drop magical and hell essence
  • Improved server performance
  • Improved tooltip of items that apply a status effect
  • Improved rift monsters aggro logic
  • Improved arabic translation


[h2]Balance updates[/h2]
  • Ranged attack damage is scaled after subtracting defense
  • Ranged attacks do 30% of the full damage at max range
  • Melee assassin skills to slightly more damage


[h2]Bugfixes[/h2]
  • Fixed an issue with dungeon re-entry right after entering
  • Skils now poison, slow and stun properly
  • Skill damage now triggers the steal hp/mp effect
  • Misc. translation improvements
  • Ranged assassin poison skill may now be used with swords
  • Fixed dragonhide monster animation
  • Fixed another steal hp/mp effect issue
  • Fixed an edge case where particles would not be rendered even though they should
  • Fixed whisper and log scrolling

UPDATE 17.01.2020

UPDATE 17.01.2020

**Changes**
- Defense against great axes enchantment was removed and is now integrated into Great Sword defense
- Defense against wands enchantment was added (and replaces great axe defense on items)
- Players can now re-enter Zagan's dungeon if they get disconnected or leave during the first few minutes
- Yellow ribbon refine material now drops from regular mobs and more commonly
- Added missing refine material for level 56 armors for upgrade from +5 to +6

**Balance updates**
- Stuns were lowered from 5 to 3 seconds
- Players natural hp regeneration was reduced
- Maximum targets for melee hits was increased to 20

**Bugfixes**
- Fixed a possible cause for random hangs
- Fixed great swords being too slow and great axes not being slowed at all
- Fixed the particle effect for steal hp/mp going in the wrong direction
- Fixed party pvp protection overriding duels (you can now duel while inside the same party)
- Fixed magic defense enchantment was absolute and not percentage based
- Fixed an issue that caused enchantments smaller than 1% not to be saved correctly
- Fixed names not staying over players heads when mounted
- Fixed a bug that caused items to disappear from the inventory until the next map change/login
- Fixed the half demons mana shield not working correctly

UPDATE 15.01.2020

UPDATE 15.01.2020

New Features
- You can now quickly move items from/to the inventory by right clicking while holding shift
- Confirmation popups (e.g. for selling items) can now be confirmed by pressing enter

Changes
- While dragging in the inventory, items are now held by the top to make moving 3 high items less confusing

Balance updates
- Reduced monsters magic defense

Bugfixes
- Fixed chain mail helmet not displaying correctly for female characters
- Fixed an edge case where rift wave spawning could get stuck if the last monster was killed before spawning was completed
- Fixed an issue that caused all ranged monsters to ignore any kind of defense
- Fixed monsters over level 60 not dropping equipment correctly
- Fixed repeated bow and wand attacks not playing correctly on clients
- Fixed invisibility not giving a damage bonus to certain assassin skills

UPDATE 13.01.2020

New Features
- Added a boss chest to Zagan's loot

Changes
- The task on level 7 of Zagan's dungeon should be a bit easier to understand

Balance Updates
- All weapons had their damage reduced according to their attack speed (10% attack speed -> ~10% less damage)
- Bows/Wands do damage based on distance the projectile travels (more distance = less damage, scaled linearly according to their max range with a minimum damage of 5%)
- EQ drops were lowered by 90%
- Added more monsters to Zagan's dungeon
- The "reward" in Zagans dungeon has a 10% higher chance in addition to it's current "function"
- Adjusted the Shield of Darkness to have more defense in the lower upgrade levels than the Gothic Shield
- Lowered stun chances on all remaining mobs

Bugfixes
- Fixed 100% exp at level 60 would be displayed as 0%
- Fixed monsters/rifts spawning off-map/in the air in some edge cases
- Fixed typo on some high-level bracers that made them have 25% attack speed instead of 2.5%
- Bear space program was cancelled (bears don't start flying anymore)
- Fixes some translation errors


This is a large update since we changed game engine versions, sorry about that!