๐ฎ PATCH NOTES \[31.01.2026]
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๐จ Restart Steam to grab the update! ๐จAnother packed update with new systems, balance tweaks, and quality-of-life improvements. Let's jump in!
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[/p][h2]๐ New Features[/h2][p]
[/p][h3]๐ Quest Scrolls (New System)[/h3][p]
A brand-new feature has arrived -
Quest Scrolls!
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- [p]Drop globally from monsters starting at Level 30+.[/p]
- [p]Drop chance does NOT scale and is not affected by any boosts (similar to God's Blessing).[/p]
- [p]Includes both exciting special quests and normal quests with worthwhile rewards.[/p]
- [p]Try them out once you get one and share your feedback![/p]
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[/p][p][/p][h3]๐ Global Rift Closing Goal Event (New Event)[/h3][p]
A
server-wide cooperative event where empires do not matter!
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- [p]Close rifts together to unlock reward tiers.[/p]
- [p]Each tier grants boosts to all players on the server.[/p]
- [p]Tier progress resets daily, ensuring prime-time benefits for most players.[/p]
- [p]This event is in testing phase and will be adjusted based on feedback.[/p]
- [p]๐
Test Weekend: 31.01 & 01.02[/p]
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[/p][h3]๐พ Pet Collar Upgrade (Level 100)[/h3][p]
Once your pet reaches
Level 100, you can now upgrade its
Collar up to +10.
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Yes... we forgot this when Level 100 was introduced ๐
- but it's finally here!
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[/p][h3]โ๏ธ Mining Profession Bonus[/h3][p]
Miners can now open those
"definitely-not-a-chest" objects found in the world.
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- [p]They contain valuable rewards as a small bonus for dedicated miners.[/p]
- [p]You can currently level the mining profession beyond available skill points.[/p]
- [p]The skill tree will be expanded in a later patch - for now, we're focusing on other systems.[/p]
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[/p][h2]๐ Changes[/h2][p]
[/p][h3]๐ Illusion Dungeon Respawn Scaling[/h3][p]
Large groups made Illusion Dungeon (Normal & Hardcore) nearly impossible. You can now
trigger instant respawns of all entities:
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- [p]3 players โ 1 respawn[/p]
- [p]5 players โ 2 respawns[/p]
- [p]7 players โ 3 respawns[/p]
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This applies
even in Hardcore Mode, making bigger groups viable again.
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[/p][h3]โ๏ธ Boss Evasion Adjustment[/h3][p]
Some bosses had
extremely high evasion values. Evasion has been
slightly reduced.
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We'll closely monitor this to avoid
hit-based classes becoming too strong compared to
nukers.
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[/p][h3]๐ก๏ธ Assassin Weapon Fix[/h3][p]
Daggers previously had a
hidden limit of 20 targets hit by normal attacks. This limit has been
removed, making daggers consistent with other weapons.
[/p][p] (Yes, bows still shoot one arrow - we know) [/p][p]
We'll monitor this closely.
Feedback welcome![/p][p]
[/p][h3]๐ฅ War Core Interaction Update[/h3][p]
War Cores can now trigger the
same mechanic as Flamebreak when closing a rift. A rift may leave behind a
War Core, defended by
two additional rifts.
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[/p][h3]๐พ Scrolls of Bonding Exchange[/h3][p]
Previously, we introduced
5 Scrolls of Bonding, but later reduced it to
3. You can now
exchange old Version IV and V Scrolls at the
Pet NPC into
Pet Eggs.
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โ ๏ธ These old scrolls will be
removed entirely in ~1 week. Exchange them now or they will be
deleted from your inventory.
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[/p][h3]๐ Event Letters Visibility[/h3][p]
Event letters now only appear if the event has a
future occurrence. Events that exist but haven't gone live yet will
no longer clutter your quest queue.
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[/p][h3]๐ข Shady Dealer Announcement[/h3][p]
When a player purchases
premium skins from the Shady Dealer for
750 million Gold,
all online players will receive a global announcement.
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[/p][h2]๐ง Backend & System Changes[/h2][p]
[/p][h3]โ๏ธ Dungeon System Refactor[/h3][p]
Dungeons have been
restructured and refactored internally. This improves maintainability and future expansion.
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โ ๏ธ Bugs may exist -
please report anything strange you encounter. Thank you! โค๏ธ
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Your feedback is incredibly important to us. Please test the new systems, especially
Quest Scrolls, the
Global Rift Event, and the
Illusion Dungeon changes, and let us know how they feel!
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Happy grinding! โญ
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- The Inferna Team[/p]